diff --git a/README.md b/README.md index 5e0fd53..04daf19 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,9 @@ The 1997 PC game through [OpenJKDF2](https://github.com/shinyquagsire23/OpenJKDF branch `esp32p4`): the engine's software rasterizer draws the world at a low internal resolution and the P4's 2D accelerator scales it to the panel, with the HUD composited at full resolution. Playable on hardware with -sound, music, saves, and a USB keyboard and mouse or a gamepad. The port +sound, music, the full-motion cutscenes (Smacker video and audio at the +movies' full 15 fps; Start skips), saves, and a USB keyboard and mouse or a +gamepad. The port plan and its history are in [docs/PLAN.md](docs/PLAN.md). ## Emulators diff --git a/components/jk/OpenJKDF2 b/components/jk/OpenJKDF2 index c1a86a9..c3a5816 160000 --- a/components/jk/OpenJKDF2 +++ b/components/jk/OpenJKDF2 @@ -1 +1 @@ -Subproject commit c1a86a937b6eead02360b409d7d9710946e47b31 +Subproject commit c3a58162d00af4ab565cd08c43873fe02c6eae9a