diff --git a/frontend/docs/scripting/callbacks/OnClientMessage.md b/frontend/docs/scripting/callbacks/OnClientMessage.md index ffacdae586bc..151b5539d498 100644 --- a/frontend/docs/scripting/callbacks/OnClientMessage.md +++ b/frontend/docs/scripting/callbacks/OnClientMessage.md @@ -29,7 +29,7 @@ This callback does not handle returns. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "I am poor :("); } diff --git a/frontend/docs/scripting/callbacks/OnPlayerDeath.md b/frontend/docs/scripting/callbacks/OnPlayerDeath.md index 60593612bf37..2dcca333d479 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/docs/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed // Check that the killerid is valid before doing anything with it - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/docs/scripting/callbacks/OnPlayerRequestClass.md b/frontend/docs/scripting/callbacks/OnPlayerRequestClass.md index df9752bc0ba9..d68bd510968d 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/docs/scripting/callbacks/OnPlayerRequestClass.md @@ -23,7 +23,7 @@ It is always called first in filterscripts. ## Examples ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { if (classid == 3 && !IsPlayerAdmin(playerid)) { diff --git a/frontend/docs/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/docs/scripting/callbacks/OnPlayerTakeDamage.md index dda8e9d1e288..09f3809d0682 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/docs/scripting/callbacks/OnPlayerTakeDamage.md @@ -32,7 +32,7 @@ It is always called first in filterscripts so returning 1 there blocks other fil ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted + if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted { new infoString[128], @@ -59,7 +59,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // One shot to the head to kill with sniper rifle SetPlayerHealth(playerid, 0.0); diff --git a/frontend/docs/scripting/callbacks/OnPlayerUpdate.md b/frontend/docs/scripting/callbacks/OnPlayerUpdate.md index ad3e764a46da..ccdacb561b28 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/docs/scripting/callbacks/OnPlayerUpdate.md @@ -67,7 +67,7 @@ public OnPlayerUpdate(playerid) new Float:fHealth; GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // Player health has changed since the last update -> server, so obviously thats the thing updated. // Lets do further checks see if he's lost or gained health, anti-health cheat? ;) diff --git a/frontend/docs/scripting/callbacks/OnRconLoginAttempt.md b/frontend/docs/scripting/callbacks/OnRconLoginAttempt.md index 4fd760945c47..e0c36e9aa19e 100644 --- a/frontend/docs/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/docs/scripting/callbacks/OnRconLoginAttempt.md @@ -30,7 +30,7 @@ public OnRconLoginAttempt(ip[], password[], success) new ipAddress[16]; - for (new i = 0; i�< MAX_PLAYERS; i++) // Loop through all players + for (new i = 0; i < MAX_PLAYERS; i++) // Loop through all players { if (!IsPlayerConnected(i)) { diff --git a/frontend/docs/scripting/callbacks/OnVehicleSpawn.md b/frontend/docs/scripting/callbacks/OnVehicleSpawn.md index fcd18352bbc3..00ae5b805fed 100644 --- a/frontend/docs/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/docs/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ It is always called first in filterscripts. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/docs/scripting/functions/BanEx.md b/frontend/docs/scripting/functions/BanEx.md index 0e65ec1a9c1d..ade058d269bb 100644 --- a/frontend/docs/scripting/functions/BanEx.md +++ b/frontend/docs/scripting/functions/BanEx.md @@ -29,7 +29,7 @@ Any action taken directly before BanEx() (such as sending a message with [SendCl ## Examples ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/docs/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/docs/scripting/functions/DisableRemoteVehicleCollisions.md index 1800f9055a80..9aee94dae22f 100644 --- a/frontend/docs/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/docs/scripting/functions/DisableRemoteVehicleCollisions.md @@ -33,7 +33,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new string[64]; - format(string, sizeof(string), "Vehicle collision for you is now '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Disabled") : ("Enabled")); + format(string, sizeof(string), "Vehicle collision for you is now '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Disabled") : ("Enabled")); SendClientMessage(playerid, 0xFFFFFFFF, string); gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid]; diff --git a/frontend/docs/scripting/functions/GetActorPoolSize.md b/frontend/docs/scripting/functions/GetActorPoolSize.md index 5c337a3febd6..c41b01f9f026 100644 --- a/frontend/docs/scripting/functions/GetActorPoolSize.md +++ b/frontend/docs/scripting/functions/GetActorPoolSize.md @@ -16,7 +16,7 @@ Gets the highest actorid created on the server. Note that in SA:MP this function ```c SetAllActorsHealth(Float:health) { - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) { if (IsValidActor(i)) { diff --git a/frontend/docs/scripting/functions/GetGravity.md b/frontend/docs/scripting/functions/GetGravity.md index 45401097a88d..c1ec31667656 100644 --- a/frontend/docs/scripting/functions/GetGravity.md +++ b/frontend/docs/scripting/functions/GetGravity.md @@ -20,7 +20,7 @@ The current set gravity (as a float). ```c #include -#if !defined GetGravity +#if !defined GetGravity native Float:GetGravity(); #endif diff --git a/frontend/docs/scripting/functions/GetMyPos.md b/frontend/docs/scripting/functions/GetMyPos.md index cbb0609b05e6..15add970120c 100644 --- a/frontend/docs/scripting/functions/GetMyPos.md +++ b/frontend/docs/scripting/functions/GetMyPos.md @@ -29,8 +29,8 @@ This function does not return any specific values. ```c new Float:x, Float:y, Float:z; -GetMyPos(x,y,z); -printf("I am currently at %f, %f, %f!",x,y,z); +GetMyPos(x, y, z); +printf("I am currently at %f, %f, %f!", x, y, z); ``` ## Related Functions diff --git a/frontend/docs/scripting/functions/GetNetworkStats.md b/frontend/docs/scripting/functions/GetNetworkStats.md index 878816fe537a..eadc4f98db09 100644 --- a/frontend/docs/scripting/functions/GetNetworkStats.md +++ b/frontend/docs/scripting/functions/GetNetworkStats.md @@ -25,7 +25,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/netstats")) { - new stats[400+1]; + new stats[400 + 1]; GetNetworkStats(stats, sizeof(stats)); // Get the servers networkstats ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", ""); } diff --git a/frontend/docs/scripting/functions/GetPVarString.md b/frontend/docs/scripting/functions/GetPVarString.md index e2df6b3cbf19..54a8b5fd1c0b 100644 --- a/frontend/docs/scripting/functions/GetPVarString.md +++ b/frontend/docs/scripting/functions/GetPVarString.md @@ -23,7 +23,7 @@ The length of the string. ## Examples ```c -public OnPlayerConnect(playerid,reason) +public OnPlayerConnect(playerid, reason) { new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); diff --git a/frontend/docs/scripting/functions/GetPVarType.md b/frontend/docs/scripting/functions/GetPVarType.md index fb81ca2a794b..944c0e8243f6 100644 --- a/frontend/docs/scripting/functions/GetPVarType.md +++ b/frontend/docs/scripting/functions/GetPVarType.md @@ -25,7 +25,7 @@ Returns `PLAYER_VARTYPE_NONE` (0) if a player variable with the given name does ```c stock PrintPVar(playerid, varname[]) { - switch(GetPVarType(playerid, varname)) + switch (GetPVarType(playerid, varname)) { case PLAYER_VARTYPE_NONE: { diff --git a/frontend/docs/scripting/functions/GetPVarsUpperIndex.md b/frontend/docs/scripting/functions/GetPVarsUpperIndex.md index d6d2150edad4..7ca1edd76503 100644 --- a/frontend/docs/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/docs/scripting/functions/GetPVarsUpperIndex.md @@ -28,20 +28,20 @@ new pVarCount; new pVarName[128]; -for(new i = 0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the upper index +for (new i = 0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the upper index { // At first, we need to get PVar name GetPVarNameAtIndex(playerid, i, pVarName, sizeof(pVarName)); // If the var is set (type not 0), increment pVarCount. - if (GetPVarType(playerid, pVarName) != 0) + if (GetPVarType(playerid, pVarName) != 0) { pVarCount++; } } new szString[128]; -format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex-1); +format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex - 1); SendClientMessage(playerid, -1, szString); ``` diff --git a/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md index a8d60f45a8b3..cc10eab4828b 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md @@ -38,7 +38,7 @@ public OnPlayerUpdate(playerid) new playerTargetActor = GetPlayerCameraTargetActor(playerid); // If they ARE looking at ANY actor - if (playerTargetActor != INVALID_ACTOR_ID) + if (playerTargetActor != INVALID_ACTOR_ID) { // Store the player's weapon so we can check if they are armed new playerWeapon = GetPlayerWeapon(playerid); @@ -51,7 +51,7 @@ public OnPlayerUpdate(playerid) if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // Apply 'hands up' animation - ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); + ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0); // Set 'ActorHandsup' to true, so the animation won't keep being reapplied ActorHandsup[playerTargetActor] = true; diff --git a/frontend/docs/scripting/functions/GetPlayerInterior.md b/frontend/docs/scripting/functions/GetPlayerInterior.md index a6ae67af26d9..9f10f1462526 100644 --- a/frontend/docs/scripting/functions/GetPlayerInterior.md +++ b/frontend/docs/scripting/functions/GetPlayerInterior.md @@ -20,7 +20,7 @@ The interior ID the player is currently in. ## Examples ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (strcmp(cmdtext, "/int", true) == 0) { diff --git a/frontend/docs/scripting/functions/GetPlayerLandingGearState.md b/frontend/docs/scripting/functions/GetPlayerLandingGearState.md index 146b77a72c5b..d9624f6f750f 100644 --- a/frontend/docs/scripting/functions/GetPlayerLandingGearState.md +++ b/frontend/docs/scripting/functions/GetPlayerLandingGearState.md @@ -20,7 +20,7 @@ Gets the [landing gear state](../resources/landinggearstate) of the current play ## Examples ```c -new LANDING_GEAR_STATE:state = GetPlayerLandingGearState(playerid); +new LANDING_GEAR_STATE:landingGearState = GetPlayerLandingGearState(playerid); ``` ## Related Functions diff --git a/frontend/docs/scripting/functions/GetPlayerNetworkStats.md b/frontend/docs/scripting/functions/GetPlayerNetworkStats.md index a97314810322..00a5e81b0553 100644 --- a/frontend/docs/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/docs/scripting/functions/GetPlayerNetworkStats.md @@ -26,7 +26,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mynetstats")) { - new stats[400+1]; + new stats[400 + 1]; GetPlayerNetworkStats(playerid, stats, sizeof(stats)); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "My Network Stats", stats, "Okay", ""); } diff --git a/frontend/docs/scripting/functions/GetPlayerScore.md b/frontend/docs/scripting/functions/GetPlayerScore.md index c19c3c8e91c1..57316234843e 100644 --- a/frontend/docs/scripting/functions/GetPlayerScore.md +++ b/frontend/docs/scripting/functions/GetPlayerScore.md @@ -20,7 +20,7 @@ The player's score. ## Examples ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (!strcmp(cmdtext, "/score", true)) { diff --git a/frontend/docs/scripting/functions/GetPlayerState.md b/frontend/docs/scripting/functions/GetPlayerState.md index 0c86120e6822..5442c37c85d1 100644 --- a/frontend/docs/scripting/functions/GetPlayerState.md +++ b/frontend/docs/scripting/functions/GetPlayerState.md @@ -22,9 +22,9 @@ The player's current state as an integer (see: [Player States](../resources/play ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new PLAYER_STATE:state = GetPlayerState(killerid); // Get the killer's state + new PLAYER_STATE:playerState = GetPlayerState(killerid); // Get the killer's state - if (state == PLAYER_STATE_DRIVER) // If the killer was in a vehicle + if (playerState == PLAYER_STATE_DRIVER) // If the killer was in a vehicle { //It's a driver drive-by, take some money GivePlayerMoney(killerid, -10000); diff --git a/frontend/docs/scripting/functions/GetPlayerWeaponState.md b/frontend/docs/scripting/functions/GetPlayerWeaponState.md index bf00f0c361e6..595b424eea4e 100644 --- a/frontend/docs/scripting/functions/GetPlayerWeaponState.md +++ b/frontend/docs/scripting/functions/GetPlayerWeaponState.md @@ -26,7 +26,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/wstate", true)) { - new WEAPONSTATE:state = GetPlayerWeaponState(playerid); + new WEAPONSTATE:weaponState = GetPlayerWeaponState(playerid); static weaponStates[4][64] = { @@ -37,7 +37,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) }; new string[144]; - format(string, sizeof(string), "Your weapon state: %s", weaponStates[state]); + format(string, sizeof(string), "Your weapon state: %s", weaponStates[weaponState]); SendClientMessage(playerid, -1, string); return 1; } diff --git a/frontend/docs/scripting/functions/GetSVarType.md b/frontend/docs/scripting/functions/GetSVarType.md index aa46428bfc49..c7ad2f90c8bf 100644 --- a/frontend/docs/scripting/functions/GetSVarType.md +++ b/frontend/docs/scripting/functions/GetSVarType.md @@ -24,7 +24,7 @@ Returns `SERVER_VARTYPE_NONE` (0) if a server variable with the given name does ```c stock PrintSVar(varname[]) { - switch(GetSVarType(varname)) + switch (GetSVarType(varname)) { case SERVER_VARTYPE_NONE: { diff --git a/frontend/docs/scripting/functions/GetSVarsUpperIndex.md b/frontend/docs/scripting/functions/GetSVarsUpperIndex.md index d018c4b1d036..956dbe8b8dd7 100644 --- a/frontend/docs/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/docs/scripting/functions/GetSVarsUpperIndex.md @@ -17,14 +17,14 @@ The highest set SVar ID. ```c // Store the upper index in the variable 'SVarUpperIndex' + 1 -new SVarUpperIndex = GetSVarsUpperIndex() + 1; +new sVarUpperIndex = GetSVarsUpperIndex() + 1; // This sVarCount variable will store how many sVars are set as we count them. new sVarCount; new sVarName[128]; -for(new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index +for (new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index { // At first, we need to get SVar name GetSVarNameAtIndex(i, sVarName, sizeof(sVarName)); @@ -36,7 +36,7 @@ for(new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the } } -printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex-1); +printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex - 1); ``` ## Related Functions diff --git a/frontend/docs/scripting/functions/GetVehicleLandingGearState.md b/frontend/docs/scripting/functions/GetVehicleLandingGearState.md index 7195410a3411..4d4cf188bc90 100644 --- a/frontend/docs/scripting/functions/GetVehicleLandingGearState.md +++ b/frontend/docs/scripting/functions/GetVehicleLandingGearState.md @@ -20,7 +20,7 @@ Gets the current vehicle [landing gear state](../resources/landinggearstate) fro ## Examples ```c -new LANDING_GEAR_STATE:state = GetVehicleLandingGearState(vehicleid); +new LANDING_GEAR_STATE:landingGearState = GetVehicleLandingGearState(vehicleid); ``` ## Related Functions diff --git a/frontend/docs/scripting/functions/GetVehiclePoolSize.md b/frontend/docs/scripting/functions/GetVehiclePoolSize.md index 253330f4080f..9a6f93f46c6b 100644 --- a/frontend/docs/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/docs/scripting/functions/GetVehiclePoolSize.md @@ -17,7 +17,7 @@ Gets the highest vehicleid currently in use on the server. Note that in SA:MP th RepairAllVehicles() { // vehicleids start at 1 - for(new i = 1, j = GetVehiclePoolSize(); i <= j; i++) + for (new i = 1, j = GetVehiclePoolSize(); i <= j; i++) { RepairVehicle(i); } diff --git a/frontend/docs/scripting/functions/IsPlayerUsingOmp.md b/frontend/docs/scripting/functions/IsPlayerUsingOmp.md index afe645ae1c88..6813d01592ef 100644 --- a/frontend/docs/scripting/functions/IsPlayerUsingOmp.md +++ b/frontend/docs/scripting/functions/IsPlayerUsingOmp.md @@ -25,7 +25,7 @@ Returns 1 if the player is using the open.mp launcher, otherwise 0. public OnPlayerConnect(playerid) { // Player is using the open.mp launcher - if(IsPlayerUsingOmp(playerid)) + if (IsPlayerUsingOmp(playerid)) { SendClientMessage(playerid, -1, "You are using the open.mp launcher."); } diff --git a/frontend/docs/scripting/functions/IsValidPlayerGangZone.md b/frontend/docs/scripting/functions/IsValidPlayerGangZone.md index 016aab56986f..f21575a1b3d3 100644 --- a/frontend/docs/scripting/functions/IsValidPlayerGangZone.md +++ b/frontend/docs/scripting/functions/IsValidPlayerGangZone.md @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) public OnPlayerSpawn(playerid) { // Check if this gangzone exists - if(IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) + if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) { PlayerGangZoneDestroy(playerid, gGangZoneID[playerid]); gGangZoneID[playerid] = INVALID_GANG_ZONE; diff --git a/frontend/docs/scripting/functions/IsVehicleStreamedIn.md b/frontend/docs/scripting/functions/IsVehicleStreamedIn.md index c23ccfbef325..fd932ea53b31 100644 --- a/frontend/docs/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/docs/scripting/functions/IsVehicleStreamedIn.md @@ -25,7 +25,7 @@ Checks if a vehicle is streamed in for a player. Only nearby vehicles are stream ```c new streamedVehicleCount; -for(new i = 1; i < MAX_VEHICLES; i++) +for (new i = 1; i < MAX_VEHICLES; i++) { if (IsVehicleStreamedIn(i, playerid)) { diff --git a/frontend/docs/scripting/functions/NPC_GetWeaponState.md b/frontend/docs/scripting/functions/NPC_GetWeaponState.md index b93c4ae9e403..223cb64e91ed 100644 --- a/frontend/docs/scripting/functions/NPC_GetWeaponState.md +++ b/frontend/docs/scripting/functions/NPC_GetWeaponState.md @@ -33,7 +33,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) if (!NPC_IsValid(npcid)) return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC."); - new WEAPONSTATE:state = WEAPONSTATE:NPC_GetWeaponState(npcid); + new WEAPONSTATE:weaponState = WEAPONSTATE:NPC_GetWeaponState(npcid); static weaponStates[5][64] = { @@ -44,7 +44,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) "Reloading" }; - SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon state: %s (%d)", npcid, weaponStates[state], _:state); + SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon state: %s (%d)", npcid, weaponStates[weaponState], _:weaponState); return 1; } return 0; diff --git a/frontend/docs/scripting/functions/NetStats_BytesReceived.md b/frontend/docs/scripting/functions/NetStats_BytesReceived.md index 7e754c4c670d..703877da76b5 100644 --- a/frontend/docs/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/docs/scripting/functions/NetStats_BytesReceived.md @@ -22,7 +22,7 @@ This function returns the number of bytes the server has received from the playe ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytesreceived")) { diff --git a/frontend/docs/scripting/functions/NetStats_BytesSent.md b/frontend/docs/scripting/functions/NetStats_BytesSent.md index 7e14370d5abb..f6b670564da1 100644 --- a/frontend/docs/scripting/functions/NetStats_BytesSent.md +++ b/frontend/docs/scripting/functions/NetStats_BytesSent.md @@ -22,7 +22,7 @@ This function returns the number of bytes the server has sent to the player. ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytes_sent")) { diff --git a/frontend/docs/scripting/functions/NetStats_GetConnectedTime.md b/frontend/docs/scripting/functions/NetStats_GetConnectedTime.md index 26d29beb9ef2..c5428c1c1e98 100644 --- a/frontend/docs/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/docs/scripting/functions/NetStats_GetConnectedTime.md @@ -22,7 +22,7 @@ This function returns the amount of time (in milliseconds) that a player has bee ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectedtime")) { diff --git a/frontend/docs/scripting/functions/NetStats_MessagesReceived.md b/frontend/docs/scripting/functions/NetStats_MessagesReceived.md index 5622aa669f91..43481ed60dc9 100644 --- a/frontend/docs/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/docs/scripting/functions/NetStats_MessagesReceived.md @@ -22,7 +22,7 @@ This function returns the number of messages the server has received from the pl ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgs")) { diff --git a/frontend/docs/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/docs/scripting/functions/NetStats_MessagesRecvPerSecond.md index 27a1c4901264..a60d6ed425e4 100644 --- a/frontend/docs/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/docs/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -20,7 +20,7 @@ the number of messages the player has received in the last second. ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgpersec")) { diff --git a/frontend/docs/scripting/functions/NetStats_MessagesSent.md b/frontend/docs/scripting/functions/NetStats_MessagesSent.md index 77c4d3913192..493b3037a86e 100644 --- a/frontend/docs/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/docs/scripting/functions/NetStats_MessagesSent.md @@ -20,7 +20,7 @@ The number of messages the server has sent to the player. ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgsent")) { diff --git a/frontend/docs/scripting/functions/NetStats_PacketLossPercent.md b/frontend/docs/scripting/functions/NetStats_PacketLossPercent.md index 9a88a9da7ca6..dd5bc336abbe 100644 --- a/frontend/docs/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/docs/scripting/functions/NetStats_PacketLossPercent.md @@ -20,7 +20,7 @@ The percentage packet loss as a float. 0 if player not connected. ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/packetloss")) { @@ -43,18 +43,18 @@ stock GetPlayerPacketLoss(playerid, &Float:packetLoss) { /* Returns the packetloss percentage of the given playerid - Made by Fusez */ - if(!IsPlayerConnected(playerid)) + if (!IsPlayerConnected(playerid)) { return 0; } - new nstats[400+1], nstats_loss[20], start, end; + new nstats[400 + 1], nstats_loss[20], start, end; GetPlayerNetworkStats(playerid, nstats, sizeof (nstats)); start = strfind(nstats, "packetloss", true); end = strfind(nstats, "%", true, start); - strmid(nstats_loss, nstats, start+12, end, sizeof (nstats_loss)); + strmid(nstats_loss, nstats, start + 12, end, sizeof (nstats_loss)); packetLoss = floatstr(nstats_loss); return 1; } diff --git a/frontend/docs/scripting/functions/SetObjectMaterial.md b/frontend/docs/scripting/functions/SetObjectMaterial.md index 816499c988dc..479cc9fcc388 100644 --- a/frontend/docs/scripting/functions/SetObjectMaterial.md +++ b/frontend/docs/scripting/functions/SetObjectMaterial.md @@ -27,7 +27,7 @@ Replace the texture of an object with the texture from another model in the game ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mycommand", true)) { @@ -36,7 +36,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreateObject(19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreateObject(19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetObjectMaterial(myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // Replaces the texture of our object with the texture of object 19341 return 1; diff --git a/frontend/docs/scripting/functions/SetPlayerObjectMaterial.md b/frontend/docs/scripting/functions/SetPlayerObjectMaterial.md index 76b15a8d7191..70b1b6f1eca7 100644 --- a/frontend/docs/scripting/functions/SetPlayerObjectMaterial.md +++ b/frontend/docs/scripting/functions/SetPlayerObjectMaterial.md @@ -26,7 +26,7 @@ This function does not return any specific values. ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/objmat", true)) { @@ -35,7 +35,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreatePlayerObject(playerid, 19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreatePlayerObject(playerid, 19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetPlayerObjectMaterial(playerid, myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // Replaces the texture of our player-object with the texture of model 19341 return 1; diff --git a/frontend/docs/scripting/functions/SetPlayerPos.md b/frontend/docs/scripting/functions/SetPlayerPos.md index e57f76b26d25..23d19d955c0e 100644 --- a/frontend/docs/scripting/functions/SetPlayerPos.md +++ b/frontend/docs/scripting/functions/SetPlayerPos.md @@ -25,7 +25,7 @@ Set a player's position. ## Examples ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/middle", true)) { diff --git a/frontend/docs/scripting/functions/SetPlayerScore.md b/frontend/docs/scripting/functions/SetPlayerScore.md index ddc039f294b7..6ddb0729ad62 100644 --- a/frontend/docs/scripting/functions/SetPlayerScore.md +++ b/frontend/docs/scripting/functions/SetPlayerScore.md @@ -26,7 +26,7 @@ Set a player's score. Players' scores are shown in the scoreboard (shown by hold public OnPlayerDeath(playerid, killerid, WEAPON:reason) { // Add 1 to this killer's score. We must check it is valid first. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } diff --git a/frontend/docs/scripting/functions/SetPlayerSkin.md b/frontend/docs/scripting/functions/SetPlayerSkin.md index 2a909c408db3..c862cf860c88 100644 --- a/frontend/docs/scripting/functions/SetPlayerSkin.md +++ b/frontend/docs/scripting/functions/SetPlayerSkin.md @@ -76,7 +76,7 @@ SetPlayerSkinFix(playerid, skinid) SetPlayerFacingAngle(playerid, tmpPos[3]); TogglePlayerControllable(playerid, true); // preventing any freeze - important! because of doing animations of exiting vehicle tmp = SetPlayerSkin(playerid, skinid); - PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); + PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); return tmp; } else diff --git a/frontend/docs/scripting/functions/SetTeamCount.md b/frontend/docs/scripting/functions/SetTeamCount.md index f89db23149f9..52e9422c166a 100644 --- a/frontend/docs/scripting/functions/SetTeamCount.md +++ b/frontend/docs/scripting/functions/SetTeamCount.md @@ -20,7 +20,7 @@ This function does not return any specific values. ## Examples ```c -public OnGameModeInit( ) +public OnGameModeInit() { // We use 18 teams in this use Team-Deathmatch mode, define it; SetTeamCount(18); diff --git a/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md b/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md index c719533df6b7..6a8fca5c262b 100644 --- a/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md +++ b/frontend/docs/scripting/functions/SetVehicleParamsForPlayer.md @@ -46,7 +46,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!IsPlayerInAnyVehicle(playerid)) { - return SendClientMessage(playerid,0xFFFFFFAA,"You have to be inside a vehicle."); + return SendClientMessage(playerid, 0xFFFFFFAA, "You have to be inside a vehicle."); } for (new i = 0; i < MAX_PLAYERS; i++) diff --git a/frontend/docs/scripting/functions/ShowPlayerNameTagForPlayer.md b/frontend/docs/scripting/functions/ShowPlayerNameTagForPlayer.md index 80aba7359cd9..4216774fb519 100644 --- a/frontend/docs/scripting/functions/ShowPlayerNameTagForPlayer.md +++ b/frontend/docs/scripting/functions/ShowPlayerNameTagForPlayer.md @@ -29,7 +29,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) // The player who typed /nameoff will not be able to see any other players nametag. if (strcmp("/nameoff", cmdtext, true) == 0) { - for (new i = 0; i < MAX_PLAYERS; i++) + for (new i = 0; i < MAX_PLAYERS; i++) { ShowPlayerNameTagForPlayer(playerid, i, false); } diff --git a/frontend/docs/scripting/functions/TextDrawGetLetterSize.md b/frontend/docs/scripting/functions/TextDrawGetLetterSize.md index e4b2e3f09001..554eaeb17954 100644 --- a/frontend/docs/scripting/functions/TextDrawGetLetterSize.md +++ b/frontend/docs/scripting/functions/TextDrawGetLetterSize.md @@ -28,7 +28,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); new Float:width, Float:height; diff --git a/frontend/docs/scripting/functions/TextDrawLetterSize.md b/frontend/docs/scripting/functions/TextDrawLetterSize.md index eb61ff81567b..4fee50a9f899 100644 --- a/frontend/docs/scripting/functions/TextDrawLetterSize.md +++ b/frontend/docs/scripting/functions/TextDrawLetterSize.md @@ -26,7 +26,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); return 1; } diff --git a/frontend/docs/scripting/functions/VectorSize.md b/frontend/docs/scripting/functions/VectorSize.md index abbe8f92a990..dc7af2d51188 100644 --- a/frontend/docs/scripting/functions/VectorSize.md +++ b/frontend/docs/scripting/functions/VectorSize.md @@ -24,7 +24,7 @@ The norm (length) of the provided vector as a float. ```c stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { - return VectorSize(x1-x2, y1-y2, z1-z2); + return VectorSize(x1 - x2, y1 - y2, z1 - z2); } ``` diff --git a/frontend/docs/scripting/functions/fblockread.md b/frontend/docs/scripting/functions/fblockread.md index ff2852cd2f7e..2defbcf96388 100644 --- a/frontend/docs/scripting/functions/fblockread.md +++ b/frontend/docs/scripting/functions/fblockread.md @@ -50,7 +50,7 @@ if (handle) file_len = flength(handle); // If file is equally larger than the array - if (file_len == (some_enum*4)) + if (file_len == (some_enum * 4)) { // Success diff --git a/frontend/docs/scripting/functions/fgetchar.md b/frontend/docs/scripting/functions/fgetchar.md index 0c36ce3af51e..425aa8424339 100644 --- a/frontend/docs/scripting/functions/fgetchar.md +++ b/frontend/docs/scripting/functions/fgetchar.md @@ -32,7 +32,7 @@ new g_char; if (handle) { // Read all characters, while ignoring UTF-8. - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Print the character printf("[ \"file.txt\" ] 0x%x", g_char); diff --git a/frontend/docs/scripting/functions/fopen.md b/frontend/docs/scripting/functions/fopen.md index 606d50be58f5..cc4d9654efa4 100644 --- a/frontend/docs/scripting/functions/fopen.md +++ b/frontend/docs/scripting/functions/fopen.md @@ -37,7 +37,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -97,7 +97,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/docs/scripting/functions/fread.md b/frontend/docs/scripting/functions/fread.md index cea3b8b4a822..08cb7ed385f2 100644 --- a/frontend/docs/scripting/functions/fread.md +++ b/frontend/docs/scripting/functions/fread.md @@ -35,7 +35,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -65,7 +65,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/docs/scripting/functions/ftemp.md b/frontend/docs/scripting/functions/ftemp.md index abff0737dea5..84a2f11ac7c9 100644 --- a/frontend/docs/scripting/functions/ftemp.md +++ b/frontend/docs/scripting/functions/ftemp.md @@ -34,7 +34,7 @@ if (t_handle) if (handle = fopen("file.txt", io_read)) { // Get all the characters from "file.txt" - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Write character in lowercase into the temporary file stream fputchar(t_handle, tolower(g_char), false); @@ -52,7 +52,7 @@ if (t_handle) // Success // Get all the characters from the temporary file stream - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Write character into "file1.txt" fputchar(handle, g_char, false); @@ -76,7 +76,7 @@ if (t_handle) // Success // Get all the characters from the temporary file stream - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Write character into "file2.txt" fputchar(handle, g_char, false); diff --git a/frontend/docs/scripting/functions/fwrite.md b/frontend/docs/scripting/functions/fwrite.md index e54926fdbc9f..c1b6c13d4476 100644 --- a/frontend/docs/scripting/functions/fwrite.md +++ b/frontend/docs/scripting/functions/fwrite.md @@ -57,7 +57,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/docs/scripting/functions/strcmp.md b/frontend/docs/scripting/functions/strcmp.md index 9896554390db..27fd32adfbaa 100644 --- a/frontend/docs/scripting/functions/strcmp.md +++ b/frontend/docs/scripting/functions/strcmp.md @@ -39,10 +39,10 @@ new string3[] = "Hell"; if (!strcmp(string2, string3, false, 4)) // Check for null strings with isnull() -if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) +if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) // Definition for isnull(): -#if !defined isnull +#if !defined isnull #define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1])))) #endif ``` diff --git a/frontend/docs/scripting/functions/strfind.md b/frontend/docs/scripting/functions/strfind.md index 02fad5961d96..e81c903449b2 100644 --- a/frontend/docs/scripting/functions/strfind.md +++ b/frontend/docs/scripting/functions/strfind.md @@ -23,7 +23,7 @@ The number of characters before the sub string (the sub string's start position) ## Examples ```c -if (strfind("Are you in here?", "you", true) != -1) // Returns 4, because the start of 'you' (y) is at index 4 in the string +if (strfind("Are you in here?", "you", true) != -1) // Returns 4, because the start of 'you' (y) is at index 4 in the string { SendClientMessageToAll(0xFFFFFFFF, "I found you!"); } diff --git a/frontend/docs/scripting/functions/strunpack.md b/frontend/docs/scripting/functions/strunpack.md index 557e1c920d64..0dc647c85914 100644 --- a/frontend/docs/scripting/functions/strunpack.md +++ b/frontend/docs/scripting/functions/strunpack.md @@ -23,7 +23,7 @@ The number of characters packed. ```c new string[17]; -new pstring[17 char] = !"Hi, how are you?"; +new pstring[17 char] = !"Hi, how are you?"; strunpack(string, pstring); ``` diff --git a/frontend/docs/scripting/functions/valstr.md b/frontend/docs/scripting/functions/valstr.md index 310474420f8e..32bb8ae96339 100644 --- a/frontend/docs/scripting/functions/valstr.md +++ b/frontend/docs/scripting/functions/valstr.md @@ -38,7 +38,7 @@ Passing a high value to this function can cause the server to freeze/crash. Fixe stock FIX_valstr(dest[], value, bool:pack = false) { // format can't handle cellmin properly - static const cellmin_value[] = !"-2147483648"; + static const cellmin_value[] = !"-2147483648"; if (value == cellmin) pack && strpack(dest, cellmin_value, 12) || strunpack(dest, cellmin_value, 12); diff --git a/frontend/docs/scripting/language/ControlStructures.md b/frontend/docs/scripting/language/ControlStructures.md index 268b0bdb8b8b..6c0af448f258 100644 --- a/frontend/docs/scripting/language/ControlStructures.md +++ b/frontend/docs/scripting/language/ControlStructures.md @@ -352,7 +352,7 @@ for (new a = 9; a < 10; a++) That's a simple code to loop through all players: ```c -for(new i,a = GetMaxPlayers(); i < a; i++) +for (new i, a = GetMaxPlayers(); i < a; i++) { if (IsPlayerConnected(i)) { diff --git a/frontend/docs/scripting/language/Statements.md b/frontend/docs/scripting/language/Statements.md index f26a6a3dd514..1949a95235f8 100644 --- a/frontend/docs/scripting/language/Statements.md +++ b/frontend/docs/scripting/language/Statements.md @@ -244,7 +244,7 @@ new checkVar = 2; if (checkVar == 1) { - printf("This will not be called"): + printf("This will not be called"); } else if (checkVar == 2) { diff --git a/frontend/docs/scripting/language/reference/03-Data-and-declarations.md b/frontend/docs/scripting/language/reference/03-Data-and-declarations.md index 6729d0b604f4..7ff6b8d0f5f1 100644 --- a/frontend/docs/scripting/language/reference/03-Data-and-declarations.md +++ b/frontend/docs/scripting/language/reference/03-Data-and-declarations.md @@ -117,10 +117,10 @@ Listing: good declaration new i = 1 new j /* j is zero */ -new k = ’a’ /* k has character code for letter ’a’ */ +new k = 'a' /* k has character code for letter ’a’ */ new a[] = {1,4,9,16,25} /* a has 5 elements */ -new s1[20] = {’a’,’b’} /* the other 18 elements are 0 */ +new s1[20] = {'a','b'} /* the other 18 elements are 0 */ new s2[] = "Hello world..." /* a unpacked string */ @@ -262,7 +262,7 @@ Listing: tag names new bool:flag = true /* "flag" can only hold "true" or "false" */ const error:success = 0 -const error:fatal= 1 +const error:fatal = 1 const error:nonfatal = 2 error:errno = fatal diff --git a/frontend/docs/scripting/language/reference/04-Functions.md b/frontend/docs/scripting/language/reference/04-Functions.md index c475e9a7eb74..d05f29d88839 100644 --- a/frontend/docs/scripting/language/reference/04-Functions.md +++ b/frontend/docs/scripting/language/reference/04-Functions.md @@ -581,7 +581,7 @@ intersection(dest[rectangle], const src1[rectangle], const src2[rectangle]) if (src1[right] > src2[left] && src1[left] < src2[right] && src1[bottom] > src2[top] && src1[top] < src2[bottom]) { - \* there is an intersection, calculate it using the "min" and + /* there is an intersection, calculate it using the "min" and *"max" functions from the "core" library, see page 124. */ dest[left] = max(src1[left], src2[left]) @@ -806,7 +806,7 @@ Listing: onkey function public onkey(keycode) { - if (key==’~’) + if (key=='~') return 160 /* replace ~ by hard space (code 160 in Latin-1) */ else return key /* leave other keys unaltered */ @@ -828,7 +828,7 @@ Listing: @onkey function ```c @onkey(keycode) - return key==’~’ ? 160 : key + return key=='~' ? 160 : key ``` @@ -996,21 +996,21 @@ stock ones: operator+(ones: a, ones: b) new ones: carry restart: /* code label (goto target) */ - \* add carry of the new low word to the high word, then + /* add carry of the new low word to the high word, then * strip it from the low word */ carry = (r1 >>> shift) r2 += carry r1 &= mask - \* add the carry from the new high word back to the low + /* add the carry from the new high word back to the low * word, then strip it from the high word */ carry = (r2 >>> shift) r1 += carry r2 &= mask - \* a carry from the high word injected back into the low + /* a carry from the high word injected back into the low * word may cause the new low to overflow, so restart in that case */ if (carry) @@ -1190,7 +1190,7 @@ The include file † for fixed point arithmetic contains definitions like: ```c -native Fixed: operator\*(Fixed: val1, Fixed: val2) = fmul +native Fixed: operator*(Fixed: val1, Fixed: val2) = fmul native Fixed: operator/(Fixed: val1, Fixed: val2) = fdiv ``` diff --git a/frontend/docs/scripting/language/reference/05-The-preprocessor.md b/frontend/docs/scripting/language/reference/05-The-preprocessor.md index 5e3ed486bb1c..9b93f4d14a4f 100644 --- a/frontend/docs/scripting/language/reference/05-The-preprocessor.md +++ b/frontend/docs/scripting/language/reference/05-The-preprocessor.md @@ -37,7 +37,7 @@ example: #define CopyRightString "(c) Copyright 2004 by me" main() { - print( Copyright ) + print( CopyRightString ) new sprites[maxsprites] } @@ -152,7 +152,7 @@ expansion is performed at invocation time, not at definition time. Thus the code ```c #define a(%1) (1+b(%1)) -#define b(%1) (2\*(%1)) +#define b(%1) (2*(%1)) new c = a(8) ``` diff --git a/frontend/docs/scripting/language/reference/09-Directives.md b/frontend/docs/scripting/language/reference/09-Directives.md index db09a6958474..cb982e61e822 100644 --- a/frontend/docs/scripting/language/reference/09-Directives.md +++ b/frontend/docs/scripting/language/reference/09-Directives.md @@ -184,7 +184,7 @@ the complete instruction may not span more than one line. For example - `#pragma ctrlchar ’\$’**` + `#pragma ctrlchar '$'` You may give the new value for the control character as a char- acter constant (between single quotes) or as a decimal or hex- diff --git a/frontend/docs/scripting/language/reference/12-Assorted-tips.md b/frontend/docs/scripting/language/reference/12-Assorted-tips.md index 230a0894de77..87957cf59fa2 100644 --- a/frontend/docs/scripting/language/reference/12-Assorted-tips.md +++ b/frontend/docs/scripting/language/reference/12-Assorted-tips.md @@ -547,7 +547,7 @@ Listing: quine.p `See the separate application note for proposed native functions that operate on both packed and unpacked strings` -`EOS: predefined constant to mark the End Of String; it has the value ’\0’` +`EOS: predefined constant to mark the End Of String; it has the value '\0'` `Predefined constants: 102` diff --git a/frontend/docs/scripting/resources/dialogstyles.md b/frontend/docs/scripting/resources/dialogstyles.md index da9e9278e40f..3ec4684acaf1 100644 --- a/frontend/docs/scripting/resources/dialogstyles.md +++ b/frontend/docs/scripting/resources/dialogstyles.md @@ -16,7 +16,7 @@ sidebar_label: Dialog Styles - For the response examples, this code will be used: ```c -public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { printf("playerid = %d, dialogid = YOUR_DIALOGID, response = %d, listitem = %d, inputtext = '%s' (size: %d)", playerid, response, listitem, inputtext, strlen(inputtext)); return 1; diff --git a/frontend/docs/scripting/resources/hexcolors.md b/frontend/docs/scripting/resources/hexcolors.md index f762ae4ad725..1fce8b53154d 100644 --- a/frontend/docs/scripting/resources/hexcolors.md +++ b/frontend/docs/scripting/resources/hexcolors.md @@ -85,7 +85,7 @@ The number 255 is pretty understandable, but what is 'FF'? Let's take a look at //which equals -200+50+5 +200 + 50 + 5 //which equals @@ -107,7 +107,7 @@ F * (16^1) + F * (16^0) //which equals -240+15 +240 + 15 ``` --- diff --git a/frontend/docs/scripting/resources/start.md b/frontend/docs/scripting/resources/start.md index 7e1760d1b810..5af99f3f41a2 100644 --- a/frontend/docs/scripting/resources/start.md +++ b/frontend/docs/scripting/resources/start.md @@ -365,7 +365,7 @@ new SetPlayerValue(playerid, value) { - switch(playerid) + switch (playerid) { case 0: gPlayer0 = value; // is the same as doing if (playerid == 0) case 1: gPlayer1 = value; // is the same as doing if (playerid == 1) diff --git a/frontend/docs/server/config.json.md b/frontend/docs/server/config.json.md index cb66c0147c07..6524d05ba374 100644 --- a/frontend/docs/server/config.json.md +++ b/frontend/docs/server/config.json.md @@ -275,12 +275,12 @@ omp-server --default-config { "password": "${SERVER_PASSWORD}", "logging": { - "enable": "${LOG_TOGGLE}:-true", # this defaults to true + "enable": "${LOG_TOGGLE}:-true" // this defaults to true }, "banners": { - "dark": "${BANNER_DARK}:-", # this defaults to no image on the banner - "light": "${BANNER_LIGHT}", - }, + "dark": "${BANNER_DARK}:-", // this defaults to no image on the banner + "light": "${BANNER_LIGHT}" + } } ``` diff --git a/frontend/docs/tutorials/Binary.md b/frontend/docs/tutorials/Binary.md index 99b07c9f7bda..0ceba2638ad3 100644 --- a/frontend/docs/tutorials/Binary.md +++ b/frontend/docs/tutorials/Binary.md @@ -65,7 +65,7 @@ Decimal (base 10) //which equals -10+3 +10 + 3 //which equals @@ -83,7 +83,7 @@ Binary (base 2) //which equals -8+4+0+1 +8 + 4 + 0 + 1 //which equals @@ -95,7 +95,7 @@ We can see from the preceding example that if a bit is set to 0, we can ignore i Here are 12 powers of 2 just off the top of my head: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` If you know nothing about working with powers, this probably makes no sense to you at all. A power is a number multiplied by itself x amount of times. With this information in mind, the preceding list of powers probably makes more sense; well with the exception of 1. You may be curious why 2 raised to the power of 0 gives a result of 1, all i can say to this is that it just does. @@ -134,7 +134,7 @@ We can see that when we move to the right, our previous value is multiplied by 2 1 * (2^3) = 8 -131072+65536+32768+8192+4096+512+128+64+32+16+8 +131072 + 65536 + 32768 + 8192 + 4096 + 512 + 128 + 64 + 32 + 16 + 8 = 242424 ``` diff --git a/frontend/docs/tutorials/MenuGuide.md b/frontend/docs/tutorials/MenuGuide.md index c2212a42a585..7accf6abef71 100644 --- a/frontend/docs/tutorials/MenuGuide.md +++ b/frontend/docs/tutorials/MenuGuide.md @@ -47,7 +47,7 @@ AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "LV"); AddMenuItem(teleportmenu, 0, "LV"); -  + AddMenuItem(teleportmenu, 1, "Grove Street"); AddMenuItem(teleportmenu, 1, "Starfish Tower"); AddMenuItem(teleportmenu, 1, "Wheel Arch Angels"); @@ -91,9 +91,9 @@ public OnPlayerSelectedMenuRow(playerid, row) Now in between these brackets is where the `switch` is, this checks what item the player selected or `row` this can be done with `if` statements checking what `row` it is, but the `switch` is a much simpler way of writing it. ```pawn -if(CurrentMenu == teleportmenu) +if (CurrentMenu == teleportmenu) { - switch(row) + switch (row) { case 0: //Grove Street { @@ -140,9 +140,9 @@ if(CurrentMenu == teleportmenu) Now we need a command to show the menu. This is the easiest step. Just a comparison with `strcmp` and a `ShowMenuForPlayer`. This is done in `OnPlayerCommandText`. Or, if you have a command processor already, use that instead to call `ShowMenuForPlayer`. ```pawn -if(strcmp(cmdtext, "/teleport", true) == 0) +if (strcmp(cmdtext, "/teleport", true) == 0) { - ShowMenuForPlayer(teleportmenu,playerid); + ShowMenuForPlayer(teleportmenu, playerid); return 1; } ``` diff --git a/frontend/docs/tutorials/PickupGuide.md b/frontend/docs/tutorials/PickupGuide.md index 3e905dfa00fd..27bceb0a8bb0 100644 --- a/frontend/docs/tutorials/PickupGuide.md +++ b/frontend/docs/tutorials/PickupGuide.md @@ -56,7 +56,7 @@ When a player picks up our new pickup, we want to give them $100, to do this fir public OnPlayerPickUpPickup(playerid, pickupid) { // Check that the pickup ID of the pickup they picked up is gMyPickup - if(pickupid == gMyPickup) + if (pickupid == gMyPickup) { // Message the player SendClientMessage(playerid, 0xFFFFFFFF, "You received $100!"); diff --git a/frontend/docs/tutorials/PluginDevelopmentGuide.md b/frontend/docs/tutorials/PluginDevelopmentGuide.md index 103d6046d731..212ccc6afdf1 100644 --- a/frontend/docs/tutorials/PluginDevelopmentGuide.md +++ b/frontend/docs/tutorials/PluginDevelopmentGuide.md @@ -542,7 +542,7 @@ int amx_StrLen(const cell *cstring, int *length); ### Syntax ```cpp -amx_StrParam([AMX*] amx, int] param, [char*] result); +amx_StrParam([AMX*] amx, [int] param, [char*] result); ``` | Parameter | Description | @@ -642,6 +642,7 @@ cell AMX_NATIVE_CALL PrintPawnString2(AMX* amx, cell* params) logprintf(text); } return 1; +} ``` @@ -800,6 +801,7 @@ cell AMX_NATIVE_CALL EmitPawnCallback(AMX* amx, cell* params) } return 1; +} ``` ## Calling natives and hooking callbacks @@ -908,7 +910,7 @@ public OnPlayerConnect(playerid) TEST_Hook_OnPlayerConnnect(playerid); //.. - if(funcidx("TEST_OnPlayerConnect") != -1) + if (funcidx("TEST_OnPlayerConnect") != -1) { return CallLocalFunction("TEST_OnPlayerConnect", "d", playerid); } @@ -965,7 +967,7 @@ public OnPlayerConnect(playerid) TEST_Hook_OnPlayerConnnect(playerid); //.. - if(funcidx("TEST_OnPlayerConnect") != -1) + if (funcidx("TEST_OnPlayerConnect") != -1) { return CallLocalFunction("TEST_OnPlayerConnect", "d", playerid); } @@ -986,7 +988,7 @@ public OnGameModeInit() Invoke_GetAddresses(); //.. - if(funcidx("TEST_OnGameModeInit") != -1) + if (funcidx("TEST_OnGameModeInit") != -1) { return CallLocalFunction("TEST_OnGameModeInit", ""); } @@ -1008,7 +1010,7 @@ public OnFilterScriptInit() Invoke_GetAddresses(); //.. - if(funcidx("TEST_OnFilterScriptInit") != -1) + if (funcidx("TEST_OnFilterScriptInit") != -1) { return CallLocalFunction("TEST_OnFilterScriptInit", ""); } @@ -1030,7 +1032,7 @@ forward InvokeFunction(); public InvokeFunction() { new Float:fVar; - new Var[ 256 ]; + new Var[256]; new iVar; // a_samp.inc @@ -1052,7 +1054,7 @@ public InvokeFunction() ShowPlayerMarkers(0); GameModeExit(); SetWorldTime(0); - GetWeaponName(0, Var, sizeof( Var ) ); + GetWeaponName(0, Var, sizeof(Var)); EnableTirePopping(0); AllowInteriorWeapons(0); SetWeather(0); @@ -1066,118 +1068,118 @@ public InvokeFunction() Kick(0); Ban(0); SendRconCommand(""); - ShowPlayerDialog(0,0,0,"lol","lol","lol","lol"); + ShowPlayerDialog(0, 0, 0, "lol", "lol", "lol", "lol"); // a_players.inc - SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0,0); + SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); SpawnPlayer(0); SetPlayerPos(0, 0.0, 0.0, 0.0); // SetPlayerPosFindZ(0, 0.0, 0.0, 0.0); GetPlayerPos(0, fVar, fVar, fVar); - SetPlayerFacingAngle(0,0.0); - GetPlayerFacingAngle(0,fVar); - SetPlayerInterior(0,0); + SetPlayerFacingAngle(0, 0.0); + GetPlayerFacingAngle(0, fVar); + SetPlayerInterior(0, 0); GetPlayerInterior(0); SetPlayerHealth(0, 0.0); GetPlayerHealth(0, fVar); SetPlayerArmour(0, 0.0); GetPlayerArmour(0, fVar); - SetPlayerAmmo(0, 0,0); + SetPlayerAmmo(0, 0, 0); GetPlayerAmmo(0); - SetPlayerTeam(0,0); + SetPlayerTeam(0, 0); GetPlayerTeam(0); - SetPlayerScore(0,0); + SetPlayerScore(0, 0); GetPlayerScore(0); - SetPlayerColor(0,0); + SetPlayerColor(0, 0); GetPlayerColor(0); - SetPlayerSkin(0,0); - GivePlayerWeapon(0, 0,0); + SetPlayerSkin(0, 0); + GivePlayerWeapon(0, 0, 0); ResetPlayerWeapons(0); - GetPlayerWeaponData(0, 0, iVar, iVar ); - GivePlayerMoney(0,0); + GetPlayerWeaponData(0, 0, iVar, iVar); + GivePlayerMoney(0, 0); ResetPlayerMoney(0); SetPlayerName(0, ""); GetPlayerMoney(0); GetPlayerState(0); - GetPlayerIp(0, Var, sizeof( Var )); + GetPlayerIp(0, Var, sizeof(Var)); GetPlayerPing(0); GetPlayerWeapon(0); - GetPlayerKeys(0,iVar,iVar,iVar); - GetPlayerName(0, Var, sizeof( Var )); - PutPlayerInVehicle(0, 0,0); + GetPlayerKeys(0, iVar, iVar, iVar); + GetPlayerName(0, Var, sizeof(Var)); + PutPlayerInVehicle(0, 0, 0); GetPlayerVehicleID(0); RemovePlayerFromVehicle(0); - TogglePlayerControllable(0,0); - PlayerPlaySound(0, 0, 0.0, 0.0,0.0); - SetPlayerCheckpoint(0, 0.0, 0.0, 0.0,0.0); + TogglePlayerControllable(0, 0); + PlayerPlaySound(0, 0, 0.0, 0.0, 0.0); + SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0); DisablePlayerCheckpoint(0); - SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,0.0); + SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); DisablePlayerRaceCheckpoint(0); - SetPlayerWorldBounds(0,0.0,0.0,0.0,0.0); - SetPlayerMarkerForPlayer(0, 0,0); - ShowPlayerNameTagForPlayer(0, 0,0); - SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0,0); - RemovePlayerMapIcon(0,0); - SetPlayerCameraPos(0,0.0, 0.0, 0.0); + SetPlayerWorldBounds(0, 0.0, 0.0, 0.0, 0.0); + SetPlayerMarkerForPlayer(0, 0, 0); + ShowPlayerNameTagForPlayer(0, 0, 0); + SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0); + RemovePlayerMapIcon(0, 0); + SetPlayerCameraPos(0, 0.0, 0.0, 0.0); SetPlayerCameraLookAt(0, 0.0, 0.0, 0.0); SetCameraBehindPlayer(0); - AllowPlayerTeleport(0,0); + AllowPlayerTeleport(0, 0); IsPlayerConnected(0); - IsPlayerInVehicle(0,0); + IsPlayerInVehicle(0, 0); IsPlayerInAnyVehicle(0); IsPlayerInCheckpoint(0); IsPlayerInRaceCheckpoint(0); - SetPlayerTime(0, 0,0); - TogglePlayerClock(0,0); - SetPlayerWeather(0,0); - GetPlayerTime(0,iVar,iVar); - SetPlayerVirtualWorld(0,0); + SetPlayerTime(0, 0, 0); + TogglePlayerClock(0, 0); + SetPlayerWeather(0, 0); + GetPlayerTime(0, iVar, iVar); + SetPlayerVirtualWorld(0, 0); GetPlayerVirtualWorld(0); // a_vehicle.inc - CreateVehicle(0,0.0,0.0,0.0,0.0,0,0,0); + CreateVehicle(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0); DestroyVehicle(0); - GetVehiclePos(0,fVar,fVar,fVar); - SetVehiclePos(0,0.0,0.0,0.0); - GetVehicleZAngle(0,fVar); - SetVehicleZAngle(0,0.0); - SetVehicleParamsForPlayer(0,0,0,0); + GetVehiclePos(0, fVar, fVar, fVar); + SetVehiclePos(0, 0.0, 0.0, 0.0); + GetVehicleZAngle(0, fVar); + SetVehicleZAngle(0, 0.0); + SetVehicleParamsForPlayer(0, 0, 0, 0); SetVehicleToRespawn(0); - LinkVehicleToInterior(0,0); - AddVehicleComponent(0,0); - ChangeVehicleColor(0,0,0); - ChangeVehiclePaintjob(0,0); - SetVehicleHealth(0,0.0); - GetVehicleHealth(0,fVar); + LinkVehicleToInterior(0, 0); + AddVehicleComponent(0, 0); + ChangeVehicleColor(0, 0, 0); + ChangeVehiclePaintjob(0, 0); + SetVehicleHealth(0, 0.0); + GetVehicleHealth(0, fVar); AttachTrailerToVehicle(0, 0); DetachTrailerFromVehicle(0); IsTrailerAttachedToVehicle(0); GetVehicleModel(0); - SetVehicleNumberPlate(0,""); - SetVehicleVirtualWorld(0,0); + SetVehicleNumberPlate(0, ""); + SetVehicleVirtualWorld(0, 0); GetVehicleVirtualWorld(0); - ApplyAnimation(0,"","",1.0,0,0,0,0,0); + ApplyAnimation(0, "", "", 1.0, 0, 0, 0, 0, 0); // a_objects.inc - CreateObject(0,0.0,0.0,0.0,0.0,0.0,0.0); - SetObjectPos(0,0.0,0.0,0.0); - GetObjectPos(0,fVar,fVar,fVar); - SetObjectRot(0,0.0,0.0,0.0); - GetObjectRot(0,fVar,fVar,fVar); + CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); + SetObjectPos(0, 0.0, 0.0, 0.0); + GetObjectPos(0, fVar, fVar, fVar); + SetObjectRot(0, 0.0, 0.0, 0.0); + GetObjectRot(0, fVar, fVar, fVar); IsValidObject(0); DestroyObject(0); - MoveObject(0,0.0,0.0,0.0,0.0); + MoveObject(0, 0.0, 0.0, 0.0, 0.0); StopObject(0); - CreatePlayerObject(0,0,0.0,0.0,0.0,0.0,0.0,0.0); - SetPlayerObjectPos(0,0,0.0,0.0,0.0); - GetPlayerObjectPos(0,0,fVar,fVar,fVar); - GetPlayerObjectRot(0,0,fVar,fVar,fVar); - SetPlayerObjectRot(0,0,0.0,0.0,0.0); - IsValidPlayerObject(0,0); - DestroyPlayerObject(0,0); - MovePlayerObject(0,0,0.0,0.0,0.0,0.0); - StopPlayerObject(0,0); + CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); + SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0); + GetPlayerObjectPos(0, 0, fVar, fVar, fVar); + GetPlayerObjectRot(0, 0, fVar, fVar, fVar); + SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0); + IsValidPlayerObject(0, 0); + DestroyPlayerObject(0, 0); + MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0); + StopPlayerObject(0, 0); // Menu's CreateMenu("", 0, 0.0, 0.0, 0.0, 0.0); @@ -1188,20 +1190,20 @@ public InvokeFunction() HideMenuForPlayer(Menu:0, 0); IsValidMenu(Menu:0); DisableMenu(Menu:0); - DisableMenuRow(Menu:0,0); + DisableMenuRow(Menu:0, 0); // Textdraw - TextDrawCreate(0.0,0.0,""); + TextDrawCreate(0.0, 0.0, ""); TextDrawDestroy(Text:0); - TextDrawLetterSize(Text:0, 0.0,0.0); - TextDrawTextSize(Text:0, 0.0,0.0); + TextDrawLetterSize(Text:0, 0.0, 0.0); + TextDrawTextSize(Text:0, 0.0, 0.0); TextDrawAlignment(Text:0, 0); - TextDrawColor(Text:0,0); + TextDrawColor(Text:0, 0); TextDrawUseBox(Text:0, 0); TextDrawBoxColor(Text:0, 0); TextDrawSetShadow(Text:0, 0); TextDrawSetOutline(Text:0, 0); - TextDrawBackgroundColor(Text:0,0); + TextDrawBackgroundColor(Text:0, 0); TextDrawFont(Text:0, 0); TextDrawSetProportional(Text:0, 0); TextDrawShowForPlayer(0, Text:0); @@ -1211,8 +1213,8 @@ public InvokeFunction() // Others funcidx(""); - gettime(iVar,iVar,iVar); - getdate(iVar,iVar,iVar); + gettime(iVar, iVar, iVar); + getdate(iVar, iVar, iVar); tickcount(iVar); return 1; diff --git a/frontend/docs/tutorials/stringmanipulation.md b/frontend/docs/tutorials/stringmanipulation.md index abbe6d1050d1..d78ccb44e96f 100644 --- a/frontend/docs/tutorials/stringmanipulation.md +++ b/frontend/docs/tutorials/stringmanipulation.md @@ -309,7 +309,7 @@ We will take a closer look at few of them, the ones are more often used. ```pawn new str_dest[12] = "Hello", str_source[7] = " World"; - strcat(str_dest,str_source); + strcat(str_dest, str_source); ``` If we were to output `str_dest`, it will show **Hello World**, the two strings were added to each other, and the result was stored in `str_dest`, _“Hello” + “ World” = “Hello World”_, notice how we included that space in the second string, yes, spaces are character themselves, according to the _ASCII_ table, their value is `32`, hadn't we add the space, the resulting string would have been **HelloWorld**. @@ -337,7 +337,7 @@ There are many community-made libraries you can download that have to do with st This is probably the most used string-related function in the community, very simple and user-friendly, all it does, is format chunks of text and pieces them together, it can be implemented in various situations, like linking variables and strings together, embedding colors, adding line-breaks... etc. ```pawn -format(output[], len, const format[], \{Float, _\}:...) +format(output[], len, const format[], {Float, _}:...) ``` The format function takes as parameters the output array, its size (_number of its cells_), the formatting string (_this can be pre-stored on another array, or directly assigned from inside the function_), and finally some optional parameters, those can be variables from different types. Let’s use this function to assign a value to an empty string. @@ -404,7 +404,7 @@ The first thing that must be brought up, and that personally triggers me, is see ```pawn new badString[100]; -badString ="Hello :)"; +badString = "Hello :)"; ``` We declared a string with _100 cells_, _1 cell_ takes up _4 bytes_, let’s do some basic math, _100 \* 4 = 400_ bytes, that’s roughly _0.0004 Megabyte_, nothing for today’s standards I know, but supposedly, on a huge script, obviously you will have to use more than one string, _60_, _70_, heck _100_ more strings? (_possibly more_), those tiny numbers will stack up on each other resulting in a much bigger number, and cause you serious trouble later on, and believe me when I tell you, the string we declared doesn’t come as near to looking stupid when compared to the likes of those with a size five times bigger or more. @@ -415,7 +415,7 @@ Keep in mind the limits SA-MP puts when dealing with strings, where does the _25 ```pawn new goodString[12]; -goodString="Good string"; +goodString = "Good string"; ``` See how we preserved memory? A mere **48** bytes, and no extra weigh that would cause trouble later, feels much better. @@ -606,7 +606,7 @@ Obviously, you can also pass an array of characters, formatted strings...etc. An new mornMsg[] = "Hello!"; SendClientMessage(0, -1, mornMsg); -SendClientMessage(0, -1, "How are you ",STRING_MSG#?); +SendClientMessage(0, -1, "How are you ", STRING_MSG#?); ``` As you can see at the example above, this will send the player with the id _0_ two messages colored in white, the first messages will say “_Hello!_”, and the second will say, “_How are you today?_”, pretty similar to how other functions work. Keep in mind that predefined constant integers must be prefixed with the `#` symbol. @@ -706,15 +706,15 @@ The latter can be done on embedded colors too; ```pawn #define COL_RED "{FF0000}" -#define COL_GREEN {FF0000} +#define COL_GREEN "FF0000" #define COL_BLUE "{FF0000}" SendClientMessageToAll(-1, ""COL_RED"I'm a red text"); -SendClientMessageToAll(-1, "{"COL_GREEN}"I'm a green "COL_BLUE"and blue"); +SendClientMessageToAll(-1, "{"COL_GREEN"}I'm a green "COL_BLUE"and blue"); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Notice", "{"COL_GREEN"}Hello! "COL_RED"what's up?", "Close", ""); ``` -At compilation time, all predefined constants will be replaced by their values, and thus, this `"COL_RED"I’m a red text` becomes this `”{FF0000}”I’m a red text`, notice how we used two methode to predifne those colors, `RRGGBB` and `{RRGGBB}`, it’ goes into personal preference which methode to go by, personaly, I find defining them as `RRGGBB` much cleared, as the usages of curly brackets is present, and thus makes it noticable that we’re embedding a color. +At compilation time, all predefined constants will be replaced by their values, and thus, this `"COL_RED"I’m a red text` becomes this `"{FF0000}"I’m a red text`, notice how we used two methode to predifne those colors, `RRGGBB` and `{RRGGBB}`, it’ goes into personal preference which methode to go by, personaly, I find defining them as `RRGGBB` much cleared, as the usages of curly brackets is present, and thus makes it noticable that we’re embedding a color. That was the general approach on color embedding with dialog and client messages strings, it is possible to use colors within text in client messages, dialogs, 3D text labels, object material texts and vehicle number plates, but hey, SA-MP has also texdraws and gametexts functionalities, however those don’t support the RGB notation, and thus, adding colors is done differently. @@ -1034,7 +1034,7 @@ new chr = '''; Simply because the compiler will regard the first pair of single quotes as one entity, and the second as an unclosed quotation sequence, so to fix that, we will have to escape the middle one; ```pawn -new chr = ''\'; +new chr = '\''; ``` - **The “Double quote” escape sequence - `\"`** @@ -1261,7 +1261,7 @@ Again, just like the integer specifier, this accepts pre-defined constants, vari ```pawn #define NAME "Max" -new message[] = “Hello there!”; +new message[] = "Hello there!"; printf("His name is %s", NAME); printf("Hey, %s", message); @@ -1568,7 +1568,7 @@ Putting all what we’ve seen so far to action, we can format our strings pretty But in the real world, most people don’t like looking at terminals, they are just too scary, and complicated to the average user, and as you all know, _client messages_ show up on the game’s screen, and not the console, however, those cannot be formatted on the go, they are more like a print function one might say, to bypass this limitation, we utilize and other very effective function, called `format`, we won’t go deeper on its definition, as we have already gone through explaining it on earlier parts, (refer to [this](../scripting/functions/format)), but, here is a reminder of its syntax; ```pawn -format(output[], len, const format[], \{Float, _\}: ...} +format(output[], len, const format[], {Float, _}: ...) ``` Let’s take a look at these examples; @@ -1580,7 +1580,8 @@ Let’s take a look at these examples; new playerName[MAX_PLAYER_NAME + 1], output[128], playerid = 9; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); -format(output, sizeof(output), "[Info]: the player with the id of %d is called {EE11CC}%s.", playerid, playerName);SendClientMessageToAll(0, output); +format(output, sizeof(output), "[Info]: the player with the id of %d is called {EE11CC}%s.", playerid, playerName); +SendClientMessageToAll(0, output); ``` > [Info]: the player with the id of 9 is called Player1. @@ -1633,7 +1634,7 @@ Given the following list of connected players: Say, `playerid` `0` killed `playerid` `6`, the formatted messages should spell “**\{FF0000\}Compton \{000000\}killed > \{0000FF\}Bartolomew**”, which will send the following client message to everybody on the server: -> Compton ­ killed ­ Bartolomew +> Compton killed Bartolomew I apologize if I had you confused by using [bitwise logical shift](https://en.wikipedia.org/wiki/Logical_shift), it was simply used here in order to turn the decimal number returned by the `GetPlayerColor` function into a hexadecimal number representing a color, the shift itself is utilized to omit the -alpha- space, for more about this, I highly recommend checking out [this tutorial](Binary) by **Kyosaur**. diff --git a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 3227cf66777d..c8aa4b95cf70 100644 --- a/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/ar/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -38,7 +38,7 @@ This callback is called when a vehicle respawns. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md index 665d666b9f06..2b8a22253041 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md @@ -57,7 +57,7 @@ Podstičemo svaki open.mp server da se ažurira na ovu verziju. Došlo je ne sam **Dodano:** -- Nove konfiguracijske varijable za postavljanje banera i invajtova za Discord koji će se prikazivati ​​u [open.mp launcher-u](https://github.com/openmultiplayer/launcher/releases/latest). +- Nove konfiguracijske varijable za postavljanje banera i invajtova za Discord koji će se prikazivati u [open.mp launcher-u](https://github.com/openmultiplayer/launcher/releases/latest). - Nova konfiguracijska varijabla za poruke o pridruživanju. (`logging.log_connection_messages`) - Nova konfiguracijska varijabla za provjeru validaciju animacije. (`game.validate_animations`) - Nova definicija koja omogućava miješane funkcije pravopisa u vašem kodu. (`#define MIXED_SPELLINGS`) diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index dda24ed873ce..fe54bd4da043 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Ovaj callback ne obrađuje povratne vrijednosti (returnove). ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "Ja sam siromasan :("); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index b7ba349fe378..9e41c408faf4 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -105,7 +105,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Ako su pritisnuli 'Odaberi' ili dva puta pritisnuli na list item { // Daje im weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Daje im desert eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Daje im AK-47 @@ -140,7 +140,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Ako je pritisnuo 'Odaberi' ili dva puta pritisnuo na weapon { // Daje im weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Daje im M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Daje im MP5 diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index a018392394c1..587a0fd1b19f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -28,8 +28,8 @@ public OnPlayerConnect(playerid) // Napravi textdraw gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 2e77fa9a5ac5..bec341f0539a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -26,14 +26,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index ded434612f43..ecd90d92d905 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // Prikazuje ubistvo u listi ubistava // Provjerava da li je killerid validan prije nego što uradi nešto sa njim - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 906aac8228be..321dd47ca374 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -22,7 +22,7 @@ Uvijek je pozvana prva u gamemode-u. ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // odledi igrača kada napusti meni + TogglePlayerControllable(playerid, 1); // odledi igrača kada napusti meni return 1; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index adba39953802..2a2c69c8b62b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,9 +21,9 @@ Uvijek je pozvana prva u filterskripti. ## Primjeri ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { - if (classid == 3 && !IsPlayerAdmin(playerid)) + if (classid == 3 && !IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_RED, "Ovaj skin je samo za admine!"); return 0; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index d6c7bd102e68..9984660596a4 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -38,22 +38,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 202d68848e48..5532cd8545d0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -35,7 +35,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MyMenu) { - switch(row) + switch (row) { case 0: print("Item 1 Selected"); case 1: print("Item 2 Selected"); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index cd1948338b76..9bd409a08f53 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -30,7 +30,7 @@ Uvijek je pozvan prvo u filterskripti tako da će return-ovanje 1 ovdje blokirat ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted + if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted { new infoString[128], @@ -53,7 +53,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // Jedan metak u glavu sa sniperom da ga odmah ubije SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 199874d666f8..8b88a6c98bd0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -27,7 +27,7 @@ Uvijek je pozvan prvo u filterskripti. public OnPlayerUpdate(playerid) { new iCurWeap = GetPlayerWeapon(playerid); // return-uje igračevo trenutno oružje - if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // ako je promijenio oružje nakon posljednjeg ažuriranja + if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // ako je promijenio oružje nakon posljednjeg ažuriranja { // pozovimo callback OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); @@ -58,7 +58,7 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // Zdravlje igrača se promijenilo od zadnjeg ažuriranja -> servera, pa je očito da je to stvar ažurirano. // Dalje provjeravamo je li izgubio ili stekao zdravlje, anti-health cheat? ;) diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 11ca23c607cc..8dce17399e7f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -26,9 +26,9 @@ public OnRconLoginAttempt(ip[], password[], success) { if (!success) //Ako je lozinka netačna { - printf("NESUPJESNA KONEKCIJA NA RCON, IP %s KORISTIO LOZINKU %s",ip, password); + printf("NESUPJESNA KONEKCIJA NA RCON, IP %s KORISTIO LOZINKU %s", ip, password); new pip[16]; - for(new i = GetPlayerPoolSize(); i != -1; --i) //Petlja kroz sve igrače + for (new i = GetPlayerPoolSize(); i != -1; --i) //Petlja kroz sve igrače { GetPlayerIp(i, pip, sizeof(pip)); if (!strcmp(ip, pip, true)) //Ako je IP igrača isti kao i IP koji nije uspio pristupiti RCONu diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index d48535f8cf8b..8ae64b364f75 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -24,7 +24,7 @@ Uvijek je pozvan prvo u gamemodeu tako da će return-ovanje 0 ovdje blokirati os ```c public OnVehicleMod(playerid, vehicleid, componentid) { - printf("Vehicle %d was modded by ID %d with the componentid %d",vehicleid, playerid,componentid); + printf("Vehicle %d was modded by ID %d with the componentid %d", vehicleid, playerid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Tuning Hacks"); // Anti-tuning hacks skripta diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 918aa75b4bb2..89f404428f49 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Uvijek je pozvan prvo u filterskriptama. ```c public OnVehicleSpawn(vehicleid) { - printf("Vozilo %i se spawnovalo!",vehicleid); + printf("Vozilo %i se spawnovalo!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index 575eb5c246f2..0aadbb0ded71 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ INVALID_VEHICLE_ID (65535) je vozilo koje nije kreirano (limit vozila je dostign public OnGameModeInit() { // Dodaj Hydru (520) u igru koja će se respawnovati 15 sekundi nakon što bude napuštena - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index 471bd91d5e3d..e5d6f259fc79 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -27,11 +27,11 @@ Ova funkcija ne return-a nikakve specifične vrijednosti. ## Primjeri ```c -public OnPlayerConnect( playerid ) +public OnPlayerConnect(playerid) { // Dozvoljava mogućnost teleportovanja igrača kada koristi desni klik na mapu // s obzirom da se ovo nalazi u OnPlayerConnect, ovo će biti primijenjeno na SVAKOG igrača - AllowPlayerTeleport( playerid, 1 ); + AllowPlayerTeleport(playerid, 1); } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 62167bdbb527..4ba64a033f43 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -28,14 +28,14 @@ new Text3D:gVehicle3dText[MAX_VEHICLES], // Creating the TextLabel for later use gVehicleId; -public OnGameModeInit ( ) +public OnGameModeInit() { - gVehicleId = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120); // Creating the Vehicle. + gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); // Creating the Vehicle. gVehicle3dText[gVehicleId] = Create3DTextLabel("Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0); // Attaching Text Label To Vehicle. } -public OnGameModeExit ( ) +public OnGameModeExit() { Delete3DTextLabel(gVehicle3dText[gVehicleId]); return true; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md index b8935998ef3d..94626f3c7531 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md @@ -28,7 +28,7 @@ Ova funkcija ne returna(vraća) nikakve posebne vrijednosti. ## Primjeri ```c -AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2 ); +AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2); ``` ## Zabilješke diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index ba29e9fc1459..987119ccac1a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -7,7 +7,7 @@ tags: ["administration"] ## Description -Banuj igrača koji je trenutno na serveru. On se više nikada neće moći pridružiti serveru. Zabrana će se zasnivati ​​na IP-u i bit će spremljena u datoteku **bans.json** u korijenskom direktoriju poslužitelja. BanEx se može koristiti za obrazloženje zabrane. IP zabrane mogu se dodati / ukloniti pomoću naredbi RCON banip i unbanip (SendRconCommand). +Banuj igrača koji je trenutno na serveru. On se više nikada neće moći pridružiti serveru. Zabrana će se zasnivati na IP-u i bit će spremljena u datoteku **bans.json** u korijenskom direktoriju poslužitelja. BanEx se može koristiti za obrazloženje zabrane. IP zabrane mogu se dodati / ukloniti pomoću naredbi RCON banip i unbanip (SendRconCommand). | Name | Description | | -------- | ----------------------- | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index fa6d3266cc99..745183351153 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -21,7 +21,7 @@ Ova funkcija ne returna(vraća) nikakve posebne vrijednosti. ## Primjeri ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index 9fcc90c3e25a..e16762f6d7db 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -28,7 +28,7 @@ Ukoliko je boja vozila crna, paintjob može da bude nevidljiv. Bolje je napravit ```c new rand = random(3); // biće ili 0 1 ili 2 (sve važeće) -ChangeVehicleColor(GetPlayerVehicleID(playerid),1,1); // pazimo da li je bijela za bolji rezultat +ChangeVehicleColor(GetPlayerVehicleID(playerid), 1, 1); // pazimo da li je bijela za bolji rezultat ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), rand); // mijenja paintjob igračevog trenutnog vozila u nasumičan ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md index fd4aa6b7eaf2..cda66abb363a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/CreateActor.md @@ -59,7 +59,7 @@ public OnGameModeExit() :::warning - Aktori su potpuno odvojeni od NPC-a. NE koriste ID-ove igrača / utora na poslužitelju i NE MOGU se s njima postupati kao s NPC-ima. Aktori su ograničeni na 1000 (MAX_ACTORS). -- Vozače mogu potiskivati ​​glumce, upotrijebite timer da biste ih vratili na njihova mjesta. +- Vozače mogu potiskivati glumce, upotrijebite timer da biste ih vratili na njihova mjesta. ::: diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index 55f498cb488c..9aa39e78247c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -21,7 +21,7 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ```c // Kreira pickup za pancir. -pickup_armour = CreatePickup ( 1242, 2, 1503.3359, 1432.3585, 10.1191 ); +pickup_armour = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191); //nekoliko trenutaka kasnije... DestroyPickup(pickup_armour); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md index 7d32a72984b5..f8eae6b6c1f6 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md @@ -35,10 +35,10 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new string[64]; - format(string, sizeof(string), "Sudar vozila za vas je sada '%s'", (GetPVarInt(playerid, "vehCollision") != 1) ? ("Disabled") : ("Enabled")); + format(string, sizeof(string), "Sudar vozila za vas je sada '%s'", (GetPVarInt(playerid, "vehCollision") != 1) ? ("Disabled") : ("Enabled")); SendClientMessage(playerid, 0xFFFFFFFF, string); - SetPVarInt(playerid, "vehCollision", !GetPVarInt(playerid, "vehCollision")); + SetPVarInt(playerid, "vehCollision", !GetPVarInt(playerid, "vehCollision")); DisableRemoteVehicleCollisions(playerid, GetPVarInt(playerid, "vehCollision")); return 1; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md index 2aa0b52f68f9..7df7a43f12ff 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md @@ -28,12 +28,12 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) // "[playerName] je preminuo" na ekranu svih, // nakon što je igrač umro ili ubijen. // Prikazuje se u obliku teksta 3, na 5 sekundi (5000 ms) - new name[ 24 ], string[ 64 ]; - GetPlayerName( playerid, name, 24 ); + new name[24], string[64]; + GetPlayerName(playerid, name, 24); // Pravilno formatirajte preminulu poruku i pokažite je svima: - format( string, sizeof(string), "~w~%s je umro", name ); - GameTextForAll( string, 5000, 3 ); + format(string, sizeof(string), "~w~%s je umro", name); + GameTextForAll(string, 5000, 3); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index 8462ce7047da..41cb97d1b8ed 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -16,7 +16,7 @@ Dobij najviši actorid kreiran na serveru. Imajte na umu da je u SA:MP-u ova fun ```c SetAllActorsHealth(Float:health) { - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) { if (IsValidActor(i)) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index b12780b02f0d..b34f304f5eb0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -12,7 +12,7 @@ Dobij trenutno postavljenu gravitaciju servera. ## Primjeri ```c -#if !defined GetGravity +#if !defined GetGravity native Float:GetGravity(); #endif diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md index 26d19751e338..445cb8bb3a9b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md @@ -23,8 +23,8 @@ Ova funkcija ne returna (ne vraća) nikakve specifične vrijednosti. ```c new Float:x, Float:y, Float:z; -GetMyPos(x,y,z); -printf("Trenutno sam na %f, %f, %f!",x,y,z); +GetMyPos(x, y, z); +printf("Trenutno sam na %f, %f, %f!", x, y, z); ``` ## Srodne Funkcije diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md index 5c06c65c6545..2818fdfda8a3 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md @@ -21,11 +21,11 @@ Ova funkcija uvijek returna (vraća) 1. ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/netstats")) { - new stats[400+1]; + new stats[400 + 1]; GetNetworkStats(stats, sizeof(stats)); // funkcija pomoću koje dobivamo mrežne statistike servera ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", ""); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md index 1bc43659bd34..b7800eade828 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md @@ -24,7 +24,7 @@ Float navedene varijable igrača. forward LoadPos(playerid); public LoadPos(playerid) { - SetPlayerPos(playerid, GetPVarFloat(playerid,"xpos"), GetPVarFloat(playerid,"ypos"), GetPVarFloat(playerid,"zpos")); + SetPlayerPos(playerid, GetPVarFloat(playerid, "xpos"), GetPVarFloat(playerid, "ypos"), GetPVarFloat(playerid, "zpos")); return 1; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md index 911e139833ee..40d221c8055f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md @@ -21,7 +21,7 @@ Cjelobrojna vrijednost navedene varijable igrača. I dalje će vraćati 0 ako va ## Primjeri ```c -public OnPlayerDisconnect(playerid,reason) +public OnPlayerDisconnect(playerid, reason) { printf("money: %d", GetPVarInt(playerid, "money")); // dobij sačuvanu vrijednost ('money') // ispisati će 'money: amount' diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md index 8635b09c73cc..b0081753727c 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md @@ -23,9 +23,9 @@ Dužina stringa. ## Primjeri ```c -public OnPlayerConnect(playerid,reason) +public OnPlayerConnect(playerid, reason) { - new playerName[MAX_PLAYER_NAME+1]; + new playerName[MAX_PLAYER_NAME + 1]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); SetPVarString(playerid, "PlayerName", playerName); return 1; @@ -33,7 +33,7 @@ public OnPlayerConnect(playerid,reason) public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new playerName[MAX_PLAYER_NAME+1]; + new playerName[MAX_PLAYER_NAME + 1]; GetPVarString(playerid, "PlayerName", playerName, sizeof(playerName)); printf("%s je umro.", playerName); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md index 503ecf298c72..c74479c5d2a6 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md @@ -23,7 +23,7 @@ Returna/vraća tip PVar-a. Pogledaj tabelu ispod. ```c stock PrintPVar(playerid, varname[]) { - switch(GetPVarType(playerid, varname)) + switch (GetPVarType(playerid, varname)) { case PLAYER_VARTYPE_NONE: { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md index 49fd2b1d2de5..54d30b6e00bd 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md @@ -26,20 +26,20 @@ new PVarUpperIndex = GetPVarsUpperIndex(playerid) + 1; // Ova pVarCount varijabla će pohraniti koliko pVar-ova igrač ima postavljenih pa ih brojimo. new pVarCount; -for(new i=0; i != PVarUpperIndex; i++) // Pokreni petlju kroz sve pVar ID-eve unutar gornjeg indexa. +for (new i = 0; i != PVarUpperIndex; i++) // Pokreni petlju kroz sve pVar ID-eve unutar gornjeg indexa. { // Prvo, trebamo dobiti ime PVar-a new pVarName[128]; GetPVarNameAtIndex(playerid, i, pVarName, sizeof(pVarName)); // ako je var postavljen (tip nije 0), prirasti pVarCount. - if (GetPVarType(playerid, pVarName) != 0) + if (GetPVarType(playerid, pVarName) != 0) { pVarCount++; } } new szString[66]; -format(szString, sizeof(szString), "Imaš %i postavljenih igračevih varijabli. Gornji index (najveći ID): %i.", pVarCount, PVarUpperIndex-1); +format(szString, sizeof(szString), "Imaš %i postavljenih igračevih varijabli. Gornji index (najveći ID): %i.", pVarCount, PVarUpperIndex - 1); SendClientMessage(playerid, -1, szString); ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md index c65924977c96..5eb721fc4413 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTargetPlayer.md @@ -23,8 +23,8 @@ ID ciljanog igrača, ili INVALID_PLAYER_ID ako ga nema. public OnPlayerUpdate(playerid) { // Store the ID - new playerTarDobij ID = GetPlayerTargetPlayer(playerid); - if (playerTarDobij ID != INVALID_PLAYER_ID && GetPlayerTeam(playerTarDobij ID) == GetPlayerTeam(playerid)) + new playerTarDobijID = GetPlayerTargetPlayer(playerid); + if (playerTarDobijID != INVALID_PLAYER_ID && GetPlayerTeam(playerTarDobijID) == GetPlayerTeam(playerid)) { GameTextForPlayer(playerid, "~R~ne pucaj na saigrače!", 5000, 3); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md index 537e7fd803d5..ae252a607ffd 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md @@ -22,7 +22,7 @@ Returna/vraća tip SVar-a. Pogledaj tabelu ispod. ```c stock PrintSVar(varname[]) { - switch(GetSVarType(varname)) + switch (GetSVarType(varname)) { case SERVER_VARTYPE_NONE: { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index e75731c2217d..16fb5acf6216 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -17,25 +17,25 @@ Najviši postavljeni SVar ID. ```c // Pohrani gornji index u varijablu 'SVarUpperIndex' + 1 -new SVarUpperIndex = GetSVarsUpperIndex() + 1; +new sVarUpperIndex = GetSVarsUpperIndex() + 1; // Ova sVarCount varijabla će pohraniti koliko sVar-ova je postavljeno pa ih brojimo. new sVarCount; -for(new i=0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index +for (new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index { // Prvo, trebamo dobiti ime SVar-a new sVarName[128]; - GetSVarNameAtIndex(i, pVarName, sizeof(pVarName)); + GetSVarNameAtIndex(i, sVarName, sizeof(sVarName)); // ako je SVar postavljen (tip nije 0), prirasti sVarCount. - if (GetSVarType(pVarName) != 0) + if (GetSVarType(sVarName) != 0) { sVarCount ++; } } new szString[66]; -printf(%i server varijabli je postavljeno. Gornji index (najveći ID): %i.", sVarCount, SVarUpperIndex-1); +printf("%i server varijabli je postavljeno. Gornji index (najveći ID): %i.", sVarCount, SVarUpperIndex - 1); ``` ## Srodne Funkcije diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index db6e6485b78d..73a3ac89279f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -21,7 +21,7 @@ Dobiva najveći id vozila koji se trenutno koristi na serveru. RepairAllVehicles() { // vehicleids počinje sa 1 - for(new i = 1, j = GetVehiclePoolSize(); i <= j; i++) + for (new i = 1, j = GetVehiclePoolSize(); i <= j; i++) { RepairVehicle(i); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md index 3f431308b687..cd09e4b7a11b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/HTTP.md @@ -49,7 +49,7 @@ forward MyHttpResponse(index, response_code, data[]); public OnPlayerCommandText(playerid, cmdtext[]) { - if (!strcmp("/hello",cmdtext,true)) + if (!strcmp("/hello", cmdtext, true)) { HTTP(playerid, HTTP_GET, "assets.open.mp/hello.txt", "", "MyHttpResponse"); return 1; @@ -61,7 +61,7 @@ public MyHttpResponse(index, response_code, data[]) { // U ovom povratnom pozivu "index" bi se obično zvao "playerid" (ako ga već niste dobili :)) new - buffer[ 128 ]; + buffer[128]; if (response_code == 200) //Da li je zahtjev uspio? { //Da! diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md index 12f3948b67a1..380a676ac34b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md @@ -26,7 +26,7 @@ Provjeri da li igrač ima prikvačen objekat u određenom indexu (slotu). stock CountAttachedObjects(playerid) { new count; - for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) + for (new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) { if (IsPlayerAttachedObjectSlotUsed(playerid, i)) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md index abb7b39c7b38..ce112ab57d4b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md @@ -30,7 +30,7 @@ if (!strcmp("/stadium", cmdtext)) { if (IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438)) { - SendClientMessage(playerid,0xFFFFFFFF,"Ti si u blizini ulaza u stadion!"); + SendClientMessage(playerid, 0xFFFFFFFF, "Ti si u blizini ulaza u stadion!"); } return 1; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md index 0866b4a05e22..6c73170ef5a2 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsValidVehicle.md @@ -33,15 +33,15 @@ Provjerava da li je vozilo kreirano. #endif // Count vehicles -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { - if (!strcmp(cmdtext,"/countvehicles",true)) + if (!strcmp(cmdtext, "/countvehicles", true)) { new count, msg[60]; - for(new i; i < MAX_VEHICLES; i++) + for (new i; i < MAX_VEHICLES; i++) { if (IsValidVehicle(i)) count++; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md index 205fd2b13528..329736089a27 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md @@ -25,7 +25,7 @@ Provjerava ako je vozilo učitano za igrača. Samo vozila u blizini su učitana ```c new streamedVehicleCount; -for(new v = 1; v <= MAX_VEHICLES; v++) +for (new v = 1; v <= MAX_VEHICLES; v++) { if (IsVehicleStreamedIn(v, playerid)) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md index d55cba665a7d..92bf0d10f085 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/LimitPlayerMarkerRadius.md @@ -28,6 +28,6 @@ public OnGameModeInit() ## Srodne Funkcije -- [ShowPlayerMarkers](ShowPlayerMarkers): Odlučite hoće li server prikazivati ​​oznake na radaru. +- [ShowPlayerMarkers](ShowPlayerMarkers): Odlučite hoće li server prikazivati oznake na radaru. - [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): Postavite marker/oznaku igrača. - [LimitGlobalChatRadius](LimitGlobalChatRadius): Ograničite udaljenost između igrača potrebnih da biste vidjeli njihov chat. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md index 7779b7843852..7e0ea8c38bf1 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md @@ -20,7 +20,7 @@ This function returns the number of bytes the server has received from the playe ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytesreceived")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md index ac34f83395f1..c42c6f1c98e1 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md @@ -20,7 +20,7 @@ Returna/vraća količinu navedenih podataka. ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytes_sent")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md index be3bbe69b9f8..658586e57da9 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md @@ -20,7 +20,7 @@ IGračev [status konekcije](../resources/connectionstatus), kao cjelobrojna vrij ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectionstatus")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md index 122ab7f19159..b1741ebe1fe0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md @@ -20,7 +20,7 @@ Ova funkcija vraća količinu vremena (u milisekundama) za koje je igrač poveza ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectedtime")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md index b3196d49db19..d618098b3b4e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md @@ -22,7 +22,7 @@ IP i port uređaja pohranjeni su u navedenom nizu. ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/ipandport")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md index 2bffcccd15f9..e43e3446c12f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md @@ -20,7 +20,7 @@ Ova funkcija vraća broj poruka koje je server primio od klijenta za reprodukcij ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgs")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md index 36787311e067..4d9de2155249 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -20,7 +20,7 @@ Broj poruka koje je igrač primio u posljednjoj sekundi. ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgpersec")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md index cd5151178e84..ba8bc76b1681 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md @@ -20,7 +20,7 @@ Broj poruka koje je server poslao igraču za reprodukciju. ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgsent")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md index ef4cc7417c66..bd6ff547684a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md @@ -20,7 +20,7 @@ Procenat gubitka paketa kao float. 0 ako igrač nije povezan. ## Primjeri ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/packetloss")) { diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md index 04d2d48e0962..e00b1d5c4bc3 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md @@ -23,8 +23,8 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ## Primjeri ```c -gMyTextDraw[playerid] = CreatePlayerTextDraw(playerid, 100.0, 33.0,"Primjer Textdrawa"); -PlayerTextDrawLetterSize(playerid, gMyTextDraw[playerid], 3.2 ,5.1); +gMyTextDraw[playerid] = CreatePlayerTextDraw(playerid, 100.0, 33.0, "Primjer Textdrawa"); +PlayerTextDrawLetterSize(playerid, gMyTextDraw[playerid], 3.2, 5.1); ``` ## Zabilješke diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md index 6e70cc18a7b7..2bcf7ae149fc 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md @@ -22,7 +22,7 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ## Primjeri ```c -gMyTextDraw[playerid] = CreatePlayerTextDraw(playerid, 100.0, 33.0,"Primjer Textdrawa"); +gMyTextDraw[playerid] = CreatePlayerTextDraw(playerid, 100.0, 33.0, "Primjer Textdrawa"); PlayerTextDrawSetOutline(playerid, gMyTextDraw[playerid], 1); ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md index a98702e0d242..8e8043d52497 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetPreviewVehCol.md @@ -24,7 +24,7 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. :::warning -Textdraw MORA koristiti font TEXT_DRAW_FONT_MODEL_PREVIEW i prikazivati ​​vozilo kako bi ova funkcija imala efekta. +Textdraw MORA koristiti font TEXT_DRAW_FONT_MODEL_PREVIEW i prikazivati vozilo kako bi ova funkcija imala efekta. ::: diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md index e9ab93173f02..648718d1b349 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetString.md @@ -62,7 +62,7 @@ NOTE: Ovaj primjer je isključivo u demonstracijske svrhe i nije zajamčeno da :::tip -Ne morate ponovo prikazivati ​​TextDraw da biste primijenili promjene. +Ne morate ponovo prikazivati TextDraw da biste primijenili promjene. ::: diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md index 599b6a291dbc..1a03a39ff289 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md @@ -25,7 +25,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strmp(cmdtext, "/remao", true)) // Ukloni prikvačene objekte { - for(new i=0; i 0; i--) +for (new i = GetVehiclePoolSize(); i > 0; i--) { SetVehicleToRespawn(i); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md index 793179125b11..f1caa131b3ec 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md @@ -40,4 +40,4 @@ Ova funkcija se može koristiti samo u OnGameModeInit. Za ostala vremena, pogled - [DisableNameTagLOS](DisableNameTagLOS): Onemogućite provjeru oznake imena. - [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer): Prikaži ili sakrij nametag za određenog igrača. -- [ShowPlayerMarkers](ShowPlayerMarkers): Odlučite hoće li server prikazivati ​​oznake na radaru. +- [ShowPlayerMarkers](ShowPlayerMarkers): Odlučite hoće li server prikazivati oznake na radaru. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md index d91d46ab8da1..a705931f647a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md @@ -27,7 +27,7 @@ Ova funkcija ti omogućava da omogućite/onemogućite iscrtavanje nametag-ova, h //igrač koji je napisao /nameoff neće biti u mogućnosti da vidi nametagove ostalih igrača. if (strcmp("/nameoff", cmdtext, true) == 0) { - for (new i = 0; i != MAX_PLAYERS; -- i) + for (new i = 0; i != MAX_PLAYERS; -- i) { ShowPlayerNameTagForPlayer(playerid, i, false); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md index da32428a19e9..2db8dda7830e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md @@ -30,7 +30,7 @@ public OnGameModeInit() { // Ova linija nam korisit kako bismo kreirali textdraw // Zabilješka: Ovo kreira textdraw bez ikakvog formatiranja. - gMyTextdraw = TextDrawCreate(240.0,580.0,"Dobrodosli na moj SA-MP server"); + gMyTextdraw = TextDrawCreate(240.0, 580.0, "Dobrodosli na moj SA-MP server"); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md index b5f74fdd515e..298fe4cb8268 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md @@ -26,7 +26,7 @@ new Text: gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Primjer Textdrawa"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Primjer Textdrawa"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md index f6d42bb14272..61759c53567b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md @@ -25,7 +25,7 @@ new Text: gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Primjer Textdrawa"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Primjer Textdrawa"); TextDrawSetProportional(gMyTextdraw, 1); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md index eecc383e91e1..b33e30c0aa17 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md @@ -26,7 +26,7 @@ new Text: gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Primjer Textdrawa"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Primjer Textdrawa"); TextDrawTextSize(gMyTextdraw, 2.0, 3.6); return 1; } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md index ac07c927988c..c2fdb512c6d3 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md @@ -28,13 +28,13 @@ public OnPlayerCommandText(playerid, cmdtext[]) // Zaledi igrača kada napiše /freezeme if (strcmp(cmdtext, "/freezeme", true) == 0) { - TogglePlayerControllable(playerid,0); + TogglePlayerControllable(playerid, 0); return 1; } // Odledi igrača kada napiše /unfreezeme if (strcmp(cmdtext, "/unfreezeme", true) == 0) { - TogglePlayerControllable(playerid,1); + TogglePlayerControllable(playerid, 1); return 1; } return 0; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerPedAnims.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerPedAnims.md index 2ec5a8714114..dea02a3e2eda 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerPedAnims.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/UsePlayerPedAnims.md @@ -1,13 +1,13 @@ --- title: UsePlayerPedAnims sidebar_label: UsePlayerPedAnims -description: Koristi standardnu ​​animaciju hodanja igrača (animacija CJ kože) umjesto prilagođenih animacija za svaku kožu (npr. Klizanje za kože klizača). +description: Koristi standardnu animaciju hodanja igrača (animacija CJ kože) umjesto prilagođenih animacija za svaku kožu (npr. Klizanje za kože klizača). tags: ["player"] --- ## Deskripcija -Koristi standardnu ​​animaciju hodanja igrača (animacija CJ kože) umjesto prilagođenih animacija za svaku kožu (npr. Klizanje za kože klizača). +Koristi standardnu animaciju hodanja igrača (animacija CJ kože) umjesto prilagođenih animacija za svaku kožu (npr. Klizanje za kože klizača). ## Primjeri diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md index 711e8074b90f..757bc5bd287e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md @@ -24,7 +24,7 @@ Norma (dužina) predviđenog vektora kao float. ```c stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { - return VectorSize(x1-x2, y1-y2, z1-z2); + return VectorSize(x1 - x2, y1 - y2, z1 - z2); } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/acos.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/acos.md index ea6e1430bd6b..baddc8c04152 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/acos.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/acos.md @@ -26,8 +26,8 @@ public OnGameModeInit() { new Float:param, Float:result; param = 0.5; - result = acos (param) * 180.0 / PI; - printf ("Glavni kosinus od %f je %f stepeni.\n", param, result); + result = acos(param) * 180.0 / PI; + printf("Glavni kosinus od %f je %f stepeni.\n", param, result); return 0; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/asin.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/asin.md index 9761fd126e79..36aefd995a77 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/asin.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/asin.md @@ -26,8 +26,8 @@ public OnGameModeInit() { new Float:param, Float:result; param = 0.5; - result = asin (param) * 180.0 / PI; - printf ("Sinusni luk od %f je %f stepeni\n", param, result); + result = asin(param) * 180.0 / PI; + printf("Sinusni luk od %f je %f stepeni\n", param, result); return 0; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md index e8a165bdfac0..7938d8e977f8 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan.md @@ -27,7 +27,7 @@ public OnGameModeInit() new Float:param, Float:result; param = 1.0; result = atan(param) * 180 / 3.14159265; //1 radian equals 180 degrees. 3.14... is used to define PI. - printf ("Tangent luka od %f je %f stepeni\n", param, result ); + printf("Tangent luka od %f je %f stepeni\n", param, result); return 0; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index 21effefc05da..d929b5531f0a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -36,8 +36,8 @@ public OnGameModeInit() new Float:x, Float:y, Float:result; x = -10.0; y = 10.0; - result = atan2 (y,x) * 180 / PI; - printf ("Tangenta luka za (x=%f, y=%f) je %f stepeni\n", x, y, result ); + result = atan2(y, x) * 180 / PI; + printf("Tangenta luka za (x=%f, y=%f) je %f stepeni\n", x, y, result); return 0; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md index ec03cb56fae4..9d5508d1c4a2 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md @@ -22,7 +22,7 @@ Tačno (true) ako imovina postoji, uostalom netačno (false). ## Primjeri ```c -if ( existproperty(0, "", 123984334) ) +if (existproperty(0, "", 123984334)) { //imovina postoji, radi nešto } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md index c311eb889897..e2a942040c91 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md @@ -50,7 +50,7 @@ if (handle) file_len = flength(handle); // Ako je datoteka jednako velika od niza - if (file_len == (some_enum*4)) + if (file_len == (some_enum * 4)) { // Uspješno diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md index b1717e22f75b..49bfc927c892 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md @@ -32,7 +32,7 @@ new File:handle = fopen("file.txt", io_read), if (handle) { // Pročitajte sve znakove, zanemarujući UTF-8. - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Ispiši karakter printf("[ \"file.txt\" ] 0x%x", g_char); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md index 93197b7b4467..eb720e64ced6 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md @@ -23,7 +23,7 @@ Logaritam kao float vrijednost. ```c public OnGameModeInit() { - printf("Logaritam 15,0 sa osnovom 10,0 je %f", floatlog( 15.0, 10.0 )); + printf("Logaritam 15,0 sa osnovom 10,0 je %f", floatlog(15.0, 10.0)); return 1; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index 227986cddfa5..447ee34631e4 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -33,7 +33,7 @@ if (handle) // Uspješno // Čitajte cijelu datoteku - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Zatvori fajl/datoteku fclose(handle); @@ -80,7 +80,7 @@ if (handle) // Uspješno // Čitajte cijelu datoteku - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Postavite pokazivač datoteke na prvi bajt fseek(handle, _, seek_begin); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md index 16055220f0f4..747a41882855 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -43,16 +43,16 @@ Po želji možete staviti broj između `%` i slovo koda rezerviranog mjesta. Ova ```c new result[128]; new number = 42; -format(result,sizeof(result), "Broj je %i.",number); //-> The number is 42. -new string[]= "simple message"; -format(result,sizeof(result), "Ovo je %s koji sadrži broj %i.", string, number); +format(result, sizeof(result), "Broj je %i.", number); //-> The number is 42. +new string[] = "simple message"; +format(result, sizeof(result), "Ovo je %s koji sadrži broj %i.", string, number); // Ovo je jednostavna poruka koja sadrži broj 42. ``` ```c new string[64]; -format(string,sizeof(string),"Vaš rezultat je: %d",GetPlayerScore(playerid)); -SendClientMessage(playerid,0xFFFFFFAA,string); +format(string, sizeof(string), "Vaš rezultat je: %d", GetPlayerScore(playerid)); +SendClientMessage(playerid, 0xFFFFFFAA, string); ``` ```c @@ -65,8 +65,8 @@ SendClientMessage(playerid, -1, string); ```c new string[35]; -format(string,sizeof(string),"43% mojih majica je crno.","%%"); -SendClientMessage(playerid,0xFFFFFAA,string); +format(string, sizeof(string), "43% mojih majica je crno.", "%%"); +SendClientMessage(playerid, 0xFFFFFAA, string); ``` ## Zabilješke diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index 13b40f9547e6..1c86cb45531a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -35,7 +35,7 @@ if (handle) // Uspješno // Čitajte cijelu datoteku - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Zatvori fajl/datoteku fclose(handle); @@ -60,7 +60,7 @@ if (handle) // Uspješno // Čitajte cijelu datoteku - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Postavite pokazivač datoteke na prvi bajt fseek(handle, _, seek_begin); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index 1185e016b6bc..5b385b73daa1 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -30,7 +30,7 @@ if (t_handle) if (handle = fopen("file.txt", io_read)) { // Preuzmi sve znakove iz "file.txt" - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Zapišite znak malim slovima u privremeni tok datoteka fputchar(t_handle, tolower(g_char), false); @@ -48,7 +48,7 @@ if (t_handle) // Uspješno // Preuzmite sve znakove iz privremenog toka datoteka - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Zapiši znak u "file1.txt" fputchar(handle, g_char, false); @@ -72,7 +72,7 @@ if (t_handle) // Uspješno // Preuzmite sve znakove iz privremenog toka datoteka - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Napišite karakter u "file2.txt" fputchar(handle, g_char, false); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index a8b4bc8075a5..cdb85ed36ef2 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -55,7 +55,7 @@ if (handle) // Uspješno // Čitajte cijelu datoteku - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Postavite pokazivač datoteke na prvi bajt fseek(handle, _, seek_begin); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md index dc2038a504e9..d5ec69aaaba0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md @@ -11,9 +11,9 @@ Dobij trenutni datum servera koji će biti pohranjen u varijablama &year, &month | Ime | Deskripcija | | ------- | ------------------------------------------------------------ | -| year=0 | Varijabla za pohranjivanje godine, proslijeđena referencom. | -| month=0 | Varijabla za pohranjivanje mjeseca, proslijeđena referencom. | -| day=0 | Varijabla za pohranjivanje dana, proslijeđena referencom. | +| year = 0 | Varijabla za pohranjivanje godine, proslijeđena referencom. | +| month = 0 | Varijabla za pohranjivanje mjeseca, proslijeđena referencom. | +| day = 0 | Varijabla za pohranjivanje dana, proslijeđena referencom. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md index 2fabe308c2cd..c6c04feb8f5b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md @@ -11,7 +11,7 @@ Dohvatite CI (računarska/klijentska identifikacija) korisnika, ovo je povezano :::warning -CI igrač NIJE JEDINSTVEN, neki igrači mogu imati sličan ili isti CI, nemojte banovati ​​samo zbog toga pto im je isti CI. +CI igrač NIJE JEDINSTVEN, neki igrači mogu imati sličan ili isti CI, nemojte banovati samo zbog toga pto im je isti CI. ::: diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/max.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/max.md index ab34fb99eddd..fac2af45c215 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/max.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/max.md @@ -29,8 +29,8 @@ public OnGameModeInit() a, b, rezultat; a = 5; b = 10; - rezultat = max(a,b); - printf ("max(a,b) =", param, rezultat); + rezultat = max(a, b); + printf("max(a,b) =", param, rezultat); return 0; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md index 95f873cec798..10765a51931e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md @@ -15,7 +15,7 @@ Kopirajte bajtove s jedne lokacije na drugu. | const source[] | Izvorni niz. | | index | Početni indeks u bajtovima u odredišnom nizu u koji treba kopirati podatke. | | numbytes | Broj bajtova (ne ćelija) za kopiranje. | -| maxlength=sizeof dest | Maksimalan broj ćelija koje se uklapaju u odredišni međuspremnik. | +| maxlength = sizeof dest | Maksimalan broj ćelija koje se uklapaju u odredišni međuspremnik. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/min.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/min.md index fa54d3aed58f..cb267383ebad 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/min.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/min.md @@ -29,8 +29,8 @@ public OnGameModeInit() a, b, rezultat; a = 5; b = 10; - rezultat = min(a,b); - printf ("min(a,b) =", param, rezultat); + rezultat = min(a, b); + printf("min(a,b) =", param, rezultat); return 0; } ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/print.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/print.md index 095b81349403..1f482fb9aac4 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/print.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/print.md @@ -31,7 +31,7 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ## Primjeri ```c -public OnGameModeInit( ) +public OnGameModeInit() { print("Gamemode se pokrenuo."); return 1; diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md index 63f843d353c8..9d8e2e97f784 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/printf.md @@ -40,13 +40,13 @@ Po želji možete staviti broj između `%` i slovo koda rezerviranog mjesta. Ova ```c new number = 42; -printf("The number is %d.",number); //-> Broj je 42. +printf("The number is %d.", number); //-> Broj je 42. -new string[]= "prosta poruka"; +new string[] = "prosta poruka"; printf("This is a %s containing the number %d.", string, number); //-> Ovo je prosta poruka koja sadrži broj 42. new character = 64; -printf("I'm %c home",character); //-> I'm @ home +printf("I'm %c home", character); //-> I'm @ home ``` ## Zabilješke diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/random.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/random.md index 42414bfa34d3..68779d3f5298 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/random.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/random.md @@ -40,7 +40,7 @@ public OnPlayerSpawn(playerid) new rand = random(sizeof(RandomSpawn)); // SetPlayerPos na slučajne podatke o spawnu - SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); + SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]); // SetPlayerFacingAngle na slučajne podatke o smjeru gledanja SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md index ee8df547e4f7..4b465937b815 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md @@ -13,7 +13,7 @@ Ova funkcija spaja dva stringa u odredišni string. | --------------------- | ---------------------------------------- | | dest[] | String za pohraniti dva spojena stringa. | | const source[] | Izvorni string. | -| maxlength=sizeof dest | Maksimalna dužina odredišta. | +| maxlength = sizeof dest | Maksimalna dužina odredišta. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md index 0fa3d99e21c1..045b8bd73ff8 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md @@ -35,10 +35,10 @@ new string3[] = "Hell"; if (!strcmp(string2, string3, false, 4)) // Provijerite ima li null nizova sa isnull() -if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) +if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) // Definicija za isnull(): -#if !defined isnull +#if !defined isnull #define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1])))) #endif ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md index e65038967135..9cd091b9d6d0 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md @@ -23,7 +23,7 @@ Broj znakova prije podstringa (početna pozicija podstringa) ili -1 ako nije pro ## Primjeri ```c -if (strfind("Are you in here?", "you", true) != -1) //vraća 4, zato što početak od 'you' (y) je na indexu 4 u stringu +if (strfind("Are you in here?", "you", true) != -1) //vraća 4, zato što početak od 'you' (y) je na indexu 4 u stringu { SendClientMessageToAll(0xFFFFFFFF, "Pronašao sam te!"); } diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strins.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strins.md index d68ca586c177..9180f803e2b8 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strins.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strins.md @@ -14,7 +14,7 @@ Umetni string u drugi string. | string[] | String u kojeg želite umetnuti substr. | | const substr[] | String kojeg želite umetnuti u drugi string. | | pos | Pozicija za početak umetanja. | -| maxlength=sizeof string | Maksimalna veličina za unijeti. | +| maxlength = sizeof string | Maksimalna veličina za unijeti. | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md index 23a2063d3f45..de0a938987aa 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md @@ -15,7 +15,7 @@ Izvuci niz znakova iz stringa. | const source[] | String iz kojeg se izdvajaju karakteri. | | start | Pozicija prvog karaktera. | | end | Pozicija posljednjeg karaktera. | -| maxlength=sizeof dest | Dužina odredišta. (Biće veličina dest-a po zadanim postavkama) | +| maxlength = sizeof dest | Dužina odredišta. (Biće veličina dest-a po zadanim postavkama) | ## Returns diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md index 1243d12e77eb..aab38e001987 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md @@ -23,7 +23,7 @@ Broj upakovanih karaktera. ```c new string[17]; -new pstring[17 char] = !"Cao, kako si?"; +new pstring[17 char] = !"Cao, kako si?"; strunpack(string, pstring); ``` diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md index 2cfb2d6115f0..28fb625cbc0e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md @@ -24,7 +24,7 @@ Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ```c new string[4]; new iValue = 250; -valstr(string,iValue); // string je sada "250" +valstr(string, iValue); // string je sada "250" ``` ## Zabilješke @@ -38,7 +38,7 @@ Prosljeđivanje velike vrijednosti ovoj funkciji može dovesti do zamrzavanja / stock FIX_valstr(dest[], value, bool:pack = false) { // format ne može pravilno obraditi cellmin - static const cellmin_value[] = !"-2147483648"; + static const cellmin_value[] = !"-2147483648"; if (value == cellmin) pack && strpack(dest, cellmin_value, 12) || strunpack(dest, cellmin_value, 12); diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index e25d80dc33fc..6d61d9b61f6e 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -31,7 +31,7 @@ public OnPlayerConnect(playerid) public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { - if(actionid == 0x48) // or 72 + if (actionid == 0x48) // or 72 { print("WARNUNG: Der Spieler scheint keinen stanrdmäßigen Computer zu nutzen!"); Kick(playerid); diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 35e5935cdfe5..b9380621b1c1 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Dieses Callback hat keinen Rückgabewert. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Kontostand: $0") != -1) + if (strfind(text, "Kontostand: $0") != -1) { SendClientMessage(playerid, -1, "Ich bin arm :("); } diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 4aa2b543a413..cd8a9dbdd19c 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -103,7 +103,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Wenn 'Wählen' geklickt oder eine Waffe per Doppelklick gewählt wurde { // Die gewählte Waffe geben - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Gibt dem Spieler eine Desert Eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Gibt dem Spieler eine AK-47 @@ -137,7 +137,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Wenn 'Wählen' geklickt oder eine Waffe per Doppelklick gewählt wurde { // Die gewählte Waffe geben - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Gibt dem Spieler eine M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Gibt dem Spieler eine MP5 diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index 1693a76a31b9..6f2d8b40accb 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -21,7 +21,7 @@ Diese Funktion hat keinen Rückgabewert. ```c // Erstelle ein Pickup für Armor (Rüstung). ID wird in pickup_armor gespeichert. -pickup_armour = CreatePickup ( 1242, 2, 1503.3359, 1432.3585, 10.1191 ); +pickup_armour = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191); //Lösche das Pickup über die gespeicherte ID wieder... DestroyPickup(pickup_armour); diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index eb516f2b4ac7..c26efa287c2a 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -30,7 +30,7 @@ public OnPlayerConnect(playerid) public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { - if(actionid == 0x48) // or 72 + if (actionid == 0x48) // or 72 { print("ADVERTENCIA: El jugador no parece estar usando una computadora normal!"); Kick(playerid); diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index d4a5bb708e48..7bfe8ebdf8d8 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -22,7 +22,7 @@ Este callback no controla devoluciones. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Balance Bancario: $0") != -1) + if (strfind(text, "Balance Bancario: $0") != -1) { SendClientMessage(playerid, -1, "Soy pobre :("); } diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index c928eabde09c..a994264bb106 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -106,7 +106,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Si clickeó en 'Seleccionar' o apretó enter. { // Dándole el arma al jugador - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Dándole una Desert Eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Dándole una AK-47 @@ -140,7 +140,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Si clickeó en seleccionar o hizo doble click en algún arma { // Dándole el arma al jugador - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Dándole una M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Dándole una MP5 diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 41d3a7747d08..cfa4aa857567 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -31,8 +31,8 @@ public OnPlayerConnect(playerid) // Create the textdraw gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 41906331efc1..18aa0ba34ba7 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -29,14 +29,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index c4031126be80..5a2b09f45964 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -33,7 +33,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); //Muestra el asesinato en la tabla de asesinatos //Comprueba si 'killerid' es válida antes de hacer cualquier cosa con ella. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 1cd963e4140f..2f45fdf0ff5c 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -21,7 +21,7 @@ Siempre se llama primero en filterscripts. ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // descongela al jugador cuando este sale de un menú + TogglePlayerControllable(playerid, 1); // descongela al jugador cuando este sale de un menú return 1; } ``` diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index feae14392b7d..5bef836cb385 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -22,9 +22,9 @@ Siempre se llama primero en filterscripts. ## Ejemplos ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { - if (classid == 3 && !IsPlayerAdmin(playerid)) + if (classid == 3 && !IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_RED, "Este skin es solo para administradores!"); return 0; diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index abab4db30224..c0cce705d134 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -33,22 +33,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index b5c1df4828dd..3fbfe287fece 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -34,7 +34,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MyMenu) { - switch(row) + switch (row) { case 0: print("Item 1 Seleccionado"); case 1: print("Item 2 Seleccionado"); diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index b30d51886879..87ce80719c22 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -29,7 +29,7 @@ Siempre se llama primero en filterscripts. ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // Si no fue causado por él mismo + if (issuerid != INVALID_PLAYER_ID) // Si no fue causado por él mismo { new infoString[128], @@ -52,7 +52,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // Un disparo en la cabeza con sniper matará instantáneamente al jugador SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 97aa5681ad30..e16801b05968 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -26,7 +26,7 @@ Siempre se llama primero en filterscripts. public OnPlayerUpdate(playerid) { new iCurWeap = GetPlayerWeapon(playerid); // Devuelve el arma en mano actual del jugador - if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // Si cambió de arma desde la última actualización + if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // Si cambió de arma desde la última actualización { // Vamos a llamar un callback nombrado OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); @@ -57,7 +57,7 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // La salud del jugador cambió desde la última actualización con el servidor, así que obviamente eso es lo actualizado. // Hagamos mas comprobaciones para ver si aumentó o disminuyó de salud, anti-health cheat? ;) diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 5b34bd8ee172..39537815e5c1 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -25,9 +25,9 @@ public OnRconLoginAttempt(ip[], password[], success) { if (!success) //Si la contraseña fue incorrecta { - printf("RCON LOGIN FALLIDO POR IP %s USANDO LA CONTRASEÑA %s",ip, password); + printf("RCON LOGIN FALLIDO POR IP %s USANDO LA CONTRASEÑA %s", ip, password); new pip[16]; - for(new i = GetPlayerPoolSize(); i != -1; --i) //Bucle a través de todos los jugadores + for (new i = GetPlayerPoolSize(); i != -1; --i) //Bucle a través de todos los jugadores { GetPlayerIp(i, pip, sizeof(pip)); if (!strcmp(ip, pip, true)) //Si la IP de un jugador es la IP que falló el inicio de sesión diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 82f7e64b5e91..cff5cbcee7a0 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -25,7 +25,7 @@ Siempre se llama primero en el gamemode. ```c public OnVehicleMod(playerid, vehicleid, componentid) { - printf("El vehículo %d fue modificado por ID %d con el id de componente %d",vehicleid, playerid,componentid); + printf("El vehículo %d fue modificado por ID %d con el id de componente %d", vehicleid, playerid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Hack de tuning"); // script Anti-tuning hacks diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 45a15847bf72..10646f5469de 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -31,7 +31,7 @@ Siempre se llama primero en filterscripts. ```c public OnVehicleSpawn(vehicleid) { - printf("El vehículo %i spawneó!",vehicleid); + printf("El vehículo %i spawneó!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index bd91af404de6..da4c9469e667 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -54,7 +54,7 @@ Cuando un jugador recoge nuestra nueva pickup, queremos darle $100, para hacer e public OnPlayerPickUpPickup(playerid, pickupid) { // Checka que el jugador esta en la correcta pickup - if(pickupid == gMiPickup) + if (pickupid == gMiPickup) { // Mensaje a al jugador SendClientMessage(playerid, 0xFFFFFFFF, "You received $100!"); diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index c58dc0fad780..a0d27440e5a9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -27,7 +27,7 @@ tags: [] ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "I am poor :("); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index f227f6310641..3361d64682ee 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -38,9 +38,9 @@ ShowPlayerDialog(playerid, DIALOG_RULES, DIALOG_STYLE_MSGBOX, "Server Rules", "- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_RULES) + if (dialogid == DIALOG_RULES) { - if(response) // Agar bar rooye "Bale" click kard + if (response) // Agar bar rooye "Bale" click kard { SendClientMessage(playerid, COLOR_GREEN, "Thank you for agreeing to the server rules!"); } @@ -65,15 +65,15 @@ ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Please en public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_LOGIN) + if (dialogid == DIALOG_LOGIN) { - if(!response) // Agar rooye "Cancel" click kard ya dokme ESC ra zad + if (!response) // Agar rooye "Cancel" click kard ya dokme ESC ra zad { Kick(playerid); } else // Agar rooye dokme "Login" click kard ya dokme ENTER ra zad { - if(CheckPassword(playerid, inputtext)) + if (CheckPassword(playerid, inputtext)) { SendClientMessage(playerid, COLOR_RED, "Shoma vared shodid!"); } @@ -102,12 +102,12 @@ ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Desert public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_WEAPONS) + if (dialogid == DIALOG_WEAPONS) { - if(response) // If they clicked 'Select' or double-clicked a weapon + if (response) // If they clicked 'Select' or double-clicked a weapon { // Give them the weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Give them a desert eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Give them an AK-47 @@ -136,12 +136,12 @@ AK-47\t120\t400", public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_WEAPONS) + if (dialogid == DIALOG_WEAPONS) { - if(response) // Agar rooye 'Select' click kard ya dokme ENTER ra zad + if (response) // Agar rooye 'Select' click kard ya dokme ENTER ra zad { // Dadane aslahe be bazikon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Give them an M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Give them an MP5 diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 4726b1ed71a4..f6697871085e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,7 +21,7 @@ tags: ["player", "class"] ## مثال‌ها ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { if (classid == 3 && !IsPlayerAdmin(playerid)) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index bbe7458efaba..5d2c1a1ee466 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ tags: ["vehicle"] ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 58c36cd18681..dd3972cc5c16 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -29,7 +29,7 @@ tags: ["player", "administration"] ## مثال‌ها ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index ae2524c27064..704dd6f9e38d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -20,7 +20,7 @@ tags: ["actor"] ```c SetAllActorsHealth(Float:health) { - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) { if (IsValidActor(i)) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md index 51b85605d493..9161de8ea94d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md @@ -27,8 +27,8 @@ tags: ["npc"] ```c new Float:x, Float:y, Float:z; -GetMyPos(x,y,z); -printf("الان تو موقعیت %f, %f, %f هستم!",x,y,z); +GetMyPos(x, y, z); +printf("الان تو موقعیت %f, %f, %f هستم!", x, y, z); ```
diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md index 8996ecbffade..d13e153100a2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md @@ -29,7 +29,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/netstats")) { - new stats[400+1]; + new stats[400 + 1]; GetNetworkStats(stats, sizeof(stats)); // آمار شبکه سرور رو بگیر ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", ""); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md index 1de52005ac54..3bfc3687baf9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md @@ -23,7 +23,7 @@ tags: ["player variable", "pvar"] ## مثال‌ها ```c -public OnPlayerConnect(playerid,reason) +public OnPlayerConnect(playerid, reason) { new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md index 8d58ce522b21..4d7cecdc2f5d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md @@ -23,7 +23,7 @@ tags: ["player variable", "pvar"] ```c stock PrintPVar(playerid, varname[]) { - switch(GetPVarType(playerid, varname)) + switch (GetPVarType(playerid, varname)) { case PLAYER_VARTYPE_NONE: { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md index 25c16e3e071d..39c6a253943b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md @@ -28,7 +28,7 @@ new pVarCount; new pVarName[128]; -for(new i = 0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the upper index +for (new i = 0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the upper index { // At first, we need to get PVar name GetPVarNameAtIndex(playerid, i, pVarName, sizeof(pVarName)); @@ -41,7 +41,7 @@ for(new i = 0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the } new szString[128]; -format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex-1); +format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex - 1); SendClientMessage(playerid, -1, szString); ``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index 8f73e50abfab..65863b490f04 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -49,7 +49,7 @@ public OnPlayerUpdate(playerid) if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // Apply 'hands up' animation - ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); + ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0); // Set 'ActorHandsup' to true, so the animation won't keep being reapplied ActorHandsup[playerTargetActor] = true; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md index 5b1f96eb8f79..c3e61ac4131b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md @@ -20,7 +20,7 @@ ID فضای داخلی که بازیکن در حال حاضر در آن قرار ## مثال‌ها ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (strcmp(cmdtext, "/int", true) == 0) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md index 7353147b2e47..c8bd29a40f22 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md @@ -20,7 +20,7 @@ tags: ["player", "vehicle"] ## مثال‌ها ```c -new LANDING_GEAR_STATE:state = GetPlayerLandingGearState(playerid); +new LANDING_GEAR_STATE:landingGearState = GetPlayerLandingGearState(playerid); ``` ## توابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index 09bd6bd0f6a1..0cbbcca16dd2 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -26,7 +26,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mynetstats")) { - new stats[400+1]; + new stats[400 + 1]; GetPlayerNetworkStats(playerid, stats, sizeof(stats)); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "My Network Stats", stats, "Okay", ""); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 2fa19d825c32..c1575839b550 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -20,7 +20,7 @@ tags: ["player"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (!strcmp(cmdtext, "/score", true)) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index 923bd4d0433e..13f383225f4f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -22,9 +22,9 @@ tags: ["player"] ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new PLAYER_STATE:state = GetPlayerState(killerid); // Get the killer's state + new PLAYER_STATE:playerState = GetPlayerState(killerid); // Get the killer's state - if (state == PLAYER_STATE_DRIVER) // If the killer was in a vehicle + if (playerState == PLAYER_STATE_DRIVER) // If the killer was in a vehicle { //It's a driver drive-by, take some money GivePlayerMoney(killerid, -10000); diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md index 99818dd4532d..732417cbfc78 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md @@ -26,7 +26,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/wstate", true)) { - new WEAPONSTATE:state = GetPlayerWeaponState(playerid); + new WEAPONSTATE:weaponState = GetPlayerWeaponState(playerid); static weaponStates[4][64] = { @@ -37,7 +37,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) }; new string[144]; - format(string, sizeof(string), "Your weapon state: %s", weaponStates[state]); + format(string, sizeof(string), "Your weapon state: %s", weaponStates[weaponState]); SendClientMessage(playerid, -1, string); return 1; } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md index 1d583e19e097..616b9b540c84 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md @@ -22,7 +22,7 @@ tags: ["server variable", "svar"] ```c stock PrintSVar(varname[]) { - switch(GetSVarType(varname)) + switch (GetSVarType(varname)) { case SERVER_VARTYPE_NONE: { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index 7d6d1af9be7a..85a20bf9fcc3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -17,14 +17,14 @@ tags: ["server variable", "svar"] ```c // Store the upper index in the variable 'SVarUpperIndex' + 1 -new SVarUpperIndex = GetSVarsUpperIndex() + 1; +new sVarUpperIndex = GetSVarsUpperIndex() + 1; // This sVarCount variable will store how many sVars are set as we count them. new sVarCount; new sVarName[128]; -for(new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index +for (new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index { // At first, we need to get SVar name GetSVarNameAtIndex(i, sVarName, sizeof(sVarName)); @@ -36,7 +36,7 @@ for(new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the } } -printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex-1); +printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex - 1); ``` ## توابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md index 1f51d0aa96f1..cace96cdd3dd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md @@ -20,7 +20,7 @@ tags: ["vehicle"] ## مثال‌ها ```c -new LANDING_GEAR_STATE:state = GetVehicleLandingGearState(vehicleid); +new LANDING_GEAR_STATE:landingGearState = GetVehicleLandingGearState(vehicleid); ``` ## توابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index 23ddbbbe6ff6..a3931032b1f4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -17,7 +17,7 @@ tags: ["vehicle"] RepairAllVehicles() { // vehicleids start at 1 - for(new i = 1, j = GetVehiclePoolSize(); i <= j; i++) + for (new i = 1, j = GetVehiclePoolSize(); i <= j; i++) { RepairVehicle(i); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md index fc0a57043925..9ed6991e8d1a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md @@ -25,7 +25,7 @@ tags: ["player"] public OnPlayerConnect(playerid) { // Player is using the open.mp launcher - if(IsPlayerUsingOmp(playerid)) + if (IsPlayerUsingOmp(playerid)) { SendClientMessage(playerid, -1, "You are using the open.mp launcher."); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md index 71e0328e2aba..06682babf4cc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) public OnPlayerSpawn(playerid) { // Check if this gangzone exists - if(IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) + if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) { PlayerGangZoneDestroy(playerid, gGangZoneID[playerid]); gGangZoneID[playerid] = INVALID_GANG_ZONE; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md index 5a2bef9fc2d0..3e67df122098 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md @@ -25,7 +25,7 @@ tags: ["vehicle"] ```c new streamedVehicleCount; -for(new i = 1; i < MAX_VEHICLES; i++) +for (new i = 1; i < MAX_VEHICLES; i++) { if (IsVehicleStreamedIn(i, playerid)) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md index 1d6e14a0e382..323499e8a6f3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md @@ -22,7 +22,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytesreceived")) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md index 82e88630de01..8c9c61a9a09d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md @@ -22,7 +22,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytes_sent")) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md index fa827819ae93..fab1be677229 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md @@ -22,7 +22,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectedtime")) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md index 83bca8e2afc1..b9464e72c1d8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md @@ -22,7 +22,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgs")) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md index 213429e7a09b..0688d09a8c30 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -20,7 +20,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgpersec")) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md index 66cec7893c8e..e23b39442afa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md @@ -20,7 +20,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgsent")) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md index 6670a73ddd22..0940e4b8ea52 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md @@ -20,7 +20,7 @@ tags: ["network monitoring"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/packetloss")) { @@ -43,18 +43,18 @@ stock GetPlayerPacketLoss(playerid, &Float:packetLoss) { /* Returns the packetloss percentage of the given playerid - Made by Fusez */ - if(!IsPlayerConnected(playerid)) + if (!IsPlayerConnected(playerid)) { return 0; } - new nstats[400+1], nstats_loss[20], start, end; + new nstats[400 + 1], nstats_loss[20], start, end; GetPlayerNetworkStats(playerid, nstats, sizeof (nstats)); start = strfind(nstats, "packetloss", true); end = strfind(nstats, "%", true, start); - strmid(nstats_loss, nstats, start+12, end, sizeof (nstats_loss)); + strmid(nstats_loss, nstats, start + 12, end, sizeof (nstats_loss)); packetLoss = floatstr(nstats_loss); return 1; } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md index fbd42156feaa..ece58d1214b9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md @@ -27,7 +27,7 @@ tags: ["object"] ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mycommand", true)) { @@ -36,7 +36,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreateObject(19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreateObject(19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetObjectMaterial(myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // بافت آبجکت ما را با بافت آبجکت 19341 جایگزین می‌کند return 1; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md index 0e0a69701b6d..2f670e2cb7df 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md @@ -26,7 +26,7 @@ texture یک player-object رو با texture از مدل دیگه‌ای توی ## مثال‌ها ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/objmat", true)) { @@ -35,7 +35,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreatePlayerObject(playerid, 19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreatePlayerObject(playerid, 19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetPlayerObjectMaterial(playerid, myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // Texture e player-object ro ba texture e model 19341 jaygozin mikone return 1; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md index a58421142197..b0ec7249fe98 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md @@ -20,7 +20,7 @@ tags: [] ## مثال‌ها ```c -public OnGameModeInit( ) +public OnGameModeInit() { // ma 18 team dar in Team-Deathmatch mode estefade mikonim, define konid; SetTeamCount(18); diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md index beaa3920d02e..a2e9533c14bc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md @@ -46,7 +46,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!IsPlayerInAnyVehicle(playerid)) { - return SendClientMessage(playerid,0xFFFFFFAA,"You have to be inside a vehicle."); + return SendClientMessage(playerid, 0xFFFFFFAA, "You have to be inside a vehicle."); } for (new i = 0; i < MAX_PLAYERS; i++) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md index c77e37574bd7..8a8e0e659ae8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md @@ -28,7 +28,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); new Float:width, Float:height; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md index bcc2763bc888..950557bbbeba 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md @@ -26,7 +26,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); return 1; } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md index 76817f70cbdc..d76770163202 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md @@ -24,7 +24,7 @@ norm (طول) بردار داده شده به صورت float. ```c stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { - return VectorSize(x1-x2, y1-y2, z1-z2); + return VectorSize(x1 - x2, y1 - y2, z1 - z2); } ``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md index 9fee54b72b9e..4cc58719bb0e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md @@ -50,7 +50,7 @@ if (handle) file_len = flength(handle); // اگر فایل به اندازه مساوی با آرایه بزرگ‌تر باشد - if (file_len == (some_enum*4)) + if (file_len == (some_enum * 4)) { // موفقیت diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md index 313ac0b24564..44851d7aa2fd 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md @@ -32,7 +32,7 @@ new g_char; if (handle) { // خوندن همه کاراکترها، با نادیده گرفتن UTF-8. - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // چاپ کاراکتر printf("[ \"file.txt\" ] 0x%x", g_char); diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index 9915bf909f5c..3c1be7fe21ae 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -37,7 +37,7 @@ if (handle) // موفق // کل فایل رو بخون - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -97,7 +97,7 @@ if (handle) // موفق // کل فایل رو بخون - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index f804b3188913..c6c0cf43dd35 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -35,7 +35,7 @@ if (handle) // موفق // خواندن کل فایل - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -65,7 +65,7 @@ if (handle) // موفق // خواندن کل فایل - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index bdd02c75de93..b7749f08fc4b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -30,7 +30,7 @@ if (t_handle) if (handle = fopen("file.txt", io_read)) { // همه کاراکترها رو از "file.txt" بگیر - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // کاراکتر رو با حروف کوچیک توی فایل موقت بنویس fputchar(t_handle, tolower(g_char), false); @@ -48,7 +48,7 @@ if (t_handle) // موفق بود // همه کاراکترها رو از فایل موقت بگیر - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // کاراکتر رو توی "file1.txt" بنویس fputchar(handle, g_char, false); @@ -72,7 +72,7 @@ if (t_handle) // موفق بود // همه کاراکترها رو از فایل موقت بگیر - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // کاراکتر رو توی "file2.txt" بنویس fputchar(handle, g_char, false); diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index aecf351bfd84..baa4eca52e1a 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -57,7 +57,7 @@ if (handle) // موفق بود // خوندن کل فایل - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index 081a13b46cb8..da92ca488ef0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -352,7 +352,7 @@ for (new a = 9; a < 10; a++) این یک کد ساده برای حلقه زدن روی همه بازیکن‌ها است: ```c -for(new i,a = GetMaxPlayers(); i < a; i++) +for (new i, a = GetMaxPlayers(); i < a; i++) { if (IsPlayerConnected(i)) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md index bce7dc9c7e5c..48ffacb72e03 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Statements.md @@ -244,7 +244,7 @@ new checkVar = 2; if (checkVar == 1) { - printf("This will not be called"): + printf("This will not be called"); } else if (checkVar == 2) { diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md index e0b371fc429d..a666ab291afb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md @@ -124,10 +124,10 @@ Listing: good declaration ```c new i = 1 new j /* j is zero */ -new k = ’a’ /* k has character code for letter ’a’ */ +new k = 'a' /* k has character code for letter ’a’ */ new a[] = {1,4,9,16,25} /* a has 5 elements */ -new s1[20] = {’a’,’b’} /* the other 18 elements are 0 */ +new s1[20] = {'a','b'} /* the other 18 elements are 0 */ new s2[] = "Hello world..." /* a unpacked string */ ``` @@ -257,7 +257,7 @@ Listing: tag names new bool:flag = true /* "flag" can only hold "true" or "false" */ const error:success = 0 -const error:fatal= 1 +const error:fatal = 1 const error:nonfatal = 2 error:errno = fatal diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md index db675b19324e..1e84b7880717 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md @@ -25,7 +25,7 @@ directive #define macro های preprocessor رو تعریف می‌کنه. macro #define CopyRightString "(c) Copyright 2004 by me" main() { - print( Copyright ) + print( CopyRightString ) new sprites[maxsprites] } diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md index 41e3dd84b77a..3172c03e83d8 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md @@ -181,7 +181,7 @@ به عنوان مثال - `#pragma ctrlchar '\$'**` + `#pragma ctrlchar '$'` می‌توانید مقدار جدید برای کاراکتر کنترل را به عنوان یک ثابت کاراکتری (بین نقل قول‌های تکی) یا به عنوان یک مقدار دهدهی یا هگزادسیمال diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index 4fe10886e329..9051bfab0c14 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -20,7 +20,7 @@ sidebar_label: سبک های دیالوگ
```c -public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { printf("playerid = %d, dialogid = YOUR_DIALOGID, response = %d, listitem = %d, inputtext = '%s' (size: %d)", playerid, response, listitem, inputtext, strlen(inputtext)); return 1; diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 109939297611..89287fb79532 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -65,7 +65,7 @@ description: نگاه عمیق به باینری و عملگرهای bitwise. //که برابر است -10+3 +10 + 3 //که برابر است @@ -83,7 +83,7 @@ description: نگاه عمیق به باینری و عملگرهای bitwise. //که برابر است -8+4+0+1 +8 + 4 + 0 + 1 //که برابر است @@ -95,7 +95,7 @@ description: نگاه عمیق به باینری و عملگرهای bitwise. در اینجا 12 توان 2 فقط از بالای سرم: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` اگر چیزی در مورد کار با توان‌ها نمی‌دانید، این احتمالاً اصلاً برایتان معنا ندارد. توان عددی است که x مرتبه در خودش ضرب شده. با این اطلاعات در ذهن، لیست قبلی توان‌ها احتمالاً معنای بیشتری دارد؛ خوب به استثنای 1. ممکن است کنجکاو باشید چرا 2 به توان 0 نتیجه 1 می‌دهد، تمام آنچه می‌توانم به این بگویم این است که همینطور است. @@ -134,7 +134,7 @@ description: نگاه عمیق به باینری و عملگرهای bitwise. 1 * (2^3) = 8 -131072+65536+32768+8192+4096+512+128+64+32+16+8 +131072 + 65536 + 32768 + 8192 + 4096 + 512 + 128 + 64 + 32 + 16 + 8 = 242424 ``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 8a68b3c34300..18681cef00f6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -91,9 +91,9 @@ public OnPlayerSelectedMenuRow(playerid, row) حالا بین این براکت‌ها جایی است که `switch` قرار می‌گیرد، این بررسی می‌کند بازیکن کدام آیتم را انتخاب کرده یا `row` این می‌تواند با if statement‌های بررسی اینکه کدام `row` است انجام شود، اما `switch` راه ساده‌تری برای نوشتن آن است. ```pawn -if(CurrentMenu == teleportmenu) +if (CurrentMenu == teleportmenu) { - switch(row) + switch (row) { case 0: //Grove Street { @@ -140,9 +140,9 @@ if(CurrentMenu == teleportmenu) حالا نیاز به دستوری برای نشان دادن منو داریم. این ساده‌ترین قدم است. فقط یک مقایسه با `strcmp` و یک `ShowMenuForPlayer`. این در `OnPlayerCommandText` انجام می‌شود. یا، اگر پردازنده دستور دارید، به جای آن از آن برای صدا زدن `ShowMenuForPlayer` استفاده کنید. ```pawn -if(strcmp(cmdtext, "/teleport", true) == 0) +if (strcmp(cmdtext, "/teleport", true) == 0) { - ShowMenuForPlayer(teleportmenu,playerid); + ShowMenuForPlayer(teleportmenu, playerid); return 1; } ``` diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 427e71e2a6e7..b19b1def2241 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -56,7 +56,7 @@ gMyPickup = CreatePickup(1274, 2, 2491.7900, -1668.1653, 13.3438, -1); public OnPlayerPickUpPickup(playerid, pickupid) { // بررسی کن که ID pickup که برداشته‌اند gMyPickup است - if(pickupid == gMyPickup) + if (pickupid == gMyPickup) { // پیام به بازیکن SendClientMessage(playerid, 0xFFFFFFFF, "You received $100!"); diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 1f22a9f7817b..cd22c0193e64 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -31,7 +31,7 @@ public OnPlayerConnect(playerid) public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { - if(actionid == 0x48) // or 72 + if (actionid == 0x48) // or 72 { print("The player is connecting using the PC client."); } diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 1e9592da0357..0bba59021d5b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Hindi nag rereturn ang callback na ito. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "I am poor :("); } diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index b8f5b0d0dd88..a64c5190b547 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -105,7 +105,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Kung pinili ang `Select` o pumili sa isang baril na nakalista { // Ibibigay ang baril na pinili - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Magbibigay ng ID 24 na baril o (Deagle) case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Magbibigay ng ID 30 na baril o (AK-47) @@ -140,7 +140,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Kung pinili ang `Select` o pumili sa isang baril na nakalista { // Ibibigay ang baril na pinili - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Magbibigay ng ID 31 na baril o (M4) case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Magbibigay ng ID 29 na baril o (MP5) diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 93667d212e55..de2485357157 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -28,8 +28,8 @@ public OnPlayerConnect(playerid) // Paggawa ng textdraw gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 9c9ff1b760fe..3ec0a835e6ca 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -32,14 +32,14 @@ public OnGameModeInit() { // Paggawa ng textdraw gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index b875c257ee09..cd07c3519154 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // - Ipinapakita ang impormasyon ng pagpatay sa kill feed. // - Tignan muna kung valid ang player ID ng pumatay. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; // Dagdagan ang PlayerKills ng pumatay. } diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 3d087ef03133..44240880a3f0 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -27,7 +27,7 @@ Lagi itong na tatawag una sa mga filterscript. public OnPlayerUpdate(playerid) { new iCurWeap = GetPlayerWeapon(playerid); // Ibalik ang kasalukuyang sandata ng manlalaro - if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // Kung nagpalit siya ng armas simula noong huling update + if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // Kung nagpalit siya ng armas simula noong huling update { // Tawagan natin ang isang callback na pinangalanang OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); @@ -58,7 +58,7 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // Ang kalusugan ng manlalaro ay nagbago mula noong huling pag-update -> server, kaya malinaw na na-update ang bagay. // Suriin natin kung mawawalan o makakakuha ng buhay ang manlalaro, anti-health cheat? ;) diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 5e480d8d95a5..39410158208d 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Lagi itong na tatawag una sa mga filterscript. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index f7dd4e63bbd7..f36a774b5b5b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ INVALID_VEHICLE_ID (65535) kung hindi ginawa ang sasakyan (naabot na ang limitas public OnGameModeInit() { // Mag lagay ng Hydra (520) sa laro na respawn 15 segundo pagkatapos maiwan - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index a11cf2da8a71..b7e266f58ad9 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -27,11 +27,11 @@ Ang function na ito ay hindi nagbabalik ng anumang partikular na halaga. ## Examples ```c -public OnPlayerConnect( playerid ) +public OnPlayerConnect(playerid) { // Pinapayagan ang Manlalaro na mag-teleport sa pamamagitan ng pag-right-click sa mapa // dahil nasa OnPlayerConnect ito, gagawin ito para sa BAWAT manlalaro - AllowPlayerTeleport( playerid, 1 ); + AllowPlayerTeleport(playerid, 1); } ``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 6a222098fdbc..be5e29fb3e53 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -28,14 +28,14 @@ new Text3D:gVehicle3dText[MAX_VEHICLES], // Pag gawa ng para sa paggamit mamaya gVehicleId; -public OnGameModeInit ( ) +public OnGameModeInit() { gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); // Paggawa ng Sasakyan. gVehicle3dText[gVehicleId] = Create3DTextLabel("Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0); // Paglalagay ng Text Label sa Sasakyan. } -public OnGameModeExit ( ) +public OnGameModeExit() { Delete3DTextLabel(gVehicle3dText[gVehicleId]); return true; diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index eb0908a5ea38..ec8c6d31c8da 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -21,7 +21,7 @@ Ang function na ito ay hindi nagbabalik ng anumang partikular na halaga. ## Examples ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index dc9c2a0115ee..d175ead12c10 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -28,7 +28,7 @@ Kung itim ang kulay ng sasakyan , maaaring hindi makita ang paintjob. Mas mainam ```c new rand = random(3); // Magiging 0 1 o 2 (lahat ay valid) -ChangeVehicleColor(GetPlayerVehicleID(playerid),1,1); // siguraduhing puti ito para sa mas magandang resulta +ChangeVehicleColor(GetPlayerVehicleID(playerid), 1, 1); // siguraduhing puti ito para sa mas magandang resulta ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), rand); // binabago ang paintjob ng kasalukuyang sasakyan ng player sa isang random ``` diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index d7a61c97723a..2e2b73fcb4f0 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -21,7 +21,7 @@ Ang function na ito ay hindi nagbabalik ng anumang value. ```c // Gumawa ng pickup para sa armor. -pickup_armour = CreatePickup ( 1242, 2, 1503.3359, 1432.3585, 10.1191 ); +pickup_armour = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191); // mamaya DestroyPickup(pickup_armour); diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index ffa722fbeb1f..7d0f1b03733e 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -12,7 +12,7 @@ Kunin ang kasalukuyang naka set na gravity. ## Examples ```c -#if !defined GetGravity +#if !defined GetGravity native Float:GetGravity(); #endif diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 6b2dd82a8445..0e859b58b43b 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -20,9 +20,9 @@ Ang score ng player. ## Examples ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { - if (!strcmp(cmdtext,"/score",true)) + if (!strcmp(cmdtext, "/score", true)) { new string[128]; format(string, sizeof(string), "Score: %i", GetPlayerScore(playerid)); diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md index 2112b9eaff77..0fea6771a678 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md @@ -26,7 +26,7 @@ I-set ang score ng player. Ang mga player scores ay ipinapakita sa scoreboard (i public OnPlayerDeath(playerid, killerid, WEAPON:reason) { // Magdagdag ng 1 sa score ng killer na ito. Kailangan muna nating suriin kung valid ito. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md index 6c960b266ee7..99898eef4914 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md @@ -20,7 +20,7 @@ Ang function na ito ay hindi nagbabalik ng anumang value. ## Examples ```c -public OnGameModeInit( ) +public OnGameModeInit() { // Gumagamit kami ng 18 team sa paggamit na ito ng Team-Deathmatch mode, tukuyin ito; SetTeamCount(18); diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md index 8eda4c675e20..cbc34ac6c564 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md @@ -23,7 +23,7 @@ Ang logarithm bilang isang float value. ```c public OnGameModeInit() { - printf("The logarithm of 15.0 with the base 10.0 is %f", floatlog( 15.0, 10.0 )); + printf("The logarithm of 15.0 with the base 10.0 is %f", floatlog(15.0, 10.0)); return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 8cfabcd21b0c..cb108e546076 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -31,7 +31,7 @@ public OnPlayerConnect(playerid) public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { - if(actionid == 0x48) // ou 72 + if (actionid == 0x48) // ou 72 { print("AVERTISSEMENT : Le joueur ne semble pas utiliser un ordinateur régulier !"); Kick(playerid); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 1fd109d750d2..b8557ae60080 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Aucun return. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Solde bancaire : $0") != -1) + if (strfind(text, "Solde bancaire : $0") != -1) { SendClientMessage(playerid, -1, "Je suis pauvre :("); } diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 482410f4518f..3da969ec96ff 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -28,8 +28,8 @@ public OnPlayerConnect(playerid) // Création du TextDraw gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "TextDraw"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 7937c5a40c5a..e639ad1565b6 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -26,14 +26,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "TextDraw"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 0f7fae1b90ad..801a483b3608 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -30,7 +30,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // Notification dans le killfeed // Vérifie si le killerid est valide - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index c9b4ba928712..123937da1754 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -22,7 +22,7 @@ Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement di ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // unfreeze le joueur quand il quitte le menu + TogglePlayerControllable(playerid, 1); // unfreeze le joueur quand il quitte le menu return 1; } ``` diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 4542f82b4093..c94085a3ba06 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -32,7 +32,7 @@ public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:w { new string[128], - attacker[MAX_PLAYER_NAME]; + attacker[MAX_PLAYER_NAME], weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 72f732885348..6331defaaa79 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,9 +21,9 @@ Retourner **0** va empêcher le joueur de changer de classe. ## Exemple ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { - if (classid == 3 && !IsPlayerAdmin(playerid)) + if (classid == 3 && !IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_RED, "Ce skin est seulement pour les admins !"); return 0; diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index 384600297665..564f023dd5b4 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -34,22 +34,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index dc8538d4d477..7b18a848acc7 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -35,7 +35,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MyMenu) { - switch(row) + switch (row) { case 0: print("Item 1 sélectionné"); case 1: print("Item 2 sélectionné"); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md index 151e866aa908..956cc3d87c8a 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSpawn.md @@ -25,7 +25,7 @@ public OnPlayerSpawn(playerid) new PlayerName[MAX_PLAYER_NAME], string[40]; - GetPlayerName(playerid, PlayerName, sizeof(PlayerName + GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[ ! ] %s a spawn.", PlayerName); SendClientMessageToAll(0xFFFFFFFF, string); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index f03fef42e201..b1efd618aba5 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -32,7 +32,7 @@ Elle est toujours appelée en premier dans le gamemode donc retourner **0** dans ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if(issuerid != INVALID_PLAYER_ID) // Si il ne se les inflige pas lui même + if (issuerid != INVALID_PLAYER_ID) // Si il ne se les inflige pas lui même { new infoString[128], @@ -57,7 +57,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { //Tirez une fois dans la tête au sniper tue instantanément SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 772f93ed42b0..c52c0014ef9f 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -25,7 +25,7 @@ Cette callback est appelée à chaque fois qu'un client/joueur modifie son statu public OnPlayerUpdate(playerid) { new iCurWeap = GetPlayerWeapon(playerid); // Retourne l'arme actuelle du joueur - if(iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // S'il l'arme à changer depuis la dernière mise à jour + if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // S'il l'arme à changer depuis la dernière mise à jour { // Appelons une callback nommée OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); @@ -56,12 +56,12 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); - if(fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // La vie du joueur a changé depuis la dernière mise à jour, c'est donc bien la mise à jour qui a été envoyée. // Vérifions s'il a perdu ou gagné de la vie (anti-cheat vie ? ;)) - if(fHealth > GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth > GetPVarFloat(playerid, "faPlayerHealth")) { /* Il a gagné de la vie! Triche? */ diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md index 301c011dabda..2dc29a8d2f87 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconCommand.md @@ -32,7 +32,7 @@ public OnRconCommand(cmd[]) ```c public OnRconCommand(cmd[]) { - if(!strcmp(cmd, "bonjour", true)) + if (!strcmp(cmd, "bonjour", true)) { SendClientMessageToAll(0xFFFFFFAA, "Bonjour tous le monde!!"); print("Vous avez envoyé un message de bonjour à tous les joueurs!"); diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 5bdebae8402a..feda556243f8 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -24,14 +24,14 @@ Cette callback ne retourne rien, mais doit retourner quelque chose. Autrement di ```c public OnRconLoginAttempt(ip[], password[], success) { - if(!success) //Si le mot de passe est incorrect + if (!success) //Si le mot de passe est incorrect { - printf("CONNEXION RCON ECHOUÉE PAR L'IP %s EN UTILISANT LE MOT DE PASSE %s",ip, password); + printf("CONNEXION RCON ECHOUÉE PAR L'IP %s EN UTILISANT LE MOT DE PASSE %s", ip, password); new pip[16]; - for(new i=0; i server, jadi jelas itu yang diperbarui. // Mari kita lakukan pemeriksaan lanjutan untuk melihat apakah dia kehilangan atau memperoleh Darah, cheat anti-health? ;) diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 21ca6ed7e906..9447c996c9f9 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -21,7 +21,7 @@ Fungsi ini tidak me-return value yang spesifik. ## Contoh ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md index c12abb0d368c..d19bb83a29e7 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md @@ -30,7 +30,7 @@ if (!strcmp("/stadium", cmdtext)) { if (IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438)) { - SendClientMessage(playerid,0xFFFFFFFF,"Anda tidak berada di pintu masuk stadium!"); + SendClientMessage(playerid, 0xFFFFFFFF, "Anda tidak berada di pintu masuk stadium!"); } return 1; } diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md index 3ee5671874fe..eca908d328db 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md @@ -13,7 +13,7 @@ Fungsi ini menggabungkan dua buah string menjadi sebuah string. | --------------------- | ----------------------------------------- | | dest[] | Hasil dari string yang akan digabungkan. | | const source[] | String awal. | -| maxlength=sizeof dest | Panjang maksimum dari hasil penggabungan. | +| maxlength = sizeof dest | Panjang maksimum dari hasil penggabungan. | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md index 47b95a95933d..f00fa07a0cc3 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md @@ -35,10 +35,10 @@ new string3[] = "Hell"; if (!strcmp(string2, string3, false, 4)) // Cek string kosong dengan isnull() -if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) +if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) // Definisi dari isnull(): -#if !defined isnull +#if !defined isnull #define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1])))) #endif ``` diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md index 0f6bd29454e4..8656c9d558e3 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md @@ -23,7 +23,7 @@ Jumlah karakter sebelum sub-string (posisi awal sub-string) atau -1 jika tidak d ## Contoh ```c -if (strfind("Are you in here?", "you", true) != -1) //me-return 4, karena awalan 'you' (y) ada di indeks 4 dalam string +if (strfind("Are you in here?", "you", true) != -1) //me-return 4, karena awalan 'you' (y) ada di indeks 4 dalam string { SendClientMessageToAll(0xFFFFFFFF, "I found you!"); } diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md index 38bb18f0d09a..a5ecca9233d3 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md @@ -15,7 +15,7 @@ Mengekstrak bagian dari sebuah string ke string lainnya. | const source[] | String untuk mengekstrak karakter. | | start | Posisi karakter awal. | | end | Posisi karakter akhir. | -| maxlength=sizeof dest | Panjang karakter. (Akan menjadi ukuran dest secara default) | +| maxlength = sizeof dest | Panjang karakter. (Akan menjadi ukuran dest secara default) | ## Returns diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index 71de4bc17682..bc52347bcbca 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -17,7 +17,7 @@ description: Informasi mengenai Gaya Dialog - Untuk contoh responnya, berikut ini adalah kodenya: ```c -public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { printf("playerid = %d, dialogid = ID_DIALOG_KAMU, response = %d, listitem = %d, inputtext = '%s' (size: %d)", playerid, response, listitem, inputtext, strlen(inputtext)); return 1; diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 2b244fdcd41f..9a48fa2beefe 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -91,9 +91,9 @@ public OnPlayerSelectedMenuRow(playerid, row) Sekarang diantara braket ini adalah tempat `switch` berada, ini memastikan item apa yang pemain pilih atau `row` bisa digunakan dengan statement `if` untuk memeriksa apa benar itu `row`, tapi `switch` adalah cara yang jauh lebih sederhana untuk menulisnya. ```c -if(CurrentMenu == teleportmenu) +if (CurrentMenu == teleportmenu) { - switch(row) + switch (row) { case 0: //Grove Street { @@ -140,9 +140,9 @@ if(CurrentMenu == teleportmenu) Sekarang kita membutuhkan perintah untuk menampilkan menu. Ini adalah cara yang paling mudah. Dibandingkan dengan `strcmp` dan `ShowMenuForPlayer`. Ini bisa dilakukan dengan `OnPlayerCommandText`. Atau, jika kalian sudah memiliki command processor, gunakanlah itu sebagai ganti dari `ShowMenuForPlayer`. ```c -if(strcmp(cmdtext, "/teleport", true) == 0) +if (strcmp(cmdtext, "/teleport", true) == 0) { - ShowMenuForPlayer(teleportmenu,playerid); + ShowMenuForPlayer(teleportmenu, playerid); return 1; } ``` diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index ea3ee2921ceb..fce7dac474c0 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -56,7 +56,7 @@ Saat player mengambil pickup yang baru, kita mau memberi mereka $100, hal pertam public OnPlayerPickUpPickup(playerid, pickupid) { // Cek apakah pickup ID yang di diambil adalah gMyPickup - if(pickupid == gMyPickup) + if (pickupid == gMyPickup) { // Kirim Pesan kepada player SendClientMessage(playerid, 0xFFFFFFFF, "You received $100!"); diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index ca24769599ea..578da60603b2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Deze callback behandelt geen returns. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "I am poor :("); } diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index e271d707fde6..40741ef807da 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,7 +21,7 @@ Wordt altijd als eerste aangeroepen in filterscripts. ## Voorbeelden ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { if (classid == 3 && !IsPlayerAdmin(playerid)) { diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 4813d841b385..976ac12a4149 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Wordt altijd als eerste aangeroepen in filterscripts. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index bbabc99768bc..770a5f5851f3 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -22,8 +22,8 @@ De huidige staat als integer (zie: [Player States](../resources/playerstates)). ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new PLAYER_STATE:state = GetPlayerState(killerid); - if (state == PLAYER_STATE_DRIVER) + new PLAYER_STATE:playerState = GetPlayerState(killerid); + if (playerState == PLAYER_STATE_DRIVER) { GivePlayerMoney(killerid, -10000); } diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index bcd9dae05810..8f361a97403e 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -288,7 +288,7 @@ for (new a = 9; a < 10; a++) Door alle spelers itereren: ```c -for(new i,a = GetMaxPlayers(); i < a; i++) +for (new i, a = GetMaxPlayers(); i < a; i++) { if (IsPlayerConnected(i)) { diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md index 704a733f2d2a..9a2f149894a6 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Variables.md @@ -72,7 +72,7 @@ Strings zijn arrays van tekens en NUL-termineren (`\0`). ```c new myString[16] = "Hello World!"; myString[1] = 'a'; -myString[2] = '\\0'; // NUL-terminator plaatsen +myString[2] = '\0'; // NUL-terminator plaatsen ``` Backslash-escapes: `\n`, `\r`, `\\`, `\'`, `\"`, `\0`, `\xNN`, `\NNN`. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md index 7301e622e79b..b614e9bd456c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md @@ -8,7 +8,7 @@ description: "Uitleg over hexadecimale kleurweergave in SA:MP/open.mp." Het hexadecimale talstelsel (base 16) gebruikt 16 symbolen: 0–9 en A–F. `A` staat voor 10, `B` voor 11, …, `F` voor 15. Getallen worden als machten van 16 geschreven, vergelijkbaar met decimalen (machten van 10). -Voorbeeld: decimaal `255` is hex `FF` omdat `15*16^1 + 15*16^0 = 240 + 15`. +Voorbeeld: decimaal `255` is hex `FF` omdat `15 * 16^1 + 15 * 16^0 = 240 + 15`. Hex in Pawn gebruikt de prefix `0x`, zoals `0x04` (vergelijk met `0b` voor binair). diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 8a7d762cb0d7..18493582d49c 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -72,7 +72,7 @@ Binary (base 2) Belangrijk: alleen bits die 1 zijn tel je mee. Een handige rij machten van 2: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` ### Een diepere blik op bits diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 242cd2114503..6b885c0fe807 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -64,7 +64,7 @@ Uitleg [AddMenuItem](../scripting/functions/AddMenuItem): ## Actie bij selectie -Wanneer een speler een item kiest, wordt [OnPlayerSelectedMenuRow](../scripting/callbacks/OnPlayerSelectedMenuRow) aangeroepen. Gebruik `GetPlayerMenu` om te controleren of het ons menu is, en `switch(row)` voor de keuze. +Wanneer een speler een item kiest, wordt [OnPlayerSelectedMenuRow](../scripting/callbacks/OnPlayerSelectedMenuRow) aangeroepen. Gebruik `GetPlayerMenu` om te controleren of het ons menu is, en `switch` voor de keuze. ```pawn public OnPlayerSelectedMenuRow(playerid, row) diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index e5f0d982d8e4..4f45c4706187 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -115,7 +115,7 @@ Nuttige natives (uit `string.inc`): `strlen`, `strcat`, `strmid`, `strins`, `str Formatteert tekst met placeholders. ```pawn -format(output[], len, const format[], \{Float, _\}:...) +format(output[], len, const format[], {Float, _}:...) ``` Gebruik `sizeof(array)` voor de juiste lengte. diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index 2624bab41223..0ff21817cc42 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ INVALID_VEHICLE_ID (65535) jeżeli pojazd nie został utworzony (osiągnięto li public OnGameModeInit() { // Dodaje Hydrę (520) do gry, która będzie respawnowana po 15 sekundach od porzucenia - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index 5c667eb139ab..0a189466dbd5 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -27,11 +27,11 @@ Ta funkcja nie zwraca żadnych konkretnych wartości. ## Przykłady ```c -public OnPlayerConnect( playerid ) +public OnPlayerConnect(playerid) { // Pozwala graczowi na teleportację przez kliknięcie prawym przyciskiem myszy na mapie, // ponieważ jest to w OnPlayerConnect, wykona się to dla KAŻDEGO gracza - AllowPlayerTeleport( playerid, 1 ); + AllowPlayerTeleport(playerid, 1); } ``` diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index c996b2f66c45..7328464143dc 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -28,14 +28,14 @@ new Text3D:gVehicle3dText[MAX_VEHICLES], // Tworzymy tekst 3D do późniejszego użytku gVehicleId; -public OnGameModeInit ( ) +public OnGameModeInit() { - gVehicleId = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120); // Tworzymy pojazd. + gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); // Tworzymy pojazd. gVehicle3dText[gVehicleId] = Create3DTextLabel("Przykładowy tekst", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0); // Przyczepiamy tekst 3D do pojazdu. } -public OnGameModeExit ( ) +public OnGameModeExit() { Delete3DTextLabel(gVehicle3dText[gVehicleId]); return true; diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md index cab4ab12cd75..62a137cc2490 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md @@ -28,7 +28,7 @@ Ta funkcja nie zwraca żadnych konkretnych wartości. ## Przykłady ```c -AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2 ); +AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2); ``` ## Uwagi diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index 93a155fb397e..a8204a398a7a 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -36,7 +36,7 @@ public OnGameModeInit() new Float:x, Float:y, Float:result; x = -10.0; y = 10.0; - result = atan2(y,x); + result = atan2(y, x); printf("Arcus tangens dlar (x=%f, y=%f) wynosi %f stopni.", x, y, result); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 0bd9d452fbda..9895a51ab54d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -31,7 +31,7 @@ public OnPlayerConnect(playerid) public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { - if(actionid == 0x48) // ou 72 + if (actionid == 0x48) // ou 72 { print("AVISO: O jogador não parece estar usando um computador!"); Kick(playerid); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 68841a96fae4..279fad8c2823 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Esta callback não suporta retornos. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Balanço Bancário: $0") != -1) + if (strfind(text, "Balanço Bancário: $0") != -1) { SendClientMessage(playerid, -1, "Eu sou pobre :("); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index fa9efa02af76..d0fa22cf48d7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -103,7 +103,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Se clicar em 'Select' ou dar clique duplo na arma { // Give them the weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Entrega uma Deagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Entra uma AK-47 @@ -137,7 +137,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Se clicar em 'Select' ou usar clique duplo na arma { // Devolve uma arma - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Entrega uma M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Entrega uma MP5 diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index fc05ee9be81b..36f8cb83ba07 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -32,8 +32,8 @@ public OnPlayerConnect(playerid) // Cria a TextDraw gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MinhaTXD"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 1f5630e8f129..a44735d5772d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -32,14 +32,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "MinhaTXD"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 994666c7c87e..35d8d10b8fe6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // Mostra o kill no killfeed // Verifica se o ID do jogador que matou é valido antes de fazer qualquer coisa - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 1e1a9deaedbe..67fea53305a3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -22,7 +22,7 @@ Sempre é chamada primeiro em filterscripts. ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // Descongela o jogador quando ele sai do menu + TogglePlayerControllable(playerid, 1); // Descongela o jogador quando ele sai do menu return 1; } ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index febc544e5d94..b3657b84e5c3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -23,9 +23,9 @@ Sempre é chamada primeiro em Filterscripts. ## Exemplos ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { - if (classid == 3 && !IsPlayerAdmin(playerid)) + if (classid == 3 && !IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_RED, "Esta skin é apenas para ADMINS!"); return 0; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index b7f7009c5042..2e27b3fe9f7b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -34,22 +34,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md index 3e7786f10159..f1b0a4d6623b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectObject.md @@ -41,7 +41,7 @@ public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:f { EditPlayerObject(playerid, objectid); } - SendClientMessage(playerid, 0xFFFFFFFF, "Agora você pode editar seu objeto""); + SendClientMessage(playerid, 0xFFFFFFFF, "Agora você pode editar seu objeto"); return 1; } ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 845e7af1462f..93eb3c383e42 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -35,7 +35,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MeuMenu) { - switch(row) + switch (row) { case 0: print("Item 1 Selecionado"); case 1: print("Item 2 Selecionado"); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 777189f149c3..65115eb51cb4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -30,7 +30,7 @@ Sempre é chamada primeiro em filterscripts, portanto retornar 1 bloqueará que ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // Caso não seja auto-infligido + if (issuerid != INVALID_PLAYER_ID) // Caso não seja auto-infligido { new infoString[128], @@ -53,7 +53,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // Um tiro na cabeça para eliminar o jogador SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 67e6f930aac8..14b83adc361e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -27,7 +27,7 @@ Essa callback é executada quando o cliente/player faz o update do seu status pa public OnPlayerUpdate(playerid) { new iCurWeap = GetPlayerWeapon(playerid); // Retorna a arma atual do jogador - if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // Caso o mesmo tenha trocado de arma após o último update + if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // Caso o mesmo tenha trocado de arma após o último update { // Vamos chamar a callback OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); @@ -58,7 +58,7 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // A vida do jogador mudou desde o último update -> server, então obviamente foi atualizada. // Vamos fazer uma checagem mais profunda para ver se o mesmo esta ganhando ou perdendo vida, anti-health cheat? ;) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index ab0d3b71c788..a1a2339aeb46 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -26,9 +26,9 @@ public OnRconLoginAttempt(ip[], password[], success) { if (!success) //Caso a senha esteja incorreta { - printf("FAILED RCON LOGIN BY IP %s USING PASSWORD %s",ip, password); + printf("FAILED RCON LOGIN BY IP %s USING PASSWORD %s", ip, password); new pip[16]; - for(new i = GetPlayerPoolSize(); i != -1; --i) //Faz um loop por todos os jogadores. + for (new i = GetPlayerPoolSize(); i != -1; --i) //Faz um loop por todos os jogadores. { GetPlayerIp(i, pip, sizeof(pip)); if (!strcmp(ip, pip, true)) //Caso o IP do jogador seja o mesmo que falhou ao realizar o login. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 7b2f9f39e495..d523c96da528 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -24,7 +24,7 @@ Sempre executada primeiro no gamemode, retornar 0 irá impedir outros filterscri ```c public OnVehicleMod(playerid, vehicleid, componentid) { - printf("O veículo %d foi modificado pelo ID %d com o componente %d",vehicleid, playerid,componentid); + printf("O veículo %d foi modificado pelo ID %d com o componente %d", vehicleid, playerid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Tuning Hacks"); // Anti-tuning hacks script diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index d48a13a17e6c..1a05701422d2 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Sempre é chamada primeiro em Filterscripts. ```c public OnVehicleSpawn(vehicleid) { - printf("Veículo ID %d renasceu!",vehicleid); + printf("Veículo ID %d renasceu!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index 60b917a58024..3de9d3729382 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ INVALID_VEHICLE_ID (65535) caso o veículo não tenha sido criado (limite de ve public OnGameModeInit() { // Adiciona um Hydra (520) ao jogo, que irá re-spawnar 15 segundos após ser deixado. - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index f995404f530d..5c1ffd0d1765 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -28,14 +28,14 @@ new Text3D:gVehicle3dText[MAX_VEHICLES], // Criando a TextLabel para usar depois gVehicleId; -public OnGameModeInit ( ) +public OnGameModeInit() { - gVehicleId = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120); // Criando o veículo. + gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); // Criando o veículo. gVehicle3dText[gVehicleId] = Create3DTextLabel("Exemplo Texto", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0); // Anexando a TextLabel ao veículo. } -public OnGameModeExit ( ) +public OnGameModeExit() { Delete3DTextLabel(gVehicle3dText[gVehicleId]); return true; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md index a6ee671b8dd9..f723b4ae8fa0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/Ban.md @@ -22,7 +22,7 @@ Esta função não retorna nenhum valor específico. ```c public OnPlayerCommandText(playerid, cmdtext[]) { - if(strcmp(cmdtext, "/banme", true) == 0) + if (strcmp(cmdtext, "/banme", true) == 0) { // Bane o jogador que executar este comando. Ban(playerid); @@ -44,7 +44,7 @@ public DelayedBan(playerid) public OnPlayerCommandText(playerid, cmdtext[]) { - if(strcmp(cmdtext, "/banme", true) == 0) + if (strcmp(cmdtext, "/banme", true) == 0) { // Bane o jogador que executar este comando. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index df3135420c3f..e31c545a9082 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -21,7 +21,7 @@ Esta função não retorna nenhum valor específico. ## Exemplos ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index 10d5d71aa878..8f9ae7b719c4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -28,7 +28,7 @@ Se a cor do veículo for preta, o paintjob pode não ser visível. É melhor dei ```c new rand = random(3); // Será 0, 1 ou 2 (todos válidos) -ChangeVehicleColor(GetPlayerVehicleID(playerid),1,1); // Certifique-se que é branco para um resultado melhor. +ChangeVehicleColor(GetPlayerVehicleID(playerid), 1, 1); // Certifique-se que é branco para um resultado melhor. ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), rand); // Altera o paintjob para um aleatório, do atual veículo do jogador. ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md index 38d307d7b968..02987357314c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md @@ -33,7 +33,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new string[64]; - format(string, sizeof(string), "Colisão de veículos para você está agora '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Desativada") : ("Ativada")); + format(string, sizeof(string), "Colisão de veículos para você está agora '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Desativada") : ("Ativada")); SendClientMessage(playerid, 0xFFFFFFFF, string); gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid]; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index 61002d2aae13..bc803f28cac8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -17,7 +17,7 @@ Obtém o atorid mais alto criado no servidor. Observe que em SA:MP esta função ```c SetAllActorsHealth(Float:health) { - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) { if (IsValidActor(i)) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md index 17d31a3135f7..a3aa820184c3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPos.md @@ -25,7 +25,7 @@ Obtenha a posição de um ator. **false** - Falha na execução da função. O ator especificado não existe. -A posição do ator é armazenada nas variáveis ​​especificadas. +A posição do ator é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index 55ea8b8591c9..743883b4d1cc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -12,7 +12,7 @@ Obtém a gravidade atualmente definida. ## Exemplos ```c -#if !defined GetGravity +#if !defined GetGravity native Float:GetGravity(); #endif diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md index 3fe85de5f344..b9efada7f54b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md @@ -30,8 +30,8 @@ Esta função não retorna nenhum valor específico. ```c new Float:x, Float:y, Float:z; -GetMyPos(x,y,z); -printf("I am currently at %f, %f, %f!",x,y,z); +GetMyPos(x, y, z); +printf("I am currently at %f, %f, %f!", x, y, z); ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md index 47e07bc5dbb5..3239940bd30f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md @@ -21,11 +21,11 @@ Esta função sempre retorna 1. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/netstats")) { - new stats[400+1]; + new stats[400 + 1]; GetNetworkStats(stats, sizeof(stats)); // Obtém as estatísticas da rede do servidor. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", ""); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md index e293c7b562ca..2ea4c1fe80c0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md @@ -8,7 +8,7 @@ tags: ["object"] ## Descrição -Use esta função para obter a rotação atual dos objetos. A rotação é salva por referência em três variáveis ​​de rotaçãoX/rotaçãoY/rotaçãoZ. +Use esta função para obter a rotação atual dos objetos. A rotação é salva por referência em três variáveis de rotaçãoX/rotaçãoY/rotaçãoZ. | Nome | Descrição | | ---------------- | ------------------------------------------------------------- | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md index 5a4329fa444d..cbb858fef788 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md @@ -24,7 +24,7 @@ O comprimento da string. ## Exemplos ```c -public OnPlayerConnect(playerid,reason) +public OnPlayerConnect(playerid, reason) { new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md index a5e4ed99b2ed..bf6ac2a5a5ec 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md @@ -24,7 +24,7 @@ Retorna o tipo de PVar. Veja a tabela abaixo. ```c stock PrintPVar(playerid, varname[]) { - switch(GetPVarType(playerid, varname)) + switch (GetPVarType(playerid, varname)) { case PLAYER_VARTYPE_NONE: { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md index 3aa898a64bdb..e9084bb2e408 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md @@ -29,20 +29,20 @@ new pVarCount; new pVarName[128]; -for(new i = 0; i != PVarUpperIndex; i++) // Percorra todos os IDs pVar no índice superior +for (new i = 0; i != PVarUpperIndex; i++) // Percorra todos os IDs pVar no índice superior { // Primeiramente, precisamos obter o nome do PVar GetPVarNameAtIndex(playerid, i, pVarName, sizeof(pVarName)); // Se var estiver definido (tipo diferente de 0), aumente pVarCount. - if (GetPVarType(playerid, pVarName) != 0) + if (GetPVarType(playerid, pVarName) != 0) { pVarCount++; } } new szString[128]; -format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex-1); +format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex - 1); SendClientMessage(playerid, -1, szString); ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index b7f3546150d9..c1063c62442f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -37,7 +37,7 @@ public OnPlayerUpdate(playerid) new playerTargetActor = GetPlayerCameraTargetActor(playerid); // Se ele ESTÁ olhando para ALGUM ator - if (playerTargetActor != INVALID_ACTOR_ID) + if (playerTargetActor != INVALID_ACTOR_ID) { // Guarde a arma do jogador para que possamos verificar se ele está armado new playerWeapon = GetPlayerWeapon(playerid); @@ -50,7 +50,7 @@ public OnPlayerUpdate(playerid) if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // Aplicar animação 'mãos ao alto' - ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); + ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0); // Defina 'ActorHandsup' como verdadeiro, para que a animação não continue sendo reaplicada ActorHandsup[playerTargetActor] = true; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md index 95f4dde77f4c..b27770254b92 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md @@ -31,7 +31,7 @@ A vida de um jogador é armazenada na variável especificada. if (strcmp(cmdtext, "/doctor", true) == 0) { new Float:health; - GetPlayerHealth(playerid,health); + GetPlayerHealth(playerid, health); if (health < 50.0) { SetPlayerHealth(playerid, 50.0); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md index dfc7f79edcc7..279d755c0c6c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md @@ -20,12 +20,12 @@ O ID do interior onde o jogador está atualmente. ## Examples ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { - if (strcmp(cmdtext,"/int",true) == 0) + if (strcmp(cmdtext, "/int", true) == 0) { new string[128]; - format(string, sizeof(string), "Você está no interior: %i",GetPlayerInterior(playerid)); + format(string, sizeof(string), "Você está no interior: %i", GetPlayerInterior(playerid)); SendClientMessage(playerid, 0xFF8000FF, string); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md index de665f716e30..3b7cc6129f51 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md @@ -20,7 +20,7 @@ Obtém o [estado do trem de pouso](../resources/landinggearstate) do veículo at ## Exemplos ```c -new LANDING_GEAR_STATE:state = GetPlayerLandingGearState(playerid); +new LANDING_GEAR_STATE:landingGearState = GetPlayerLandingGearState(playerid); ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md index 0cd2f4fd0e87..f07cd1387a13 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLastShotVectors.md @@ -26,7 +26,7 @@ Recupera a posição inicial e final (acerto) da última bala que um jogador dis **false** - Falha na execução da função. O jogador especificado não existe. -A posição do último marcador é armazenada nas variáveis ​​especificadas. +A posição do último marcador é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index 75ea1f4402a6..6893dde53b0b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -27,7 +27,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mynetstats")) { - new stats[400+1]; + new stats[400 + 1]; GetPlayerNetworkStats(playerid, stats, sizeof(stats)); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "My Network Stats", stats, "Okay", ""); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md index 9364c824a24f..a2019fbf9f8d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectPos.md @@ -24,7 +24,7 @@ Obtenha a posição de um objeto de jogador ([CreatePlayerObject](CreatePlayerOb **false** - Falha na execução da função. O jogador e/ou o objeto não existem. -A posição do objeto é armazenada nas variáveis ​​especificadas. +A posição do objeto é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md index 5132d44a2192..1bcad76d1b02 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerObjectRot.md @@ -8,7 +8,7 @@ tags: ["player"] ## Descrição -Use esta função para obter a rotação atual do objeto. A rotação é salva por referência em três variáveis ​​de rotaçãoX/rotaçãoY/rotaçãoZ. +Use esta função para obter a rotação atual do objeto. A rotação é salva por referência em três variáveis de rotaçãoX/rotaçãoY/rotaçãoZ. | Nome | Descrição | | ---------------- | ------------------------------------------------------------- | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md index 15eaa7f43ba5..975d1d3ae571 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPos.md @@ -28,10 +28,10 @@ Obtenha a posição de um jogador, representada pelas coordenadas X, Y e Z. ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - // Declare 3 variáveis ​​flutuantes para armazenar as coordenadas X, Y e Z em + // Declare 3 variáveis flutuantes para armazenar as coordenadas X, Y e Z em new Float:x, Float:y, Float:z; - // Use GetPlayerPos, passando as 3 variáveis ​​flutuantes que acabamos de criar + // Use GetPlayerPos, passando as 3 variáveis flutuantes que acabamos de criar GetPlayerPos(playerid, x, y, z); // Crie uma retirada de dinheiro na posição do jogador diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md index 04857db93fa2..502237b70bd7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerRotationQuat.md @@ -26,7 +26,7 @@ Retorna a rotação de um jogador em todos os eixos como um quatérnio. **false** - Falha na execução da função. Isso significa que o jogador especificado não existe. -A rotação do jogador é armazenada nas variáveis ​​especificadas. +A rotação do jogador é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 8da94dd050fb..7ce1c87e8af4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -21,7 +21,7 @@ A pontuação do jogador. ## Exemplos ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (!strcmp(cmdtext, "/score", true)) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index bcf884ef98b0..b46c49f831d6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -23,9 +23,9 @@ O estado atual do jogador como um número inteiro (consulte: [Estados do jogador ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new PLAYER_STATE:state = GetPlayerState(killerid); // Obtenha o estado do assassino + new PLAYER_STATE:playerState = GetPlayerState(killerid); // Obtenha o estado do assassino - if (state == PLAYER_STATE_DRIVER) // Se o assassino estivesse em um veículo + if (playerState == PLAYER_STATE_DRIVER) // Se o assassino estivesse em um veículo { // É um motorista fazendo drive-by; pegue algum dinheiro GivePlayerMoney(killerid, -10000); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md index 6d3be3ce5445..708503b6b9d3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerTime.md @@ -22,7 +22,7 @@ Obtenha o tempo de jogo atual do jogador. Definido por [SetWorldTime](SetWorldTi **false** - Falha na execução da função. O jogador especificado não existe. -O tempo atual do jogo é armazenado nas variáveis ​​especificadas. +O tempo atual do jogo é armazenado nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md index ea6c94a352e4..15b6a64adc19 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerVelocity.md @@ -19,7 +19,7 @@ Obtenha a velocidade (velocidade) de um jogador nos eixos X, Y e Z. ## Retornos -A função em si não retorna um valor específico. As velocidades X, Y e Z são armazenadas nas variáveis ​​especificadas. +A função em si não retorna um valor específico. As velocidades X, Y e Z são armazenadas nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md index 7769d32110dc..cc3513da5a7e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md @@ -27,7 +27,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/wstate", true)) { - new WEAPONSTATE:state = GetPlayerWeaponState(playerid); + new WEAPONSTATE:weaponState = GetPlayerWeaponState(playerid); static weaponStates[4][64] = { @@ -38,7 +38,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) }; new string[144]; - format(string, sizeof(string), "Your weapon state: %s", weaponStates[state]); + format(string, sizeof(string), "Your weapon state: %s", weaponStates[weaponState]); SendClientMessage(playerid, -1, string); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md index 67afdd417ad0..1e9e0171eda6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md @@ -23,7 +23,7 @@ Retorna o [tipo](../resources/svartypes) do SVar. ```c stock PrintSVar(varname[]) { - switch(GetSVarType(varname)) + switch (GetSVarType(varname)) { case SERVER_VARTYPE_NONE: { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index c05bb3540374..146e3dbc62d2 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -18,14 +18,14 @@ O conjunto mais alto SVar ID. ```c // Armazene o índice superior na variável 'SVarUpperIndex' + 1 -new SVarUpperIndex = GetSVarsUpperIndex() + 1; +new sVarUpperIndex = GetSVarsUpperIndex() + 1; // Esta variável sVarCount armazenará quantos sVars são definidos à medida que os contamos. new sVarCount; new sVarName[128]; -for(new i = 0; i != sVarUpperIndex; i++) // Percorra todos os IDs sVar no índice superior +for (new i = 0; i != sVarUpperIndex; i++) // Percorra todos os IDs sVar no índice superior { // Primeiramente, precisamos obter o nome SVar GetSVarNameAtIndex(i, sVarName, sizeof(sVarName)); @@ -37,7 +37,7 @@ for(new i = 0; i != sVarUpperIndex; i++) // Percorra todos os IDs sVar no índic } } -printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex-1); +printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex - 1); ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md index 66ab0dbd1873..973971cd0e80 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md @@ -20,7 +20,7 @@ Obtém o [estado do trem de pouso](../resources/landinggearstate) atual do veíc ## Exemplos ```c -new LANDING_GEAR_STATE:state = GetVehicleLandingGearState(vehicleid); +new LANDING_GEAR_STATE:landingGearState = GetVehicleLandingGearState(vehicleid); ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md index 79c9b3ab4db7..53d0fd33e8fa 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleMatrix.md @@ -33,7 +33,7 @@ Obtém a matriz de rotação real do veículo. **false** - Falha na execução da função. Isso significa que o veículo especificado não existe. -A rotação do veículo é armazenada nas variáveis ​​especificadas. +A rotação do veículo é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md index 8c17f9958d1e..47ac5caddefc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleModelCount.md @@ -34,4 +34,4 @@ public OnGameModeInit() ## Funções Relacionadas - [CreateVehicle](CreateVehicle): Crie um veículo. -- [GetVehicleModelsUsed](GetVehicleModelsUsed): Obtenha a quantidade de modelos de veículos usados ​​no servidor. +- [GetVehicleModelsUsed](GetVehicleModelsUsed): Obtenha a quantidade de modelos de veículos usados no servidor. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md index b9be0ce45cc3..844ec1fd2201 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleParamsEx.md @@ -27,7 +27,7 @@ Obtém os parâmetros de um veículo. **false** - falha (veículo inválido ID). -Os parâmetros do veículo são armazenados nas variáveis ​​referenciadas, não no valor de retorno. +Os parâmetros do veículo são armazenados nas variáveis referenciadas, não no valor de retorno. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index 0e055c760c0b..4303a8022659 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -18,7 +18,7 @@ Obtém o veículo mais alto atualmente em uso no servidor. Observe que em SA:MP RepairAllVehicles() { // veículosids começam em 1 - for(new i = 1, j = GetVehiclePoolSize(); i <= j; i++) + for (new i = 1, j = GetVehiclePoolSize(); i <= j; i++) { RepairVehicle(i); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotation.md index 68b349ba9ce6..819500a62588 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotation.md @@ -25,7 +25,7 @@ Retorna a rotação de um veículo como euler. **false** - Falha na execução da função. Isso significa que o veículo especificado não existe. -A rotação do veículo é armazenada nas variáveis ​​especificadas. +A rotação do veículo é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md index ea69e273e80d..0b2bda3ec88e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleRotationQuat.md @@ -24,7 +24,7 @@ Retorna a rotação de um veículo em todos os eixos como um quatérnio. **false** - Falha na execução da função. Isso significa que o veículo especificado não existe. -A rotação do veículo é armazenada nas variáveis ​​especificadas. +A rotação do veículo é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md index 92d598a4aee3..de3005b6fde5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleVelocity.md @@ -23,7 +23,7 @@ Obtenha a velocidade de um veículo nos eixos X, Y e Z. **false** - Falha na execução da função. Isso significa que o veículo especificado não existe. -A velocidade do veículo é armazenada nas variáveis ​​especificadas. +A velocidade do veículo é armazenada nas variáveis especificadas. ## Exemplos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md index ef470e583712..d643f844a14b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md @@ -26,7 +26,7 @@ Retorna 1 se o jogador estiver usando o inicializador open.mp, caso contrário, public OnPlayerConnect(playerid) { // O jogador está usando o iniciador open.mp - if(IsPlayerUsingOmp(playerid)) + if (IsPlayerUsingOmp(playerid)) { SendClientMessage(playerid, -1, "You are using the open.mp launcher."); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md index 0d12b92d2fcf..f41d95d78332 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) public OnPlayerSpawn(playerid) { // Verifique se esta gangzone existe - if(IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) + if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) { PlayerGangZoneDestroy(playerid, gGangZoneID[playerid]); gGangZoneID[playerid] = INVALID_GANG_ZONE; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md index ef1ac276a20d..003731e0d12e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md @@ -26,7 +26,7 @@ Verifica se um veículo foi transmitido para um jogador. Apenas veículos próxi ```c new streamedVehicleCount; -for(new i = 1; i < MAX_VEHICLES; i++) +for (new i = 1; i < MAX_VEHICLES; i++) { if (IsVehicleStreamedIn(i, playerid)) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md index b044e1f1738d..c3eefa2e7567 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md @@ -34,7 +34,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) if (!NPC_IsValid(npcid)) return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC."); - new WEAPONSTATE:state = WEAPONSTATE:NPC_GetWeaponState(npcid); + new WEAPONSTATE:weaponState = WEAPONSTATE:NPC_GetWeaponState(npcid); static weaponStates[5][64] = { @@ -45,7 +45,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) "Reloading" }; - SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon state: %s (%d)", npcid, weaponStates[state], _:state); + SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon state: %s (%d)", npcid, weaponStates[weaponState], _:weaponState); return 1; } return 0; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md index 6a1c23ffd16f..bbf39353a9db 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md @@ -23,7 +23,7 @@ Esta função retorna o número de bytes que o servidor recebeu do jogador. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytesreceived")) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md index 6d8651e5662a..e860f25a41f3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md @@ -23,7 +23,7 @@ Esta função retorna o número de bytes que o servidor enviou ao jogador. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytes_sent")) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md index 753d6005162b..5dc98f3cc938 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md @@ -23,7 +23,7 @@ Esta função retorna a quantidade de tempo (em milissegundos) que um jogador es ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectedtime")) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md index 2a6e97f6c944..c6a1718d0d9c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md @@ -23,7 +23,7 @@ Esta função retorna o número de mensagens que o servidor recebeu do jogador. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgs")) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md index 86910a50cf46..ba69572dc50d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -21,7 +21,7 @@ o número de mensagens que o jogador recebeu no último segundo. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgpersec")) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md index 67793ceee566..ad74fb4a1e8b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md @@ -21,7 +21,7 @@ O número de mensagens que o servidor enviou ao jogador. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgsent")) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md index 0d9a25b7f67b..efef7abef73d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md @@ -21,7 +21,7 @@ A porcentagem de perda de pacotes como um valor flutuante. 0 se o jogador não e ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/packetloss")) { @@ -43,18 +43,18 @@ stock GetPlayerPacketLoss(playerid, &Float:packetLoss) { /* Retorna a porcentagem de perda de pacotes do playerid fornecido - Feito por Fusez */ - if(!IsPlayerConnected(playerid)) + if (!IsPlayerConnected(playerid)) { return 0; } - new nstats[400+1], nstats_loss[20], start, end; + new nstats[400 + 1], nstats_loss[20], start, end; GetPlayerNetworkStats(playerid, nstats, sizeof (nstats)); start = strfind(nstats, "packetloss", true); end = strfind(nstats, "%", true, start); - strmid(nstats_loss, nstats, start+12, end, sizeof (nstats_loss)); + strmid(nstats_loss, nstats, start + 12, end, sizeof (nstats_loss)); packetLoss = floatstr(nstats_loss); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md index d6de33bfb975..34fcdf3ea1d6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md @@ -28,7 +28,7 @@ Substitua a textura de um objeto pela textura de outro modelo do jogo. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mycommand", true)) { @@ -37,7 +37,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreateObject(19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreateObject(19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetObjectMaterial(myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // Substitui a textura do nosso objeto pela textura do objeto 19341 return 1; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md index b177c769b713..c9c7bddab865 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md @@ -27,7 +27,7 @@ Esta função não retorna nenhum valor específico. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/objmat", true)) { @@ -36,7 +36,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreatePlayerObject(playerid, 19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreatePlayerObject(playerid, 19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetPlayerObjectMaterial(playerid, myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // Substitui a textura do nosso objeto de jogador pela textura do modelo 19341 return 1; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md index a8a1558b32fa..3f59c80b07d5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md @@ -26,7 +26,7 @@ Defina a posição de um jogador. ## Exemplos ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/middle", true)) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md index 68668eb6907d..f751307a2521 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md @@ -27,7 +27,7 @@ Defina a pontuação de um jogador. As pontuações dos jogadores são mostradas public OnPlayerDeath(playerid, killerid, WEAPON:reason) { // Adicione 1 à pontuação deste assassino. Devemos verificar primeiro se é válido. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md index 83407d37c47a..ae8122cca498 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md @@ -76,7 +76,7 @@ SetPlayerSkinFix(playerid, skinid) SetPlayerFacingAngle(playerid, tmpPos[3]); TogglePlayerControllable(playerid, true); // evitando qualquer congelamento - importante! por causa de fazer animações de saída do veículo tmp = SetPlayerSkin(playerid, skinid); - PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); + PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); return tmp; } else diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md index 631d65b24bae..0bb92a5d68b3 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetSpawnInfo.md @@ -37,7 +37,7 @@ public OnPlayerRequestClass(playerid, classid) // Este exemplo simples demonstra como spawnar cada jogador automaticamente com // a skin do CJ, que é o número 0. O jogador irá spawnar em Las Venturas, com // 36 munições de Sawnoff-Shotgun e 150 munições de Tec9. - SetSpawnInfo( playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0 ); + SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); } ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md index 2fee81396814..20883d08b760 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md @@ -1,7 +1,7 @@ --- title: SetTeamCount sidebar_label: SetTeamCount -description: "Esta função é usada para alterar a quantidade de times usados ​​no modo de jogo." +description: "Esta função é usada para alterar a quantidade de times usados no modo de jogo." tags: [] --- @@ -21,7 +21,7 @@ Esta função não retorna nenhum valor específico. ## Exemplos ```c -public OnGameModeInit( ) +public OnGameModeInit() { // Usamos equipes 18 neste modo Team-Deathmatch, defina-o; SetTeamCount(18); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md index f165fa558e9b..f14cdcb47795 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md @@ -46,7 +46,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!IsPlayerInAnyVehicle(playerid)) { - return SendClientMessage(playerid,0xFFFFFFAA,"You have to be inside a vehicle."); + return SendClientMessage(playerid, 0xFFFFFFAA, "You have to be inside a vehicle."); } for (new i = 0; i < MAX_PLAYERS; i++) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md index 6150cca3906b..130903af673f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleToRespawn.md @@ -24,7 +24,7 @@ Coloca um veículo de volta para a posição onde foi criado. ```c // Respawna o primeiro veículo. SetVehicleToRespawn(1); -for(new i = GetVehiclePoolSize(); i > 0; i--) +for (new i = GetVehiclePoolSize(); i > 0; i--) { SetVehicleToRespawn(i); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md index 69249a2bed14..6c27bc28ad13 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md @@ -30,7 +30,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) // O jogador que digitou /nameoff não poderá ver o crachá de nenhum outro jogador. if (strcmp("/nameoff", cmdtext, true) == 0) { - for (new i = 0; i < MAX_PLAYERS; i++) + for (new i = 0; i < MAX_PLAYERS; i++) { ShowPlayerNameTagForPlayer(playerid, i, false); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md index ce497f9f90a7..c93a502dbef2 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md @@ -29,7 +29,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); new Float:width, Float:height; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md index 0a897bac9939..c49080c748dc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md @@ -27,7 +27,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); return 1; } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md index e2759ca06038..8d2a35401347 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md @@ -25,7 +25,7 @@ A norma (comprimento) do vetor fornecido como um ponto flutuante. ```c stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { - return VectorSize(x1-x2, y1-y2, z1-z2); + return VectorSize(x1 - x2, y1 - y2, z1 - z2); } ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md index 5b5f16a243fd..4fcf512ac983 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md @@ -32,7 +32,7 @@ public OnGameModeInit() gDBConnectionHandle = db_open("exemplo.db"); // Se a conexão com o banco de dados existir - if(gDBConnectionHandle) + if (gDBConnectionHandle) { // Uma conexão com o banco de dados foi criada com sucesso print("Conexão com o banco de dados \"exemplo.db\" criada com sucesso."); @@ -48,7 +48,7 @@ public OnGameModeInit() public OnGameModeExit() { // Feche a conexão com o banco de dados se a conexão estiver aberta - if(db_close(gDBConnectionHandle)) + if (db_close(gDBConnectionHandle)) { // Limpeza extra gDBConnectionHandle = DB:0; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md index 2fca3a83d3f5..52fb4367722e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md @@ -30,7 +30,7 @@ public OnGameModeInit() gDBConnectionHandle = db_open("exemplo.db"); // Se a conexão com o banco de dados existir - if(gDBConnectionHandle) + if (gDBConnectionHandle) { // Envia uma mensagem no console dizendo que uma conexão com o banco de dados foi criada com sucesso print("Conexão com o banco de dados \"exemplo.db\" criada com sucesso."); @@ -46,7 +46,7 @@ public OnGameModeInit() public OnGameModeExit() { // Feche a conexão com o banco de dados se a conexão estiver aberta - if(db_close(gDBConnectionHandle)) + if (db_close(gDBConnectionHandle)) { // Limpeza extra gDBConnectionHandle = DB:0; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md index 677a36d4a95b..d5bf9ea89880 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md @@ -51,7 +51,7 @@ if (handle) file_len = flength(handle); // Se o arquivo for igual ou maior que o array - if (file_len == (some_enum*4)) + if (file_len == (some_enum * 4)) { // Sucesso diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md index b55437f2feb8..b03b988918fb 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md @@ -33,7 +33,7 @@ new g_char; if (handle) { // Leia todos os caracteres, ignorando UTF-8. - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Imprima o caractere printf("[ \"file.txt\" ] 0x%x", g_char); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index 463993fad836..7aa40b196567 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -38,7 +38,7 @@ if (handle) // Sucesso // Leia o arquivo inteiro - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -96,7 +96,7 @@ if (handle) // Sucesso // Leia o arquivo inteiro - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/format.md index b097eed1e4f6..37b6a9843ce6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -1,7 +1,7 @@ --- title: format sidebar_label: format -description: "Formata uma string para incluir variáveis ​​e outras strings dentro dela." +description: "Formata uma string para incluir variáveis e outras strings dentro dela." tags: ["string"] --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index 962ce299f28f..79636cd7bb46 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -36,7 +36,7 @@ if (handle) // Sucesso // Leia o arquivo inteiro - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -65,7 +65,7 @@ if (handle) // Sucesso // Leia o arquivo inteiro - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index d256e105d1cb..33cc6225ccf0 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -35,7 +35,7 @@ if (t_handle) if (handle = fopen("file.txt", io_read)) { // Obtenha todos os caracteres de "file.txt" - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Escreva caracteres em letras minúsculas no fluxo de arquivos temporários fputchar(t_handle, tolower(g_char), false); @@ -53,7 +53,7 @@ if (t_handle) // Sucesso // Obtenha todos os caracteres do fluxo de arquivos temporários - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Escreva o caractere em "file1.txt" fputchar(handle, g_char, false); @@ -77,7 +77,7 @@ if (t_handle) // Sucesso // Obtenha todos os caracteres do fluxo de arquivos temporários - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Escreva o caractere em "file2.txt" fputchar(handle, g_char, false); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index edecdd5d29fa..598eb50f3b36 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -57,7 +57,7 @@ if (handle) // Sucesso // Leia o arquivo inteiro - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md index 647dd16c3e2b..650742ecf418 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/numargs.md @@ -1,7 +1,7 @@ --- title: numargs sidebar_label: numargs -description: "Obtenha o número de argumentos passados ​​para uma função." +description: "Obtenha o número de argumentos passados para uma função." tags: ["core", "arguments", "args"] --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md index 2247fcf22b36..88b72ba0486d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md @@ -24,7 +24,7 @@ O número de caracteres antes da substring (a posição inicial da substring) ou ## Exemplos ```c -if (strfind("Are you in here?", "you", true) != -1) // Retorna 4, porque o início de 'you' (y) está no índice 4 na string +if (strfind("Are you in here?", "you", true) != -1) // Retorna 4, porque o início de 'you' (y) está no índice 4 na string { SendClientMessageToAll(0xFFFFFFFF, "I found you!"); } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md index 8228b0b5e6fd..3efa0123ab55 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md @@ -24,7 +24,7 @@ O número de caracteres compactados. ```c new string[17]; -new pstring[17 char] = !"Hi, how are you?"; +new pstring[17 char] = !"Hi, how are you?"; strunpack(string, pstring); ``` ## Funções Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md index 52db5fb61d9b..b5fa0f3ca339 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md @@ -38,7 +38,7 @@ Passar um valor alto para esta função pode fazer com que o servidor congele/tr stock FIX_valstr(dest[], value, bool:pack = false) { // o formato não consegue lidar com o cellmin corretamente - static const cellmin_value[] = !"-2147483648"; + static const cellmin_value[] = !"-2147483648"; if (value == cellmin) pack && strpack(dest, cellmin_value, 12) || strunpack(dest, cellmin_value, 12); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index 3e52f23f6ef7..1b77daffaa7d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -351,9 +351,9 @@ for (new a = 9; a < 10; a++) Este é um simples código para realizar um loop através de todos os players: ```c -for(new i,a = GetMaxPlayers(); i < a; i++) +for (new i, a = GetMaxPlayers(); i < a; i++) { - if(IsPlayerConnected(i)) + if (IsPlayerConnected(i)) { //Faça algo } diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md index 2eadae0e8ef4..f6166e1cabad 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md @@ -227,7 +227,7 @@ Sem o `forward`, o compilador precisa “reprocessar” quando encontra uma fun Nativas são funções implementadas fora do script (no servidor ou em plugins). Você só pode declará-las se já existir uma implementação; porém, pode criar “falsas” nativas para listar funções no painel do Pawno. ```c -native printf(const format[], {Float,_}:...); +native printf(const format[], {Float, _}:...); ``` Para exibir uma função personalizada na lista sem declará-la de fato: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Statements.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Statements.md index fc2425337edb..4bf9cfd75fd7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Statements.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Statements.md @@ -244,7 +244,7 @@ new checkVar = 2; if (checkVar == 1) { - printf("Isso não será chamado"): + printf("Isso não será chamado"); } else if (checkVar == 2) { diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md index 492e274d9a7b..7856c83f0ce4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md @@ -113,10 +113,10 @@ Listing: good declaration new i = 1 new j /* j is zero */ -new k = ’a’ /* k has character code for letter ’a’ */ +new k = 'a' /* k has character code for letter ’a’ */ new a[] = {1,4,9,16,25} /* a has 5 elements */ -new s1[20] = {’a’,’b’} /* the other 18 elements are 0 */ +new s1[20] = {'a','b'} /* the other 18 elements are 0 */ new s2[] = "Hello world..." /* a unpacked string */ @@ -259,7 +259,7 @@ Listing: tag names new bool:flag = true /* "flag" can only hold "true" or "false" */ const error:success = 0 -const error:fatal= 1 +const error:fatal = 1 const error:nonfatal = 2 error:errno = fatal diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/04-Functions.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/04-Functions.md index c168e01c5499..dc965dad7a09 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/04-Functions.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/04-Functions.md @@ -465,7 +465,7 @@ intersection(dest[rectangle], const src1[rectangle], const src2[rectangle]) if (src1[right] > src2[left] && src1[left] < src2[right] && src1[bottom] > src2[top] && src1[top] < src2[bottom]) { - \* there is an intersection, calculate it using the "min" and + /* there is an intersection, calculate it using the "min" and *"max" functions from the "core" library, see page 124. */ dest[left] = max(src1[left], src2[left]) @@ -631,7 +631,7 @@ Listing: onkey function public onkey(keycode) { - if (key==’~’) + if (key=='~') return 160 /* replace ~ by hard space (code 160 in Latin-1) */ else return key /* leave other keys unaltered */ @@ -653,7 +653,7 @@ Listing: @onkey function ```c @onkey(keycode) - return key==’~’ ? 160 : key + return key=='~' ? 160 : key ``` @@ -821,21 +821,21 @@ stock ones: operator+(ones: a, ones: b) new ones: carry restart: /* code label (goto target) */ - \* add carry of the new low word to the high word, then + /* add carry of the new low word to the high word, then * strip it from the low word */ carry = (r1 >>> shift) r2 += carry r1 &= mask - \* add the carry from the new high word back to the low + /* add the carry from the new high word back to the low * word, then strip it from the high word */ carry = (r2 >>> shift) r1 += carry r2 &= mask - \* a carry from the high word injected back into the low + /* a carry from the high word injected back into the low * word may cause the new low to overflow, so restart in that case */ if (carry) @@ -1015,7 +1015,7 @@ The include file † for fixed point arithmetic contains definitions like: ```c -native Fixed: operator\*(Fixed: val1, Fixed: val2) = fmul +native Fixed: operator*(Fixed: val1, Fixed: val2) = fmul native Fixed: operator/(Fixed: val1, Fixed: val2) = fdiv ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md index 1aa1cd837a29..af439ac71570 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/05-The-preprocessor.md @@ -25,7 +25,7 @@ No script, eles podem ser usados como constantes. Exemplo: #define CopyRightString "(c) Copyright 2004 by me" main() { - print( Copyright ) + print( CopyRightString ) new sprites[maxsprites] } @@ -117,7 +117,7 @@ Se a expansão de uma macro contém trechos que coincidem com outras macros, ess ```c #define a(%1) (1+b(%1)) -#define b(%1) (2\*(%1)) +#define b(%1) (2*(%1)) new c = a(8) ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md index bacf832e1b10..a03d3b17860d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/09-Directives.md @@ -182,7 +182,7 @@ a instrução completa não pode se estender por mais de uma linha. Por exemplo - `#pragma ctrlchar '\$'**` + `#pragma ctrlchar '$'` Você pode dar o novo valor para o caractere de controle como uma constante de caractere (entre aspas simples) ou como um valor decimal ou hexadecimal. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index dba9d7b3ab6f..8ef308233eac 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -16,7 +16,7 @@ sidebar_label: Dialog Styles - Para exemplos de resposta, o seguinte código será usado: ```c -public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { printf("playerid = %d, dialogid = YOUR_DIALOGID, response = %d, listitem = %d, inputtext = '%s' (size: %d)", playerid, response, listitem, inputtext, strlen(inputtext)); return 1; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md index 088ad519861a..4b2f1a3a1ff7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/hexcolors.md @@ -82,7 +82,7 @@ O número 255 é bastante compreensível, mas o que é ‘FF’? Vamos dar uma o // que equivale a -200+50+5 +200 + 50 + 5 // que equivale a @@ -103,7 +103,7 @@ F * (16^1) + F * (16^0) // que equivale a -240+15 +240 + 15 ``` --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/limits.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/limits.md index db222eed5aea..66dfe1d7ebdd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/limits.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/limits.md @@ -69,7 +69,7 @@ tags: [] **Notas:** 1. Embora o limite de modelo de veículo em 0.3 seja ilimitado, se você usar uma grande quantidade de modelos de veículos, isso afetará o desempenho do cliente. -2. Embora o limite da string textdraw seja de 1.024 caracteres, se códigos de cores (por exemplo, `~r~`) forem usados ​​além do 255º caractere, o cliente poderá travar. +2. Embora o limite da string textdraw seja de 1.024 caracteres, se códigos de cores (por exemplo, `~r~`) forem usados além do 255º caractere, o cliente poderá travar. 3. É possível mostrar todos os Textdraws ao mesmo tempo para um jogador, porém isso não é recomendado. 4. Para contornar esses limites, é possível utilizar um [streamer](https://github.com/samp-incognito/samp-streamer-plugin). Os streamers funcionam apenas criando entidades, etc., que estão próximas dos jogadores. 5. Devido a limitações do cliente, apenas até 51 atores podem ser exibidos por vez. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/path-nodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/path-nodes.md index 311414875b9c..a2de92170bbf 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/path-nodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/path-nodes.md @@ -170,7 +170,7 @@ As seguintes _estatísticas sobre uso de sinalizadores_, agrupadas por tipo de c A segunda seção contém nós adicionais. Esses nós são _nós de navegação_ (mas são chamados neste artigo como "nós de navegação" por questões de brevidade). Cada registro tem um tamanho de **14 bytes**. -Os nós Navi são usados ​​para definir informações adicionais para segmentos do caminho do veículo; eles não são usados ​​por caminhos ped. Eles geralmente são posicionados entre dois nós adjacentes do veículo em uma curva interpolada. +Os nós Navi são usados para definir informações adicionais para segmentos do caminho do veículo; eles não são usados por caminhos ped. Eles geralmente são posicionados entre dois nós adjacentes do veículo em uma curva interpolada. Pode haver bugs se você não conectar os nós de navegação corretamente. Os links sempre vão de um nó com área/nó ID superior para outro com ID inferior, portanto, o destino é sempre o nó inferior. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md index fab0b345ece4..40f1050ebfb8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/pickupids.md @@ -6,7 +6,7 @@ sidebar_label: "Pickup IDs" :::note -O modelo de objeto válido ANY pode ser usado para [CreatePickup](../functions/CreatePickup) e [CreatePlayerPickup](../functions/CreatePlayerPickup). Esta página apenas lista alguns modelos de objetos comuns que têm o tamanho certo para serem usados ​​como captador. +O modelo de objeto válido ANY pode ser usado para [CreatePickup](../functions/CreatePickup) e [CreatePlayerPickup](../functions/CreatePlayerPickup). Esta página apenas lista alguns modelos de objetos comuns que têm o tamanho certo para serem usados como captador. ::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md index 4de068e9e15a..2060f5284cd1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/playerstates.md @@ -1,12 +1,12 @@ --- title: Player States sidebar_label: Player States -description: "Uma lista de todos os estados do jogador usados ​​pela função GetPlayerState ou callback OnPlayerStateChange." +description: "Uma lista de todos os estados do jogador usados pela função GetPlayerState ou callback OnPlayerStateChange." tags: ["player"] --- -Esta página compila a lista de todos os estados do jogador usados ​​pela função [GetPlayerState](../functions/GetPlayerState) ou callback [OnPlayerStateChange](../callbacks/OnPlayerStateChange). Ambas as páginas contêm exemplos de como usar os valores abaixo. +Esta página compila a lista de todos os estados do jogador usados pela função [GetPlayerState](../functions/GetPlayerState) ou callback [OnPlayerStateChange](../callbacks/OnPlayerStateChange). Ambas as páginas contêm exemplos de como usar os valores abaixo. Do ponto de vista do desenvolvedor de servidor, ter "estados do jogador" e "ações especiais" pode parecer confuso. A principal diferença entre os dois é que o primeiro é usado para fins de sincronização (e há pacotes associados a alguns deles) e é usado para ações mais “genéricas”. As "ações especiais" não possuem nenhum pacote associado a elas e cobrem ações mais "específicas", e obviamente têm pouco a ver com o estado atual de um jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md index 5b035f6546e5..0d4ac7782d39 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md @@ -1,11 +1,11 @@ --- title: Sound IDs sidebar_label: Sound IDs -description: "Uma lista de sons IDs usados ​​por PlayerPlaySound." +description: "Uma lista de sons IDs usados por PlayerPlaySound." --- -Aqui você pode encontrar todos os sons IDs usados ​​pela função [PlayerPlaySound](../functions/PlayerPlaySound). +Aqui você pode encontrar todos os sons IDs usados pela função [PlayerPlaySound](../functions/PlayerPlaySound). Para [som do relatório de crime IDs](../functions/PlayCrimeReportForPlayer), verifique [aqui](crimelist). diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md index fe6ff36d6bce..01136d975a1d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md @@ -176,7 +176,7 @@ Este código ainda faz a mesma coisa, mas agora estamos dizendo a MyFunction() o # Variáveis -Uma variável é basicamente um pedaço de memória, é onde os dados são armazenados e podem ser alterados e lidos conforme necessário. As variáveis ​​​​são uma ou mais células, uma célula tem 32 bits (4 bytes) de tamanho e, por padrão, assinada para que possam armazenar de -2147483648 a 2147483647 (embora -2147483648 seja mal definido em PAWN e forneça resultados estranhos se exibido). Uma variável feita de mais de uma célula é chamada de array, strings são um tipo especial de array onde cada célula contém um caractere da string (ou 4 caracteres em strings compactadas, mas eles não são abordados aqui). +Uma variável é basicamente um pedaço de memória, é onde os dados são armazenados e podem ser alterados e lidos conforme necessário. As variáveis são uma ou mais células, uma célula tem 32 bits (4 bytes) de tamanho e, por padrão, assinada para que possam armazenar de -2147483648 a 2147483647 (embora -2147483648 seja mal definido em PAWN e forneça resultados estranhos se exibido). Uma variável feita de mais de uma célula é chamada de array, strings são um tipo especial de array onde cada célula contém um caractere da string (ou 4 caracteres em strings compactadas, mas eles não são abordados aqui). --- @@ -262,7 +262,7 @@ new myVariable = 5, myArray[myVariable]; ``` -Parece que esse código criaria uma matriz do tamanho de qualquer número armazenado em myVariable (aqui 5, mas pode ser qualquer coisa), mas você não pode fazer isso. Em PAWN a memória para variáveis ​​é atribuída quando você compila seu código, isso significa que os arrays são sempre do mesmo tamanho, você não pode definir o tamanho como quiser quando quiser. +Parece que esse código criaria uma matriz do tamanho de qualquer número armazenado em myVariable (aqui 5, mas pode ser qualquer coisa), mas você não pode fazer isso. Em PAWN a memória para variáveis é atribuída quando você compila seu código, isso significa que os arrays são sempre do mesmo tamanho, você não pode definir o tamanho como quiser quando quiser. --- @@ -275,7 +275,7 @@ new myArray[5]; myArray[2] = 7; ``` -Isso declarará um array com 5 slots e dará ao slot THIRD o valor 7, visto que as variáveis ​​sempre começam como 0 isso fará com que os valores no array: +Isso declarará um array com 5 slots e dará ao slot THIRD o valor 7, visto que as variáveis sempre começam como 0 isso fará com que os valores no array: ``` 0, 0, 7, 0, 0 @@ -322,7 +322,7 @@ myArray[2]++; ### Exemplo -Conforme mencionado acima, um tipo comum de array é o array MAX_PLAYERS. MAX_PLAYERS não é uma variável, é uma definição que será explicada mais tarde, mas por enquanto aceite que é um número constante igual ao número máximo de jogadores que um servidor pode conter (por padrão é 500, mesmo se você alterar o número em seu arquivo config.json). O código a seguir usa variáveis ​​normais para armazenar dados de 4 jogadores e fazer algo com esses jogadores em uma função (para simplificar, suponha que MAX_PLAYERS seja 4 por enquanto): +Conforme mencionado acima, um tipo comum de array é o array MAX_PLAYERS. MAX_PLAYERS não é uma variável, é uma definição que será explicada mais tarde, mas por enquanto aceite que é um número constante igual ao número máximo de jogadores que um servidor pode conter (por padrão é 500, mesmo se você alterar o número em seu arquivo config.json). O código a seguir usa variáveis normais para armazenar dados de 4 jogadores e fazer algo com esses jogadores em uma função (para simplificar, suponha que MAX_PLAYERS seja 4 por enquanto): ```c new @@ -333,7 +333,7 @@ new SetPlayerValue(playerid, value) { - switch(playerid) + switch (playerid) { case 0: gPlayer0 = value; // é o mesmo que fazer if (playerid == 0) case 1: gPlayer1 = value; // é o mesmo que fazer if (playerid == 1) @@ -394,7 +394,7 @@ new myString[16] = "hello"; myString[1] = 'a'; ``` -As aspas simples ao redor de "a" significam que é um caractere, não uma string, os caracteres não precisam ser terminados em NULL, pois têm apenas uma célula de comprimento, eles também podem ser usados ​​​​alternadamente com números se você souber o que eles representam. +As aspas simples ao redor de "a" significam que é um caractere, não uma string, os caracteres não precisam ser terminados em NULL, pois têm apenas uma célula de comprimento, eles também podem ser usados alternadamente com números se você souber o que eles representam. ```c new @@ -504,7 +504,7 @@ Isso é perfeitamente válido, entretanto, ao adicionar essas duas variáveis _d ## Escopo -Escopo é onde uma variável pode ser usada. Existem quatro escopos principais: local, estático local, estático global e global. Todas as variáveis ​​só podem ser usadas depois de declaradas, então está certo: +Escopo é onde uma variável pode ser usada. Existem quatro escopos principais: local, estático local, estático global e global. Todas as variáveis só podem ser usadas depois de declaradas, então está certo: ```c new @@ -540,7 +540,7 @@ MyFunc() } // var1 não existe mais ``` -Variáveis ​​locais são redefinidas sempre, por exemplo: +Variáveis locais são redefinidas sempre, por exemplo: ```c for (new i = 0; i < 3; i++) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md index ceb2c2e8c49c..8fbfeb4b0bfb 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponskills.md @@ -1,7 +1,7 @@ --- title: Weapon Skills sidebar_label: Weapon Skills -description: "Valores de habilidade com arma a serem usados ​​com SetPlayerSkillLevel." +description: "Valores de habilidade com arma a serem usados com SetPlayerSkillLevel." --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md index bfd070151300..5f2914d49014 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponslots.md @@ -1,7 +1,7 @@ --- title: Weapon Slots sidebar_label: Weapon Slots -description: "Slots de armas usados ​​por GetWeaponSlot e GetPlayerWeaponData." +description: "Slots de armas usados por GetWeaponSlot e GetPlayerWeaponData." --- diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 31bb1ccac5b1..2cdbc308ba7e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -65,7 +65,7 @@ Decimal (base 10) //que é igual a -10+3 +10 + 3 //que é igual a @@ -83,7 +83,7 @@ Binário (base 2) //que é igual a -8+4+0+1 +8 + 4 + 0 + 1 //que é igual a @@ -95,7 +95,7 @@ Podemos ver pelo exemplo anterior que se um bit está definido como 0, podemos i Aqui estão 12 potências de 2 do topo da minha cabeça: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` Se você não sabe nada sobre trabalhar com potências, isso provavelmente não faz sentido algum para você. Uma potência é um número multiplicado por si mesmo x vezes. Com essa informação em mente, a lista anterior de potências provavelmente faz mais sentido; bem, com exceção do 1. Você pode estar curioso sobre por que 2 elevado à potência de 0 dá um resultado de 1, tudo o que posso dizer sobre isso é que simplesmente é assim. @@ -134,7 +134,7 @@ Podemos ver que quando nos movemos para a direita, nosso valor anterior é multi 1 * (2^3) = 8 -131072+65536+32768+8192+4096+512+128+64+32+16+8 +131072 + 65536 + 32768 + 8192 + 4096 + 512 + 128 + 64 + 32 + 16 + 8 = 242424 ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 1d09e07ff883..f719db852c9c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -91,9 +91,9 @@ public OnPlayerSelectedMenuRow(playerid, row) Agora, entre essas chaves é onde fica o `switch`, que verifica qual item o jogador selecionou ou `row`. Isso pode ser feito com declarações `if` verificando qual `row` é, mas o `switch` é uma forma muito mais simples de escrever. ```pawn -if(CurrentMenu == teleportmenu) +if (CurrentMenu == teleportmenu) { - switch(row) + switch (row) { case 0: //Grove Street { @@ -140,9 +140,9 @@ if(CurrentMenu == teleportmenu) Agora precisamos de um comando para mostrar o menu. Este é o passo mais fácil. Apenas uma comparação com `strcmp` e um `ShowMenuForPlayer`. Isso é feito em `OnPlayerCommandText`. Ou, se você já tiver um processador de comandos, use-o para chamar `ShowMenuForPlayer`. ```pawn -if(strcmp(cmdtext, "/teleport", true) == 0) +if (strcmp(cmdtext, "/teleport", true) == 0) { - ShowMenuForPlayer(teleportmenu,playerid); + ShowMenuForPlayer(teleportmenu, playerid); return 1; } ``` diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 3e4b58136dcd..3d92a0528e2b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -56,7 +56,7 @@ Quando um jogador pegar nosso novo pickup, queremos dar a ele $100, para fazer i public OnPlayerPickUpPickup(playerid, pickupid) { // Verifica se o ID do pickup que eles pegaram é gMyPickup - if(pickupid == gMyPickup) + if (pickupid == gMyPickup) { // Envia mensagem ao jogador SendClientMessage(playerid, 0xFFFFFFFF, "Você recebeu $100!"); diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md index 5257e9cdf3a0..b2ded7a9da64 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md @@ -495,7 +495,7 @@ int amx_StrLen(const cell *cstring, int *length); ### Sintaxe ```cpp -amx_StrParam([AMX*] amx, int] param, [char*] result); +amx_StrParam([AMX*] amx, [int] param, [char*] result); ``` | Parâmetro | Descrição | @@ -791,7 +791,7 @@ public OnPlayerConnect(playerid) TEST_Hook_OnPlayerConnnect(playerid); //.. - if(funcidx("TEST_OnPlayerConnect") != -1) + if (funcidx("TEST_OnPlayerConnect") != -1) { return CallLocalFunction("TEST_OnPlayerConnect", "d", playerid); } @@ -847,7 +847,7 @@ public OnPlayerConnect(playerid) TEST_Hook_OnPlayerConnnect(playerid); //.. - if(funcidx("TEST_OnPlayerConnect") != -1) + if (funcidx("TEST_OnPlayerConnect") != -1) { return CallLocalFunction("TEST_OnPlayerConnect", "d", playerid); } @@ -868,7 +868,7 @@ public OnGameModeInit() Invoke_GetAddresses(); //.. - if(funcidx("TEST_OnGameModeInit") != -1) + if (funcidx("TEST_OnGameModeInit") != -1) { return CallLocalFunction("TEST_OnGameModeInit", ""); } @@ -889,7 +889,7 @@ public OnFilterScriptInit() Invoke_GetAddresses(); //.. - if(funcidx("TEST_OnFilterScriptInit") != -1) + if (funcidx("TEST_OnFilterScriptInit") != -1) { return CallLocalFunction("TEST_OnFilterScriptInit", ""); } @@ -911,7 +911,7 @@ forward InvokeFunction(); public InvokeFunction() { new Float:fVar; - new Var[ 256 ]; + new Var[256]; new iVar; // a_samp.inc @@ -933,7 +933,7 @@ public InvokeFunction() ShowPlayerMarkers(0); GameModeExit(); SetWorldTime(0); - GetWeaponName(0, Var, sizeof( Var ) ); + GetWeaponName(0, Var, sizeof(Var)); EnableTirePopping(0); AllowInteriorWeapons(0); SetWeather(0); @@ -947,118 +947,118 @@ public InvokeFunction() Kick(0); Ban(0); SendRconCommand(""); - ShowPlayerDialog(0,0,0,"lol","lol","lol","lol"); + ShowPlayerDialog(0, 0, 0, "lol", "lol", "lol", "lol"); // a_players.inc - SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0,0); + SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); SpawnPlayer(0); SetPlayerPos(0, 0.0, 0.0, 0.0); // SetPlayerPosFindZ(0, 0.0, 0.0, 0.0); GetPlayerPos(0, fVar, fVar, fVar); - SetPlayerFacingAngle(0,0.0); - GetPlayerFacingAngle(0,fVar); - SetPlayerInterior(0,0); + SetPlayerFacingAngle(0, 0.0); + GetPlayerFacingAngle(0, fVar); + SetPlayerInterior(0, 0); GetPlayerInterior(0); SetPlayerHealth(0, 0.0); GetPlayerHealth(0, fVar); SetPlayerArmour(0, 0.0); GetPlayerArmour(0, fVar); - SetPlayerAmmo(0, 0,0); + SetPlayerAmmo(0, 0, 0); GetPlayerAmmo(0); - SetPlayerTeam(0,0); + SetPlayerTeam(0, 0); GetPlayerTeam(0); - SetPlayerScore(0,0); + SetPlayerScore(0, 0); GetPlayerScore(0); - SetPlayerColor(0,0); + SetPlayerColor(0, 0); GetPlayerColor(0); - SetPlayerSkin(0,0); - GivePlayerWeapon(0, 0,0); + SetPlayerSkin(0, 0); + GivePlayerWeapon(0, 0, 0); ResetPlayerWeapons(0); - GetPlayerWeaponData(0, 0, iVar, iVar ); - GivePlayerMoney(0,0); + GetPlayerWeaponData(0, 0, iVar, iVar); + GivePlayerMoney(0, 0); ResetPlayerMoney(0); SetPlayerName(0, ""); GetPlayerMoney(0); GetPlayerState(0); - GetPlayerIp(0, Var, sizeof( Var )); + GetPlayerIp(0, Var, sizeof(Var)); GetPlayerPing(0); GetPlayerWeapon(0); - GetPlayerKeys(0,iVar,iVar,iVar); - GetPlayerName(0, Var, sizeof( Var )); - PutPlayerInVehicle(0, 0,0); + GetPlayerKeys(0, iVar, iVar, iVar); + GetPlayerName(0, Var, sizeof(Var)); + PutPlayerInVehicle(0, 0, 0); GetPlayerVehicleID(0); RemovePlayerFromVehicle(0); - TogglePlayerControllable(0,0); - PlayerPlaySound(0, 0, 0.0, 0.0,0.0); - SetPlayerCheckpoint(0, 0.0, 0.0, 0.0,0.0); + TogglePlayerControllable(0, 0); + PlayerPlaySound(0, 0, 0.0, 0.0, 0.0); + SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0); DisablePlayerCheckpoint(0); - SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,0.0); + SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); DisablePlayerRaceCheckpoint(0); - SetPlayerWorldBounds(0,0.0,0.0,0.0,0.0); - SetPlayerMarkerForPlayer(0, 0,0); - ShowPlayerNameTagForPlayer(0, 0,0); - SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0,0); - RemovePlayerMapIcon(0,0); - SetPlayerCameraPos(0,0.0, 0.0, 0.0); + SetPlayerWorldBounds(0, 0.0, 0.0, 0.0, 0.0); + SetPlayerMarkerForPlayer(0, 0, 0); + ShowPlayerNameTagForPlayer(0, 0, 0); + SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0); + RemovePlayerMapIcon(0, 0); + SetPlayerCameraPos(0, 0.0, 0.0, 0.0); SetPlayerCameraLookAt(0, 0.0, 0.0, 0.0); SetCameraBehindPlayer(0); - AllowPlayerTeleport(0,0); + AllowPlayerTeleport(0, 0); IsPlayerConnected(0); - IsPlayerInVehicle(0,0); + IsPlayerInVehicle(0, 0); IsPlayerInAnyVehicle(0); IsPlayerInCheckpoint(0); IsPlayerInRaceCheckpoint(0); - SetPlayerTime(0, 0,0); - TogglePlayerClock(0,0); - SetPlayerWeather(0,0); - GetPlayerTime(0,iVar,iVar); - SetPlayerVirtualWorld(0,0); + SetPlayerTime(0, 0, 0); + TogglePlayerClock(0, 0); + SetPlayerWeather(0, 0); + GetPlayerTime(0, iVar, iVar); + SetPlayerVirtualWorld(0, 0); GetPlayerVirtualWorld(0); // a_vehicle.inc - CreateVehicle(0,0.0,0.0,0.0,0.0,0,0,0); + CreateVehicle(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0); DestroyVehicle(0); - GetVehiclePos(0,fVar,fVar,fVar); - SetVehiclePos(0,0.0,0.0,0.0); - GetVehicleZAngle(0,fVar); - SetVehicleZAngle(0,0.0); - SetVehicleParamsForPlayer(0,0,0,0); + GetVehiclePos(0, fVar, fVar, fVar); + SetVehiclePos(0, 0.0, 0.0, 0.0); + GetVehicleZAngle(0, fVar); + SetVehicleZAngle(0, 0.0); + SetVehicleParamsForPlayer(0, 0, 0, 0); SetVehicleToRespawn(0); - LinkVehicleToInterior(0,0); - AddVehicleComponent(0,0); - ChangeVehicleColor(0,0,0); - ChangeVehiclePaintjob(0,0); - SetVehicleHealth(0,0.0); - GetVehicleHealth(0,fVar); + LinkVehicleToInterior(0, 0); + AddVehicleComponent(0, 0); + ChangeVehicleColor(0, 0, 0); + ChangeVehiclePaintjob(0, 0); + SetVehicleHealth(0, 0.0); + GetVehicleHealth(0, fVar); AttachTrailerToVehicle(0, 0); DetachTrailerFromVehicle(0); IsTrailerAttachedToVehicle(0); GetVehicleModel(0); - SetVehicleNumberPlate(0,""); - SetVehicleVirtualWorld(0,0); + SetVehicleNumberPlate(0, ""); + SetVehicleVirtualWorld(0, 0); GetVehicleVirtualWorld(0); - ApplyAnimation(0,"","",1.0,0,0,0,0,0); + ApplyAnimation(0, "", "", 1.0, 0, 0, 0, 0, 0); // a_objects.inc - CreateObject(0,0.0,0.0,0.0,0.0,0.0,0.0); - SetObjectPos(0,0.0,0.0,0.0); - GetObjectPos(0,fVar,fVar,fVar); - SetObjectRot(0,0.0,0.0,0.0); - GetObjectRot(0,fVar,fVar,fVar); + CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); + SetObjectPos(0, 0.0, 0.0, 0.0); + GetObjectPos(0, fVar, fVar, fVar); + SetObjectRot(0, 0.0, 0.0, 0.0); + GetObjectRot(0, fVar, fVar, fVar); IsValidObject(0); DestroyObject(0); - MoveObject(0,0.0,0.0,0.0,0.0); + MoveObject(0, 0.0, 0.0, 0.0, 0.0); StopObject(0); - CreatePlayerObject(0,0,0.0,0.0,0.0,0.0,0.0,0.0); - SetPlayerObjectPos(0,0,0.0,0.0,0.0); - GetPlayerObjectPos(0,0,fVar,fVar,fVar); - GetPlayerObjectRot(0,0,fVar,fVar,fVar); - SetPlayerObjectRot(0,0,0.0,0.0,0.0); - IsValidPlayerObject(0,0); - DestroyPlayerObject(0,0); - MovePlayerObject(0,0,0.0,0.0,0.0,0.0); - StopPlayerObject(0,0); + CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); + SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0); + GetPlayerObjectPos(0, 0, fVar, fVar, fVar); + GetPlayerObjectRot(0, 0, fVar, fVar, fVar); + SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0); + IsValidPlayerObject(0, 0); + DestroyPlayerObject(0, 0); + MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0); + StopPlayerObject(0, 0); // Menu's CreateMenu("", 0, 0.0, 0.0, 0.0, 0.0); @@ -1069,20 +1069,20 @@ public InvokeFunction() HideMenuForPlayer(Menu:0, 0); IsValidMenu(Menu:0); DisableMenu(Menu:0); - DisableMenuRow(Menu:0,0); + DisableMenuRow(Menu:0, 0); // Textdraw - TextDrawCreate(0.0,0.0,""); + TextDrawCreate(0.0, 0.0, ""); TextDrawDestroy(Text:0); - TextDrawLetterSize(Text:0, 0.0,0.0); - TextDrawTextSize(Text:0, 0.0,0.0); + TextDrawLetterSize(Text:0, 0.0, 0.0); + TextDrawTextSize(Text:0, 0.0, 0.0); TextDrawAlignment(Text:0, 0); - TextDrawColor(Text:0,0); + TextDrawColor(Text:0, 0); TextDrawUseBox(Text:0, 0); TextDrawBoxColor(Text:0, 0); TextDrawSetShadow(Text:0, 0); TextDrawSetOutline(Text:0, 0); - TextDrawBackgroundColor(Text:0,0); + TextDrawBackgroundColor(Text:0, 0); TextDrawFont(Text:0, 0); TextDrawSetProportional(Text:0, 0); TextDrawShowForPlayer(0, Text:0); @@ -1092,8 +1092,8 @@ public InvokeFunction() // Others funcidx(""); - gettime(iVar,iVar,iVar); - getdate(iVar,iVar,iVar); + gettime(iVar, iVar, iVar); + getdate(iVar, iVar, iVar); tickcount(iVar); return 1; diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index fde42ad6117b..7e83179d1c20 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -15,7 +15,7 @@ Olá a todos, com certeza está uma noite tranquila e agradável, ou pelo menos Em geral, formatar um texto é o ato de manipulá-lo para melhorar visualmente sua legibilidade, seja alterando a família da fonte, cor, peso e assim por diante. -Strings sendo uma matriz de caracteres (_alfabetos, números, símbolos_), que não chamaríamos especificamente de texto em si, mas são referidos como tal quando exibidos, podem ser processados ​​com a mesma abordagem, mas infelizmente, a interpretação de Pawn de SA-MP não permite muito (_ainda? Talvez nunca_), de modo geral, mudar a cor é o máximo que podemos chegar, sim, você ainda pode alterar/personalizar o fonte, mas isso é apenas do lado do cliente, e sim, [GTA San Andreas](https://www.rockstargames.com/sanandreas/) (_o jogo pai_) fornece algumas fontes extras, mas isso só funciona em [textdraws](../scripting/resources/textdraws) e [gametext](../scripting/functions/GameTextForPlayer), isso causa limitações em relação à apresentação de texto, mas ei, já faz mais de uma década agora, e sobrevivemos muito bem. +Strings sendo uma matriz de caracteres (_alfabetos, números, símbolos_), que não chamaríamos especificamente de texto em si, mas são referidos como tal quando exibidos, podem ser processados com a mesma abordagem, mas infelizmente, a interpretação de Pawn de SA-MP não permite muito (_ainda? Talvez nunca_), de modo geral, mudar a cor é o máximo que podemos chegar, sim, você ainda pode alterar/personalizar o fonte, mas isso é apenas do lado do cliente, e sim, [GTA San Andreas](https://www.rockstargames.com/sanandreas/) (_o jogo pai_) fornece algumas fontes extras, mas isso só funciona em [textdraws](../scripting/resources/textdraws) e [gametext](../scripting/functions/GameTextForPlayer), isso causa limitações em relação à apresentação de texto, mas ei, já faz mais de uma década agora, e sobrevivemos muito bem. ### Declaração de string @@ -286,7 +286,7 @@ native uudecode(dest[], const source[], maxlength=sizeof dest); native uuencode(dest[], const source[], numbytes, maxlength=sizeof dest); native memcpy(dest[], const source[], index=0, numbytes, maxlength=sizeof dest); ``` -Examinaremos mais de perto alguns deles, aqueles que são usados ​​com mais frequência. +Examinaremos mais de perto alguns deles, aqueles que são usados com mais frequência. - A função `strlen` (este e `sizeof` são coisas completamente diferentes), que pega uma string como parâmetro, retorna o comprimento dessa string (o número de caracteres que ela possui), mas preste atenção pois isso é um pouco complicado de como funciona, já disse isso anteriormente no tutorial, esta função depende da posição do caracter nulo para determinar o comprimento da string, portanto qualquer outro caractere não nulo válido que vier depois não será contado, pois assim que o primeiro caractere nulo for alcançado, a função retornará o número de células desde o início até esse caractere nulo. @@ -294,7 +294,7 @@ Examinaremos mais de perto alguns deles, aqueles que são usados ​​com mais ```pawn new str_dest[12] = "Hello", str_source[7] = " World"; - strcat(str_dest,str_source); + strcat(str_dest, str_source); ``` Se produzíssemos `str_dest`, ele mostraria **Hello World**, as duas strings foram adicionadas uma à outra e o resultado foi armazenado em `str_dest`, _“Hello” + “World” = “Hello World”_, observe como incluímos esse espaço na segunda string, sim, os próprios espaços são caracteres, de acordo com a tabela _ASCII_, seu valor é `32`, se não tivéssemos adicionado o espaço, a string resultante teria sido **HelloWorld**. @@ -318,12 +318,12 @@ Existem muitas bibliotecas feitas pela comunidade que você pode baixar e que t ### A função de formato -Esta é provavelmente a função relacionada a strings mais usada na comunidade, muito simples e amigável, tudo o que faz é formatar pedaços de texto e juntá-los, pode ser implementada em diversas situações, como vincular variáveis ​​e strings, incorporar cores, adicionar quebras de linha... etc. +Esta é provavelmente a função relacionada a strings mais usada na comunidade, muito simples e amigável, tudo o que faz é formatar pedaços de texto e juntá-los, pode ser implementada em diversas situações, como vincular variáveis e strings, incorporar cores, adicionar quebras de linha... etc. ```pawn -format(output[], len, const format[], \{Float, _\}:...) +format(output[], len, const format[], {Float, _}:...) ``` -A função de formatação toma como parâmetros o array de saída, seu tamanho (_número de suas células_), a string de formatação (_isso pode ser pré-armazenado em outro array, ou atribuído diretamente de dentro da função_) e, finalmente, alguns parâmetros opcionais, que podem ser variáveis ​​de diferentes tipos. Vamos usar esta função para atribuir um valor a uma string vazia. +A função de formatação toma como parâmetros o array de saída, seu tamanho (_número de suas células_), a string de formatação (_isso pode ser pré-armazenado em outro array, ou atribuído diretamente de dentro da função_) e, finalmente, alguns parâmetros opcionais, que podem ser variáveis de diferentes tipos. Vamos usar esta função para atribuir um valor a uma string vazia. ```pawn new formatMsg[6]; @@ -358,7 +358,7 @@ O código acima irá inserir **Hello World**, este método de inserção de stri new formatMsg[23]; format(formatMsg, sizeof(formatMsg), "This is "#THIS_YEAR", not"NEW_YEAR); ``` -Isso gerará **Este é 2018, não 2019**, a razão pela qual enfatizei que as duas constantes são de tipos diferentes é o uso do sinal numérico `#`, se o valor **não** for uma string, então você deve prefixá-lo com o sinal numérico `#THIS_YEAR` para que seja tratado como `"2018"`, ou então você receberá alguns erros de compilação, pois para um valor de string, você pode optar por incluir ou omitir o sinal numérico, porque funcionará de qualquer maneira (`NEW_YEAR` é o mesmo que `#NEW_YEAR`). Você só pode usar isso para recuperar valores de constantes predefinidas, não funcionará com variáveis ​​regulares, ou arrays/strings, pois o tratamento deles pode ser feito usando espaços reservados, mais sobre isso mais tarde. +Isso gerará **Este é 2018, não 2019**, a razão pela qual enfatizei que as duas constantes são de tipos diferentes é o uso do sinal numérico `#`, se o valor **não** for uma string, então você deve prefixá-lo com o sinal numérico `#THIS_YEAR` para que seja tratado como `"2018"`, ou então você receberá alguns erros de compilação, pois para um valor de string, você pode optar por incluir ou omitir o sinal numérico, porque funcionará de qualquer maneira (`NEW_YEAR` é o mesmo que `#NEW_YEAR`). Você só pode usar isso para recuperar valores de constantes predefinidas, não funcionará com variáveis regulares, ou arrays/strings, pois o tratamento deles pode ser feito usando espaços reservados, mais sobre isso mais tarde. Você também pode alinhar quantas aspas duplas quiser, uma ao lado da outra, embora não faça sentido, pois é mais natural apenas escrever uma frase em um único par de aspas duplas, aqui está um exemplo da mesma frase escrita em ambos os conceitos; @@ -381,7 +381,7 @@ A primeira coisa que deve ser mencionada, e que pessoalmente me desencadeia, é ```pawn new badString[100]; -badString ="Hello :)"; +badString = "Hello :)"; ``` Declaramos uma string com _100 células_, _1 célula_ ocupa _4 bytes_, vamos fazer algumas contas básicas, _100 \* 4 = 400_ bytes, isso é aproximadamente _0,0004 Megabyte_, nada para os padrões de hoje, eu sei, mas supostamente, em um script enorme, obviamente você terá que usar mais de uma string, _60_, _70_, caramba _100_ mais strings? (_possivelmente mais_), esses números minúsculos vão se acumular, resultando em um número muito maior, e causar sérios problemas mais tarde, e acredite em mim quando digo, a string que declaramos não chega tão perto de parecer estúpida quando comparada com aquelas com tamanho cinco vezes maior ou mais. @@ -391,7 +391,7 @@ Tenha em mente os limites que SA-MP coloca ao lidar com strings, onde a string _ ```pawn new goodString[12]; -goodString="Good string"; +goodString = "Good string"; ``` Viu como preservamos a memória? Apenas **48** bytes e nenhum peso extra que possa causar problemas mais tarde são muito melhores. @@ -481,7 +481,7 @@ What about you? ``` Observe como usamos o símbolo numérico aqui da mesma forma que fizemos com a função de formato, se o valor for um número inteiro, você o prefixa com `#` para que seja tratado como uma string. -Lembre-se também de que a função `print` suporta strings compactadas, porém aceita apenas variáveis ​​​​do tipo string (_array de caracteres_), passando qualquer coisa que não seja um array, uma string (_seja entre aspas duplas ou prefixada pelo símbolo numérico_) causará erros de compilação, portanto, fazer qualquer um dos seguintes não funcionará; +Lembre-se também de que a função `print` suporta strings compactadas, porém aceita apenas variáveis do tipo string (_array de caracteres_), passando qualquer coisa que não seja um array, uma string (_seja entre aspas duplas ou prefixada pelo símbolo numérico_) causará erros de compilação, portanto, fazer qualquer um dos seguintes não funcionará; ```pawn // Caso 1 @@ -539,11 +539,11 @@ Observe como, de forma semelhante às funções `print` e `format`, aninhamos es ``` Hey Vsauce, Micheal here! #2018 ``` -A função `printf`, como eu disse antes, realmente brilha quando **especificadores de formato** são usados, é o que a distingue e a diferencia, você pode anexar quantas variáveis ​​quiser e produzir strings simples e complexas com facilidade, teremos uma visão muito mais profunda sobre isso quando formos apresentados a esses especificadores mais tarde. +A função `printf`, como eu disse antes, realmente brilha quando **especificadores de formato** são usados, é o que a distingue e a diferencia, você pode anexar quantas variáveis quiser e produzir strings simples e complexas com facilidade, teremos uma visão muito mais profunda sobre isso quando formos apresentados a esses especificadores mais tarde. #### Mensagens do cliente -Além dos outros textos de bonecos que você pode imprimir no console do servidor, que são usados principalmente para depuração, há mensagens que são impressas na tela do cliente, na seção de chat, essas também podem ser formatadas da mesma forma, mas também suportam incorporação de cores, o que torna uma apresentação maravilhosa para textos (_se usados ​​corretamente, é claro_). +Além dos outros textos de bonecos que você pode imprimir no console do servidor, que são usados principalmente para depuração, há mensagens que são impressas na tela do cliente, na seção de chat, essas também podem ser formatadas da mesma forma, mas também suportam incorporação de cores, o que torna uma apresentação maravilhosa para textos (_se usados corretamente, é claro_). Tenha em mente que as restrições de SA-MP na exibição de strings também se aplicam a este tipo de mensagens, sendo como as anteriores, limitadas a menos de _144 caracteres_, caso contrário a mensagem não será enviada, às vezes até travarão alguns comandos. @@ -566,7 +566,7 @@ Obviamente, você também pode passar um array de caracteres, strings formatadas new mornMsg[] = "Hello!"; SendClientMessage(0, -1, mornMsg); -SendClientMessage(0, -1, "How are you ",STRING_MSG#?); +SendClientMessage(0, -1, "How are you ", STRING_MSG#?); ``` Como você pode ver no exemplo acima, isso enviará ao jogador com o id _0_ duas mensagens coloridas em branco, a primeira mensagem dirá “_Olá!_”, e a segunda dirá, “_Como você está hoje?_”, bem semelhante ao funcionamento de outras funções. Lembre-se de que números inteiros constantes predefinidos devem ser prefixados com o símbolo `#`. @@ -659,14 +659,14 @@ Este último também pode ser feito em cores incorporadas; ```pawn #define COL_RED "{FF0000}" -#define COL_GREEN {FF0000} +#define COL_GREEN "FF0000" #define COL_BLUE "{FF0000}" SendClientMessageToAll(-1, ""COL_RED"I'm a red text"); -SendClientMessageToAll(-1, "{"COL_GREEN}"I'm a green "COL_BLUE"and blue"); +SendClientMessageToAll(-1, "{"COL_GREEN"}I'm a green "COL_BLUE"and blue"); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Notice", "{"COL_GREEN"}Hello! "COL_RED"what's up?", "Close", ""); ``` -No momento da compilação, todas as constantes predefinidas serão substituídas por seus valores, e assim, este `"COL_RED"I’m a red text` se torna este `”{FF0000}”I’m a red text`, observe como usamos dois métodos para predizer essas cores, `RRGGBB` e `{RRGGBB}`, vai para a preferência pessoal qual método seguir, pessoalmente, acho que defini-los como `RRGGBB` muito desmarcado, pois o uso de chaves está presente e, portanto, torna perceptível que estamos incorporando uma cor. +No momento da compilação, todas as constantes predefinidas serão substituídas por seus valores, e assim, este `"COL_RED"I’m a red text` se torna este `"{FF0000}"I’m a red text`, observe como usamos dois métodos para predizer essas cores, `RRGGBB` e `{RRGGBB}`, vai para a preferência pessoal qual método seguir, pessoalmente, acho que defini-los como `RRGGBB` muito desmarcado, pois o uso de chaves está presente e, portanto, torna perceptível que estamos incorporando uma cor. Essa foi a abordagem geral na incorporação de cores com strings de diálogo e mensagens do cliente, é possível usar cores dentro do texto em mensagens do cliente, diálogos, rótulos de texto 3D, textos de materiais de objetos e placas de veículos, mas ei, SA-MP também possui funcionalidades de texdraws e gametexts, porém eles não suportam a notação RGB e, portanto, a adição de cores é feita diferentemente. @@ -951,7 +951,7 @@ new chr = '''; Simplesmente porque o compilador considerará o primeiro par de aspas simples como uma entidade e o segundo como uma sequência de cotações não fechadas, então, para corrigir isso, teremos que escapar da do meio; ```pawn -new chr = ''\'; +new chr = '\''; ``` - **A sequência de escape “Aspas duplas” - `\"`** @@ -1055,7 +1055,7 @@ Placeholders ou especificadores são caracteres escapados por um sinal de porcen ``` Os atributos entre colchetes são todos opcionais e cabe a você usuário mantê-los ou não, o que realmente define um especificador do formato amplamente conhecido de **%type**, a parte do tipo é substituída por um caractere para representar um determinado tipo de saída; (_inteiro, flutuante... etc_). -Placeholders são usados ​​apenas em funções que aceitam parâmetros, portanto funções como print não terão efeito, uma alternativa é o `printf` mais avançado. +Placeholders são usados apenas em funções que aceitam parâmetros, portanto funções como print não terão efeito, uma alternativa é o `printf` mais avançado. Vejamos os diferentes tipos de saída que podem ser usados: @@ -1087,7 +1087,7 @@ printf("%d + %i = %i", 5, 6, 5 + 6); printf("%d is here", 2018); printf("%d + %i = %i", 5, 6, 5 + 6); ``` -A saída também suporta constantes, variáveis ​​e funções predefinidas. +A saída também suporta constantes, variáveis e funções predefinidas. ```pawn #define CURRENT_YEAR 2018 @@ -1156,7 +1156,7 @@ Novamente, assim como o especificador de número inteiro, aceita constantes, var ```pawn #define NAME "Max" -new message[] = “Hello there!”; +new message[] = "Hello there!"; printf("His name is %s", NAME); printf("Hey, %s", message); @@ -1249,7 +1249,7 @@ O primeiro valor `1.5` resultará em um comportamento indefinido ao ser converti - **Os especificadores binários - `%b`** -O especificador a seguir, abreviação de “_binary_” é usado para imprimir valores passados ​​como números binários, a passagem de caracteres converterá seu código _ASCII_ em binário, e o mesmo acontece com strings onde apenas o primeiro caractere é considerado, os booleanos são considerados true e false respectivamente, os números flutuantes se enquadram no caso de comportamento indefinido, já para inteiros e hexadecimais, eles são convertidos em binários e de saída. +O especificador a seguir, abreviação de “_binary_” é usado para imprimir valores passados como números binários, a passagem de caracteres converterá seu código _ASCII_ em binário, e o mesmo acontece com strings onde apenas o primeiro caractere é considerado, os booleanos são considerados true e false respectivamente, os números flutuantes se enquadram no caso de comportamento indefinido, já para inteiros e hexadecimais, eles são convertidos em binários e de saída. ```pawn printf("%b", 0b0011); @@ -1370,7 +1370,7 @@ printf("%.*s", 7, "Hello world!"); Hello Hello w ``` -Como você pode ver, os valores de precisão dinâmica podem ser usados ​​tanto com os espaços reservados float quanto com os strings. +Como você pode ver, os valores de precisão dinâmica podem ser usados tanto com os espaços reservados float quanto com os strings. Um truque muito legal que podemos fazer graças ao campo de precisão é obter substrings, agora, agora, existem muitos métodos que podemos usar para fazer isso, e isso sem considerar a função nativa [strfind](../scripting/functions/strfind), e não vamos esquecer as funções incríveis que temos no [strlib](https://github.com/oscar-broman/strlib) do **Slice**. @@ -1428,7 +1428,7 @@ Colocando em ação tudo o que vimos até agora, podemos formatar nossas strings Mas no mundo real, a maioria das pessoas não gosta de olhar para terminais, eles são muito assustadores e complicados para o usuário médio, e como todos vocês sabem, _mensagens do cliente_ aparecem na tela do jogo, e não no console, no entanto, elas não podem ser formatadas em movimento, são mais como uma função de impressão, por assim dizer, para contornar essa limitação, utilizamos outra função muito eficaz, chamada `format`, não vamos nos aprofundar em sua definição, como já abordamos explicando-o nas partes anteriores (consulte [isto](../scripting/functions/format)), mas aqui está um lembrete de sua sintaxe; ```pawn -format(output[], len, const format[], \{Float, _\}: ...} +format(output[], len, const format[], {Float, _}: ...) ``` Vamos dar uma olhada nestes exemplos; @@ -1439,11 +1439,12 @@ Vamos dar uma olhada nestes exemplos; new playerName[MAX_PLAYER_NAME + 1], output[128], playerid = 9; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); -format(output, sizeof(output), "[Info]: the player with the id of %d is called {EE11CC}%s.", playerid, playerName);SendClientMessageToAll(0, output); +format(output, sizeof(output), "[Info]: the player with the id of %d is called {EE11CC}%s.", playerid, playerName); +SendClientMessageToAll(0, output); ``` > [Info]: o jogador com id 9 se chama Player1. -Simplesmente, basta obter o nome do jogador e começar a formatar a string, o espaço reservado `%d` é responsável por exibir as variáveis ​​​​`playerid`, que contém o valor `9`, o espaço reservado `%s` exibe a string `playerName` que contém o nome do jogador graças à função `GetPlayerName`. +Simplesmente, basta obter o nome do jogador e começar a formatar a string, o espaço reservado `%d` é responsável por exibir as variáveis `playerid`, que contém o valor `9`, o espaço reservado `%s` exibe a string `playerName` que contém o nome do jogador graças à função `GetPlayerName`. Em seguida, mostramos a string formatada para todos no servidor usando a função `SendClientMessageToAll`, observe que o valor `0` em seu primeiro parâmetro indicando a cor preta, que será a cor da mensagem, o valor hexadecimal embutido `{FFFF00}` é o que resultou no nome do jogador ser amarelo. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index 5be1e26e4435..8b4bfad37d0c 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -31,7 +31,7 @@ public OnPlayerConnect(playerid) public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { - if(actionid == 0x48) // sau 72 + if (actionid == 0x48) // sau 72 { print("WARNING: Jucătorul nu pare să folosească un computer obișnuit!"); Kick(playerid); diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 52f5489e7780..a1f91b5c36e6 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -22,7 +22,7 @@ Acest callback nu accepta returns. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "I am poor :("); } diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index bc00e95d2ac4..14e86e04217c 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -103,7 +103,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Dacă au apăsat pe butonul de 'Select' or sau au dat dublu-click pe o armă { // Give them the weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Le dăm desert eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Le dăm un AK-47 @@ -137,7 +137,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Dacă au apăsat pe butonul de 'Select' or sau au dat dublu-click pe o armă { // Give them the weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Give them an M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Give them an MP5 diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index 462f0d7c93f5..b01f946e55ad 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -28,8 +28,8 @@ public OnPlayerConnect(playerid) // Creați textdraw-ul gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "TextDraw-ul meu"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index a1bd8db29a45..37c88217ae6c 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -26,14 +26,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "TextDraw-ul Meu"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 70a24734412e..fe2aa6bd22d2 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -22,7 +22,7 @@ Este întotdeauna numit primul în modul de joc. ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // dezgheață playerul când iese dintr-un meniu + TogglePlayerControllable(playerid, 1); // dezgheață playerul când iese dintr-un meniu return 1; } ``` diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index e5b47017a972..73416363cafe 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,7 +21,7 @@ Este întotdeauna numit primul în filterscript-uri. ## Exemple ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { if (classid == 3 && !IsPlayerAdmin(playerid)) { diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index b72505d4d082..45df5c642924 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -34,22 +34,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index d766daec015a..e604af241d82 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -35,7 +35,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MyMenu) { - switch(row) + switch (row) { case 0: print("Elementul 1 selectat"); case 1: print("Elementul 2 selectat"); diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index af4ccbdb87a2..73119aebf684 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -26,9 +26,9 @@ public OnRconLoginAttempt(ip[], password[], success) { if (!success) //Dacă parola a fost incorectă { - printf("CONECTARE RCON ESUATA PRIN IP %s FOLOSIND PAROLA %s",ip, password); + printf("CONECTARE RCON ESUATA PRIN IP %s FOLOSIND PAROLA %s", ip, password); new pip[16]; - for(new i = GetPlayerPoolSize(); i != -1; --i) //Buclă prin toți jucătorii + for (new i = GetPlayerPoolSize(); i != -1; --i) //Buclă prin toți jucătorii { GetPlayerIp(i, pip, sizeof(pip)); if (!strcmp(ip, pip, true)) //Dacă IP-ul unui jucător este IP-ul care a eșuat autentificarea diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 3009521a6147..3180cc031cf2 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -24,7 +24,7 @@ Este întotdeauna numit primul în modul de joc, așa că întoarcerea 0 blochea ```c public OnVehicleMod(playerid, vehicleid, componentid) { - printf("Vehiculul %d a fost modificat de ID %d cu componentul %d",vehicleid, playerid,componentid); + printf("Vehiculul %d a fost modificat de ID %d cu componentul %d", vehicleid, playerid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Trucuri de reglare"); // Script anti-tuning hacks diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 3e4ae6474388..ff938c14f6f9 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Este întotdeauna numit primul în filterscript-uri. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehiculul %i a apărut!",vehicleid); + printf("Vehiculul %i a apărut!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index caf75b2fe1d3..734ebb4f2291 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ INVALID_VEHICLE_ID (65535) dacă vehiculul nu a fost creat (limita vehiculului a public OnGameModeInit() { // Add a Hydra (520) to the game that will respawn 15 seconds after being left - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md index a9e97bd2d9b6..f1d432680d6b 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Initialisers.md @@ -314,7 +314,7 @@ enum (<<= 1) } ``` -Acum TEAM_COP este 1, TEAM_ROBBER este 2, TEAM_CIV este 4 etc, care în binar este 0b00000001, 0b00000010 și 0b00000100. Aceasta înseamnă că, dacă echipa unui jucător este de 3, atunci se află atât în ​​echipa de polițiști, cât și în echipa de tâlhari. Poate suna inutil, dar deschide posibilități: +Acum TEAM_COP este 1, TEAM_ROBBER este 2, TEAM_CIV este 4 etc, care în binar este 0b00000001, 0b00000010 și 0b00000100. Aceasta înseamnă că, dacă echipa unui jucător este de 3, atunci se află atât în echipa de polițiști, cât și în echipa de tâlhari. Poate suna inutil, dar deschide posibilități: ```c enum (<<= 1) diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Variables.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Variables.md index 9a6ac3cf3017..3073d10231f0 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Variables.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Variables.md @@ -57,20 +57,20 @@ Modificarea valorii unei variabile este posibilă numai dacă partea codului în new g_var = 5; -public OnFilterScriptInit () +public OnFilterScriptInit() { g_var = 10; - printf ("The value is %i", g_var); + printf("The value is %i", g_var); return 1; } -public OnPlayerConnect (playerid) +public OnPlayerConnect(playerid) { g_var = 100; - printf ("The value is %i", g_var); + printf("The value is %i", g_var); return 1; } @@ -87,7 +87,7 @@ public OnPlayerConnect (playerid) ```c #include -public OnFilterScriptInit () +public OnFilterScriptInit() { new localVar; @@ -96,7 +96,7 @@ public OnFilterScriptInit () return 1; } -public OnPlayerConnect (playerid) +public OnPlayerConnect(playerid) { localVar = 10; // This line will show an error upon compilation @@ -113,7 +113,7 @@ Un lucru important de remarcat este că nu puteți declara variabile cu aceleaș new g_score; -public OnFilterScriptInit () +public OnFilterScriptInit() { new g_score = 5; // This line will show an error. return 1; @@ -190,22 +190,22 @@ Pawnul fiind un limbaj fără tip ne permite să stocăm diferite tipuri de date ```c #include -public OnFilterScriptInit () +public OnFilterScriptInit() { - new var ; + new var; var = 'a'; - printf ("%c", var); + printf("%c", var); var = 1; - printf ("%d", var); + printf("%d", var); var = 1.0; - printf ("%f", var); + printf("%f", var); var = true; - printf ("%d", var); // prints a value 0 or 1 + printf("%d", var); // prints a value 0 or 1 return 1; } diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 0e5249d09b9a..ee96791a5ace 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -65,7 +65,7 @@ Zecimal (baza 10) //which equals -10+3 +10 + 3 //which equals @@ -83,7 +83,7 @@ Binar (baza 2) //which equals -8+4+0+1 +8 + 4 + 0 + 1 //which equals @@ -95,7 +95,7 @@ Putem vedea din exemplul precedent că, dacă un bit este setat la 0, îl putem Iată 12 puteri de 2 chiar lângă vârful capului meu: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` Dacă nu știi nimic despre lucrul cu puteri, probabil că acest lucru nu are deloc sens pentru tine. O putere este un număr înmulțit cu el însuși x de câte ori. Având în vedere aceste informații, lista precedentă de puteri are probabil mai mult sens; Ei bine, cu excepția lui 1. S-ar putea să fiți curios de ce 2 ridicat la puterea lui 0 dă un rezultat de 1, tot ce pot spune la acest lucru este că doar o face. @@ -134,7 +134,7 @@ Putem vedea că atunci când ne deplasăm spre dreapta, valoarea noastră anteri 1 * (2^3) = 8 -131072+65536+32768+8192+4096+512+128+64+32+16+8 +131072 + 65536 + 32768 + 8192 + 4096 + 512 + 128 + 64 + 32 + 16 + 8 = 242424 ``` diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index bab8dd3efa1c..95b8cde9f228 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -45,7 +45,7 @@ AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "LV"); AddMenuItem(teleportmenu, 0, "LV"); -  + AddMenuItem(teleportmenu, 1, "Grove Street"); AddMenuItem(teleportmenu, 1, "Starfish Tower"); AddMenuItem(teleportmenu, 1, "Wheel Arch Angels"); @@ -89,9 +89,9 @@ public OnPlayerSelectedMenuRow(playerid, row) Acum între aceste paranteze este locul unde se află comutatorul, acest lucru verifică ce element selectat de jucător sau `rând` se poate face cu instrucțiunile `dacă` verificând ce `rând` este, dar `comutatorul` este mult mai simplu mod de a-l scrie. ```c -if(CurrentMenu == teleportmenu) +if (CurrentMenu == teleportmenu) { - switch(row) + switch (row) { case 0: //Grove Street { @@ -138,9 +138,9 @@ if(CurrentMenu == teleportmenu) Acum avem nevoie de o comandă pentru a afișa meniul. Acesta este cel mai ușor pas. Doar o comparație cu `strcmp` și un `ShowMenuForPlayer`. Acest lucru se face în `OnPlayerCommandText`. Sau, dacă aveți deja un procesor de comandă, utilizați-l în schimb pentru a apela `ShowMenuForPlayer`. ```c -if(strcmp(cmdtext, "/teleport", true) == 0) +if (strcmp(cmdtext, "/teleport", true) == 0) { - ShowMenuForPlayer(teleportmenu,playerid); + ShowMenuForPlayer(teleportmenu, playerid); return 1; } ``` diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 5bac245c22f9..b1b6d28f8813 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -56,7 +56,7 @@ Când un jucător ridică noul nostru pick-up, vrem să le dăm 100 \$, pentru a public OnPlayerPickUpPickup(playerid, pickupid) { // Check that the pickup ID of the pickup they picked up is gMyPickup - if(pickupid == gMyPickup) + if (pickupid == gMyPickup) { // Message the player SendClientMessage(playerid, 0xFFFFFFFF, "You received $100!"); diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index 93d94e17863d..d5590950cf6f 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -308,7 +308,7 @@ Vom arunca o privire mai atentă asupra câtorva dintre ele, cele sunt mai des u ```cpp new str_dest[12] = "Hello", str_source[7] = " World"; - strcat(str_dest,str_source); + strcat(str_dest, str_source); ``` Dacă ar fi să ieșim `str_dest`, va apărea ** Hello World **, cele două șiruri au fost adăugate una la cealaltă, iar rezultatul a fost stocat în` str_dest`, _`Hello` + `World` =` Hello World`_, observați cum am inclus acel spațiu în cel de-al doilea șir, da, spațiile sunt caracter în sine, conform tabelului _ASCII_, valoarea lor este`32`, dacă nu am adăuga spațiul, șirul rezultat ar fi fost **Salut Lume**. @@ -403,7 +403,7 @@ Primul lucru care trebuie adus în discuție și care mă declanșează personal ```cpp new badString[100]; -badString ="Hello :)"; +badString = "Hello :)"; ``` Am declarat un șir cu _100 celule_, _1 celulă_ ocupă _4 octeți_, hai să facem câteva matematici de bază, _100 \ \* 4 = 400_ octeți, adică aproximativ 0.0004 megabyte*, nimic pentru standardele de astăzi știu, dar se presupune că pe un script imens , evident, va trebui să utilizați mai multe șiruri, \_60*, _70_, naiba _100_ mai multe șiruri? (_posibil mai mult_), acele numere minuscule se vor aduna unul pe celălalt rezultând un număr mult mai mare și vă vor provoca probleme serioase mai târziu și credeți-mă când vă spun că șirul pe care l-am declarat nu se apropie la fel de prost în comparație cu cei care au o dimensiune de cinci ori mai mare sau mai mare. @@ -414,7 +414,7 @@ Rețineți limitele pe care le pune SA-MP atunci când se ocupă de șiruri, und ```cpp new goodString[12]; -goodString="Good string"; +goodString = "Good string"; ``` Vedeți cum am păstrat memoria? Doar **48** octeți și nici o greutate suplimentară care ar provoca probleme mai târziu, se simte mult mai bine. @@ -605,7 +605,7 @@ Evident, puteți trece și o serie de caractere, șiruri formatate ... etc. Și new mornMsg[] = "Hello!"; SendClientMessage(0, -1, mornMsg); -SendClientMessage(0, -1, "How are you ",STRING_MSG#?); +SendClientMessage(0, -1, "How are you ", STRING_MSG#?); ``` După cum puteți vedea în exemplul de mai sus, acest lucru va trimite jucătorului cu id-ul _0_ două mesaje colorate în alb, primele mesaje vor spune `_Bună ziua!_`, Iar al doilea va spune, `_Cum ești astăzi?_`, destul de similar cu modul în care funcționează alte funcții. Rețineți că numerele întregi constante predefinite trebuie să fie prefixate cu simbolul "#". @@ -705,11 +705,11 @@ Acesta din urmă poate fi realizat și pe culorile încorporate; ```cpp #define COL_RED "{FF0000}" -#define COL_GREEN {FF0000} +#define COL_GREEN "FF0000" #define COL_BLUE "{FF0000}" SendClientMessageToAll(-1, ""COL_RED"I'm a red text"); -SendClientMessageToAll(-1, "{"COL_GREEN}"I'm a green "COL_BLUE"and blue"); +SendClientMessageToAll(-1, "{"COL_GREEN"}I'm a green "COL_BLUE"and blue"); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Notice", "{"COL_GREEN"}Hello! "COL_RED"what's up?", "Close", ""); ``` @@ -1033,7 +1033,7 @@ new chr = '''; Pur și simplu pentru că compilatorul va considera prima pereche de ghilimele simple ca o singură entitate, iar a doua ca o secvență de ghilimele nedeschise, așa că, pentru a remedia acest lucru, va trebui să scăpăm de cel din mijloc; ```cpp -new chr = ''\'; +new chr = '\''; ``` - ** Secvența de evadare `Citat dublu` - `\"`** @@ -1260,7 +1260,7 @@ Din nou, la fel ca specificatorul întregului, acesta acceptă constante, variab ```cpp #define NAME "Max" -new message[] = `Hello there!`; +new message[] = "Hello there!"; printf("His name is %s", NAME); printf("Hey, %s", message); @@ -1567,7 +1567,7 @@ Punând toate acțiunile pe care le-am văzut până acum la acțiune, putem ori Însă în lumea reală, majorității oamenilor nu le place să se uite la terminale, sunt prea înfricoșători și complicate pentru utilizatorul obișnuit și, după cum știți cu toții, mesajele clientului apar pe ecranul jocului și nu consola, totuși , acestea nu pot fi formatate în mișcare, sunt mai mult ca o funcție de imprimare s-ar putea spune, pentru a ocoli această limitare, folosim și o altă funcție foarte eficientă, numită `format`, nu vom aprofunda definiția acesteia, așa cum am am trecut deja prin explicarea acestuia în părțile anterioare, (consultați [acest](../scripting/functions/format)), dar, iată un memento al sintaxei sale; ```cpp -format(output[], len, const format[], \{Float, _}: ...} +format(output[], len, const format[], {Float, _}: ...) ``` Să aruncăm o privire la aceste exemple; @@ -1579,7 +1579,8 @@ Să aruncăm o privire la aceste exemple; new playerName[MAX_PLAYER_NAME + 1], output[128], playerid = 9; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); -format(output, sizeof(output), "[Info]: the player with the id of %d is called {EE11CC}%s.", playerid, playerName);SendClientMessageToAll(0, output); +format(output, sizeof(output), "[Info]: the player with the id of %d is called {EE11CC}%s.", playerid, playerName); +SendClientMessageToAll(0, output); ``` > [Informații]: playerul cu ID-ul 9 este numit Player1. @@ -1632,7 +1633,7 @@ Având în vedere următoarea listă de jucători conectați: Spuneți, `playerid` `0` a ucis `playerid` `6` , mesajele formatate ar trebui să scrie `** {FF0000} Compton {000000} ucis> {0000FF} Bartolomew ** `, care va trimite următorul mesaj client tuturor pe server: -> Compton ­ killed ­ Bartolomew +> Compton killed Bartolomew Îmi cer scuze dacă v-am confundat folosind [shift bit logic](https://en.wikipedia.org/wiki/Logical_shift), a fost pur și simplu folosit aici pentru a transforma numărul zecimal returnat de funcția `GetPlayerColor` în un număr hexazecimal care reprezintă o culoare, schimbarea în sine este utilizată pentru a omite spațiul -alfa-, pentru mai multe despre acest lucru, vă recomand cu tărie să verificați [acest tutorial](Binary) de **Kyosaur**. diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 03e27d251bb9..9422e5e05e45 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -25,7 +25,7 @@ This callback does not handle returns. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"На счету: $0") != -1) + if (strfind(text, "На счету: $0") != -1) { SendClientMessage(playerid, -1, "Я бедный :("); } diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 896aa18bd63b..ce56a8bf4053 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -105,7 +105,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Если игрок нажал 'Выбрать' или сделал двойной клик по оружию { // Выдаём ему оружие - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Выдаём desert eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Выдаём AK-47 @@ -139,7 +139,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Если игрок нажал 'Выбрать' или сделал двойной клик по оружию { // Выдаём ему оружие - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Выдаём M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Выдаём MP5 diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md index 5319958d100e..e85d381a5da3 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md @@ -76,7 +76,7 @@ SetPlayerSkinFix(playerid, skinid) SetPlayerFacingAngle(playerid, tmpPos[3]); TogglePlayerControllable(playerid, true); // убирает заморозку игрока (важно, т.к. запущена анимация выхода из транспорта) tmp = SetPlayerSkin(playerid, skinid); - PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); + PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); return tmp; } else diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md index efa1097d505a..499bda5662e3 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamIn.md @@ -30,7 +30,7 @@ Vedno je bila povabljena prva v "filterscript". public OnActorStreamIn(actorid, forplayerid) { new string[40]; - format(string, sizeof(string), "Actor %d pojavil v vaši "client".", actorid); + format(string, sizeof(string), "Actor %d pojavil v vaši client.", actorid); SendClientMessage(forplayerid, 0xFFFFFFFF, string); return 1; } diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md index e2ef6e3b5454..402b3f99829f 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnActorStreamOut.md @@ -30,7 +30,7 @@ Vedno je bila povabljena prva v "filterscript". public OnActorStreamOut(actorid, forplayerid) { new string[40]; - format(string, sizeof(string), "Actor %d je prenehal delovati v vaši "client".", actorid); + format(string, sizeof(string), "Actor %d je prenehal delovati v vaši client.", actorid); SendClientMessage(forplayerid, 0xFFFFFFFF, string); return 1; } diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 7cde450feb74..eb113969a75c 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Ta "callback" se ne obdeluje (return). ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Stanje na banki : $0") != -1) + if (strfind(text, "Stanje na banki : $0") != -1) { SendClientMessage(playerid, -1, "Reven sem :("); } diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 499dccb8b70f..c0373a8887f1 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -105,7 +105,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Če so pritisnili 'Izberi' ali dvokliknili na element seznama { // Daje jim orožje - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Daje jim desert eagle case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Daje jim AK-47 @@ -140,7 +140,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // Če je pritisnil 'Select' ali dvakrat pritisnil orožje { // Daje jim orožje - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Daje jim M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Daje jim MP5 diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md index 9184ceb471c7..8789ff4c7337 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptExit.md @@ -15,7 +15,7 @@ Ta "callback" imenuje se, ko je "filterscript" ustavil. Kliče se samo znotraj " public OnFilterScriptExit() { print("\n--------------------------------------"); - print(" Moj "filterscript" se ustavil"); + print(" Moj filterscript se ustavil"); print("--------------------------------------\n"); return 1; } diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 8fbb57924044..1ba60a85ae91 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -15,7 +15,7 @@ Ta "callback" imenuje se, ko je "filterscript" začne.. Kliče se samo znotraj " public OnFilterScriptInit() { print("\n--------------------------------------"); - print(" Moj "filterscript" se začne"); + print(" Moj filterscript se začne"); print("--------------------------------------\n"); return 1; } diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 9e690b0f3e4c..90203058311f 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -18,7 +18,7 @@ Ta "callback" se ne obdeluje (return). ```c public OnGameModeExit() { - print(""Gamemode" se ustavil."); + print("Gamemode se ustavil."); return 1; } ``` diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index 06fdf9ac4dfe..ee03993c303a 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -18,7 +18,7 @@ Ta "callback" se ne obdeluje (return). ```c public OnGameModeInit() { - print(""Gamemode" začela!"); + print("Gamemode začela!"); return 1; } ``` diff --git a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 8a6cb711dc2d..ea84dfd19698 100644 --- a/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/sl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -28,7 +28,7 @@ Vedno je bila povabljena prva v "filterscript". ```c public OnIncomingConnection(playerid, ip_address[], port) { - printf(Dohodna povezava iz ID-ja igralca %i [IP/port: %s:%i]", playerid, ip_address, port); + printf("Dohodna povezava iz ID-ja igralca %i [IP/port: %s:%i]", playerid, ip_address, port); return 1; } ``` diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 48e85e754659..7fe0bef7550e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ tags: [] ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "I am poor :("); } diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 43dc3028c63c..f625fddda947 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // Приказује убиство у фееду за убиства. // Проверите да ли је killerid валидан пре него што било шта урадите са њим. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 9d04c7fe4850..757010f0d6c3 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,7 +21,7 @@ tags: ["player", "class"] ## Примери ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { if (classid == 3 && !IsPlayerAdmin(playerid)) { diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index db75f1a507f9..a318fd2bd271 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -30,7 +30,7 @@ tags: ["player"] ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // Ако није самонанета. + if (issuerid != INVALID_PLAYER_ID) // Ако није самонанета. { new infoString[128], @@ -55,7 +55,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // Убија одмах снајпером уколико се погоди у главу SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 7f19ee5d2812..c2c6bd82f3c9 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -65,7 +65,7 @@ public OnPlayerUpdate(playerid) new Float:fHealth; GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // Здравље играча је промењено од последњег ажурирања -> серверу, тако да је очигледно то оно што је ажурирано. // Направимо даље провере да видимо да ли је изгубио или добио здравље, анти-чеат на здравље? ; diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index b24f8bb4334e..48b9de9f565b 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -30,7 +30,7 @@ public OnRconLoginAttempt(ip[], password[], success) new ipAddress[16]; - for (new i = 0; i < MAX_PLAYERS; i++) // Прођите кроз све играче + for (new i = 0; i < MAX_PLAYERS; i++) // Прођите кроз све играче { if (!IsPlayerConnected(i)) { diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 2140516ae4a8..f327d09b0ca6 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ tags: ["vehicle"] ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index fafee7932931..f2181c97865a 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -30,7 +30,7 @@ tags: ["player", "administration"] ## Примери ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md index 39d4de35536f..7605332a328e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/functions/print.md @@ -43,7 +43,7 @@ Vecina sistema takodje podrzava svetlije/tamnije boje od ovih boja. Za highlight ## Пример ```c -public OnGameModeInit( ) +public OnGameModeInit() { print("Gamemode started."); return 1; diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 7fce0de31022..4e5837a1d6f1 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -64,7 +64,7 @@ Decimal (base 10) //које једнако -10+3 +10 + 3 //које једнако @@ -82,7 +82,7 @@ Binary (base 2) //које једнако -8+4+0+1 +8 + 4 + 0 + 1 //које једнако @@ -94,7 +94,7 @@ Binary (base 2) Ево 12 степени броја 2 које се могу сетити: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` Ако ништа не знате о раду са степенима, ово вероватно уопште нема смисла за вас. Степен је број помножен сам са собом x пута. Са тим информацијама на уму, претходна листа степених бројева вероватно има више смисла; осим броја 1. Можда вас занима зашто је 2 на степен 0 резултат 1, на то могу рећи да је тако једноставно. @@ -133,7 +133,7 @@ Binary (base 2) 1 * (2^3) = 8 -131072+65536+32768+8192+4096+512+128+64+32+16+8 +131072 + 65536 + 32768 + 8192 + 4096 + 512 + 128 + 64 + 32 + 16 + 8 = 242424 ``` diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 8de4b27c595e..341061e9deda 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -50,7 +50,7 @@ SA:MP browser வேலை செய்யவில்லை. புதிய [o ### My mouse doesn't work after exiting the pause menu -இடைநிறுத்தப்பட்ட மெனுவில் உங்கள் மவுஸ் (ஓரளவு) வேலை செய்யும் போது, ​​அது உறைந்ததாகத் தோன்றினால், நீங்கள் மல்டிகோர் விருப்பத்தை [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") முடக்க வேண்டும் ( அதை 0 ஆக அமைக்கவும்). மவுஸ் மீண்டும் பதிலளிக்கும் வரை தொடர்ந்து எஸ்கேப் என்பதைத் தட்டுவதும் வேலை செய்யக்கூடும், ஆனால் அது அவ்வளவு நேர்த்தியான தீர்வு அல்ல. +இடைநிறுத்தப்பட்ட மெனுவில் உங்கள் மவுஸ் (ஓரளவு) வேலை செய்யும் போது, அது உறைந்ததாகத் தோன்றினால், நீங்கள் மல்டிகோர் விருப்பத்தை [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") முடக்க வேண்டும் ( அதை 0 ஆக அமைக்கவும்). மவுஸ் மீண்டும் பதிலளிக்கும் வரை தொடர்ந்து எஸ்கேப் என்பதைத் தட்டுவதும் வேலை செய்யக்கூடும், ஆனால் அது அவ்வளவு நேர்த்தியான தீர்வு அல்ல. ### The file dinput8.dll is missing diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md index 2c3024bd5ff5..f516e37d3bee 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -24,7 +24,7 @@ description: SA-MP விக்கி மற்றும் open.mp ஆவணங ### GitHub இடைமுகம் -GitHub இல் ஒரு கோப்பகத்தை உலாவும்போது, ​​கோப்பு பட்டியலின் மேல் வலது மூலையில் கோப்பைச் சேர் பொத்தான் உள்ளது: +GitHub இல் ஒரு கோப்பகத்தை உலாவும்போது, கோப்பு பட்டியலின் மேல் வலது மூலையில் கோப்பைச் சேர் பொத்தான் உள்ளது: ![கோப்பைச் சேர் பொத்தான்](https://assets.open.mp/assets/images/contributing/add-new-file.png) @@ -73,7 +73,7 @@ git clone https://github.com/openmultiplayer/web.git ### படங்கள் -படங்கள் துணை அடைவுக்குள் `/static/images` உள்ளே செல்கின்றன. நீங்கள் ஒரு படத்தை `![]()` இல் இணைக்கும் போது, ​​அடிப்படை பாதையாக `/images/` ஐப் பயன்படுத்துவீர்கள் (இது களஞ்சியத்திற்கு மட்டும் `ஸ்டாடிக்` தேவையில்லை). +படங்கள் துணை அடைவுக்குள் `/static/images` உள்ளே செல்கின்றன. நீங்கள் ஒரு படத்தை `![]()` இல் இணைக்கும் போது, அடிப்படை பாதையாக `/images/` ஐப் பயன்படுத்துவீர்கள் (இது களஞ்சியத்திற்கு மட்டும் `ஸ்டாடிக்` தேவையில்லை). சந்தேகம் இருந்தால், படங்களைப் பயன்படுத்தும் மற்றொரு பக்கத்தைப் படித்து, அது எப்படி முடிந்தது என்பதை நகலெடுக்கவும். @@ -117,7 +117,7 @@ description: இது பொருட்கள் மற்றும் பொ ### தொழில்நுட்ப குறிப்புகளுக்கு `code` துணுக்குகளைப் பயன்படுத்தவும் -செயல்பாட்டுப் பெயர்கள், எண்கள், வெளிப்பாடுகள் அல்லது நிலையான எழுத்து மொழி இல்லாத எதையும் உள்ளடக்கிய ஒரு பத்தியை எழுதும் போது, ​​\`backticks\` மூலம் அவற்றைச் சுற்றி வைக்கவும். செயல்பாடுகளின் பெயர்கள் மற்றும் குறியீட்டுத் துண்டுகள் போன்ற தொழில்நுட்பக் கூறுகளின் குறிப்புகளிலிருந்து விஷயங்களை விவரிப்பதற்கான மொழியைப் பிரிப்பதை இது எளிதாக்குகிறது. +செயல்பாட்டுப் பெயர்கள், எண்கள், வெளிப்பாடுகள் அல்லது நிலையான எழுத்து மொழி இல்லாத எதையும் உள்ளடக்கிய ஒரு பத்தியை எழுதும் போது, \`backticks\` மூலம் அவற்றைச் சுற்றி வைக்கவும். செயல்பாடுகளின் பெயர்கள் மற்றும் குறியீட்டுத் துண்டுகள் போன்ற தொழில்நுட்பக் கூறுகளின் குறிப்புகளிலிருந்து விஷயங்களை விவரிப்பதற்கான மொழியைப் பிரிப்பதை இது எளிதாக்குகிறது. - ❌ @@ -188,9 +188,9 @@ description: இது பொருட்கள் மற்றும் பொ ![image](https://assets.open.mp/assets/images/contributing/8c7c75cfabad.png) - இப்போது பக்கத்தின் உண்மையான _content_ க்கான HTML குறியீடு _மட்டுமே_ உள்ளது, நாங்கள் கவலைப்படும் விஷயங்கள், நீங்கள் அதை Markdown ஆக ​​மாற்றலாம். + இப்போது பக்கத்தின் உண்மையான _content_ க்கான HTML குறியீடு _மட்டுமே_ உள்ளது, நாங்கள் கவலைப்படும் விஷயங்கள், நீங்கள் அதை Markdown ஆக மாற்றலாம். -### HTML ஐ Markdown ஆக ​​மாற்றுகிறது +### HTML ஐ Markdown ஆக மாற்றுகிறது அடிப்படை HTML ஐ (அட்டவணைகள் இல்லை) மார்க் டவுனுக்கு மாற்றுவதற்கு: @@ -218,4 +218,4 @@ https://jmalarcon.github.io/markdowntables/ ## உரிம ஒப்பந்தத்தின் -அனைத்து open.mp திட்டப்பணிகளும் [Contributor License Agreement](https://cla-assistant.io/openmultiplayer/homepage) உள்ளது. இதன் அடிப்படையில், உங்கள் வேலையை நாங்கள் பயன்படுத்துவதற்கு நீங்கள் ஒப்புக்கொள்கிறீர்கள், மேலும் அதை ஒரு திறந்த மூல உரிமத்தின் கீழ் வைக்கவும். நீங்கள் முதன்முறையாக இழுக்கும் கோரிக்கையைத் திறக்கும் போது, ​​CLA-அசிஸ்டண்ட் போட் நீங்கள் ஒப்பந்தத்தில் கையெழுத்திடக்கூடிய இணைப்பை இடுகையிடும். +அனைத்து open.mp திட்டப்பணிகளும் [Contributor License Agreement](https://cla-assistant.io/openmultiplayer/homepage) உள்ளது. இதன் அடிப்படையில், உங்கள் வேலையை நாங்கள் பயன்படுத்துவதற்கு நீங்கள் ஒப்புக்கொள்கிறீர்கள், மேலும் அதை ஒரு திறந்த மூல உரிமத்தின் கீழ் வைக்கவும். நீங்கள் முதன்முறையாக இழுக்கும் கோரிக்கையைத் திறக்கும் போது, CLA-அசிஸ்டண்ட் போட் நீங்கள் ஒப்பந்தத்தில் கையெழுத்திடக்கூடிய இணைப்பை இடுகையிடும். diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index b22500670844..5d6e39235292 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -73,7 +73,7 @@ Warning: Too many out-of-order messages from player : () Limit: ## `MSVCR___.dll`/`MSVCP___.dll` not found -உங்கள் கணினியில் தற்போது நிறுவப்பட்டுள்ளதை விட விஷுவல் சி++ இயக்க நேரத்தின் உயர் பதிப்பைப் பயன்படுத்தி உருவாக்கப்பட்ட ஒரு செருகுநிரலை ஏற்ற முயற்சிக்கும் போது, ​​இந்தச் சிக்கல் Windows சர்வர்களில் அடிக்கடி ஏற்படும். இதைச் சரிசெய்ய, பொருத்தமான Microsoft Visual C++ இயக்க நேர நூலகங்களைப் பதிவிறக்கவும். SA-MP சேவையகம் 32 பிட் என்பதை நினைவில் கொள்ளவும், எனவே, கட்டமைப்பைப் பொருட்படுத்தாமல், இயக்க நேரத்தின் 32 பிட் (x86) பதிப்பையும் பதிவிறக்கம் செய்ய வேண்டும். நீங்கள் குறிப்பாக தேவைப்படும் இயக்க நேரத்தின் பதிப்பு கோப்பு பெயரில் உள்ள எண்களால் குறிக்கப்படுகிறது (கீழே உள்ள அட்டவணையைப் பார்க்கவும்), இருப்பினும் அவை அனைத்தையும் நிறுவுவது வலிக்காது. இந்த நூலகங்கள் அடுக்கி வைக்கப்படுவதில்லை அல்லது வேறுவிதமாகக் கூறினால்: 2015 பதிப்பை மட்டும் நிறுவினால், 2013 மற்றும் முந்தைய பதிப்புகளுக்கான இயக்க நேரங்களைப் பெற முடியாது. +உங்கள் கணினியில் தற்போது நிறுவப்பட்டுள்ளதை விட விஷுவல் சி++ இயக்க நேரத்தின் உயர் பதிப்பைப் பயன்படுத்தி உருவாக்கப்பட்ட ஒரு செருகுநிரலை ஏற்ற முயற்சிக்கும் போது, இந்தச் சிக்கல் Windows சர்வர்களில் அடிக்கடி ஏற்படும். இதைச் சரிசெய்ய, பொருத்தமான Microsoft Visual C++ இயக்க நேர நூலகங்களைப் பதிவிறக்கவும். SA-MP சேவையகம் 32 பிட் என்பதை நினைவில் கொள்ளவும், எனவே, கட்டமைப்பைப் பொருட்படுத்தாமல், இயக்க நேரத்தின் 32 பிட் (x86) பதிப்பையும் பதிவிறக்கம் செய்ய வேண்டும். நீங்கள் குறிப்பாக தேவைப்படும் இயக்க நேரத்தின் பதிப்பு கோப்பு பெயரில் உள்ள எண்களால் குறிக்கப்படுகிறது (கீழே உள்ள அட்டவணையைப் பார்க்கவும்), இருப்பினும் அவை அனைத்தையும் நிறுவுவது வலிக்காது. இந்த நூலகங்கள் அடுக்கி வைக்கப்படுவதில்லை அல்லது வேறுவிதமாகக் கூறினால்: 2015 பதிப்பை மட்டும் நிறுவினால், 2013 மற்றும் முந்தைய பதிப்புகளுக்கான இயக்க நேரங்களைப் பெற முடியாது. | Version number | Runtime | | -------------- | --------------------------------------------- | diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md index 48751531fedb..c0c50bccef59 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/config.json.md @@ -235,12 +235,12 @@ omp-server --default-config { "password": "${SERVER_PASSWORD}", "logging": { - "enable": "${LOG_TOGGLE}:-true", # this defaults to true + "enable": "${LOG_TOGGLE}:-true" // this defaults to true }, "banners": { - "dark": "${BANNER_DARK}:-", # this defaults to no image on the banner - "light": "${BANNER_LIGHT}", - }, + "dark": "${BANNER_DARK}:-", // this defaults to no image on the banner + "light": "${BANNER_LIGHT}" + } } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 6a0ac9c8be5c..7f3aacb8f572 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Callback นี้ไม่มีการส่งค่ากลับ ```c public OnClientMessage(color, text[]) { - if (strfind(text,"ยอดเงินในธนาคาร: $0") != -1) + if (strfind(text, "ยอดเงินในธนาคาร: $0") != -1) { SendClientMessage(playerid, -1, "ฉันจน :("); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 51bed874ea9a..068c07ae1517 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -103,7 +103,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // หากพวกเขาคลิก 'เลือก' หรือดับเบิลคลิกที่อาวุธ { // ให้อาวุธพวกเขา - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // ให้ desert eagle พวกเขา case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // ให้ AK-47 พวกเขา @@ -137,7 +137,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if (response) // หากพวกเขาคลิก 'เลือก' หรือดับเบิลคลิกที่อาวุธ { // ให้อาวุธพวกเขา - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // ให้ M4 พวกเขา case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // ให้ MP5 พวกเขา diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index ef4a8f632de1..17bd22383f2e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -28,8 +28,8 @@ public OnPlayerConnect(playerid) // Create the textdraw gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index 4638b11592d5..6be1c2583255 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -26,14 +26,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index afc0d5be99ef..f433cd948e47 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed // Check that the killerid is valid before doing anything with it - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index eb74fe657555..78a652ea9dd4 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -22,7 +22,7 @@ Called when a player exits a menu. ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // unfreeze the player when they exit a menu + TogglePlayerControllable(playerid, 1); // unfreeze the player when they exit a menu return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md index 27373edcfea8..298153e9cd36 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerKeyStateChange.md @@ -24,11 +24,11 @@ This callback is called when the state of any supported key is changed (pressed/ ```c if (newkeys == KEY_FIRE) if (newkeys & KEY_FIRE) -if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE)) -if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) +if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE)) +if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) if ((newkeys & KEY_FIRE) && (newkeys & KEY_CROUCH)) -if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH)) -if ((newkeys & (KEY_FIRE | KEY_CROUCH)) == (KEY_FIRE | KEY_CROUCH) && (oldkeys & (KEY_FIRE | KEY_CROUCH)) != (KEY_FIRE | KEY_CROUCH)) +if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH)) +if ((newkeys & (KEY_FIRE | KEY_CROUCH)) == (KEY_FIRE | KEY_CROUCH) && (oldkeys & (KEY_FIRE | KEY_CROUCH)) != (KEY_FIRE | KEY_CROUCH)) ``` ```c @@ -42,7 +42,7 @@ if (HOLDING( KEY_FIRE | KEY_CROUCH )) ```c // PRESSED(keys) #define PRESSED(%0) \ - (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) + (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) if (PRESSED( KEY_FIRE )) if (PRESSED( KEY_FIRE | KEY_CROUCH )) ``` @@ -58,7 +58,7 @@ if (PRESSING( newkeys, KEY_FIRE | KEY_CROUCH )) ```c // RELEASED(keys) #define RELEASED(%0) \ - (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0))) + (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0))) if (RELEASED( KEY_FIRE )) if (RELEASED( KEY_FIRE | KEY_CROUCH )) ``` @@ -97,7 +97,7 @@ public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) new Float:gPlayerHealth[MAX_PLAYERS]; -#if !defined INFINITY +#if !defined INFINITY #define INFINITY (Float:0x7F800000) #endif diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 120d0e6f849f..50a63f9a16b1 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,9 +21,9 @@ Called when a player changes class at class selection (and when class selection ## ตัวอย่าง ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { - if (classid == 3 && !IsPlayerAdmin(playerid)) + if (classid == 3 && !IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_RED, "This skin is only for admins!"); return 0; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index d3c094bd1c09..fc221d360af0 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -38,22 +38,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 4da224e74dd5..4ffa003e1822 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -35,7 +35,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MyMenu) { - switch(row) + switch (row) { case 0: print("Item 1 Selected"); case 1: print("Item 2 Selected"); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 6db37dc7b4fd..2b9a7af3c15d 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -36,7 +36,7 @@ It is always called first in filterscripts so returning 1 there blocks other fil ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted + if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted { new infoString[128], @@ -59,7 +59,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // One shot to the head to kill with sniper rifle SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index b4b7c2fbad81..6c2eeeb99ef6 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -27,7 +27,7 @@ This callback is called every time a client/player updates the server with their public OnPlayerUpdate(playerid) { new iCurWeap = GetPlayerWeapon(playerid); // Return the player's current weapon - if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // If he changed weapons since the last update + if (iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // If he changed weapons since the last update { // Lets call a callback named OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); @@ -58,7 +58,7 @@ public OnPlayerUpdate(playerid) GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // Player health has changed since the last update -> server, so obviously thats the thing updated. // Lets do further checks see if he's lost or gained health, anti-health cheat? ;) diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 195898660c49..4b88d92caace 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -26,9 +26,9 @@ public OnRconLoginAttempt(ip[], password[], success) { if (!success) //If the password was incorrect { - printf("FAILED RCON LOGIN BY IP %s USING PASSWORD %s",ip, password); + printf("FAILED RCON LOGIN BY IP %s USING PASSWORD %s", ip, password); new pip[16]; - for(new i = GetPlayerPoolSize(); i != -1; --i) //Loop through all players + for (new i = GetPlayerPoolSize(); i != -1; --i) //Loop through all players { GetPlayerIp(i, pip, sizeof(pip)); if (!strcmp(ip, pip, true)) //If a player's IP is the IP that failed the login diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 04bf0bfe8dfd..e0be609d66be 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -24,7 +24,7 @@ It is always called first in gamemode so returning 0 there also blocks other fil ```c public OnVehicleMod(playerid, vehicleid, componentid) { - printf("Vehicle %d was modded by ID %d with the componentid %d",vehicleid, playerid,componentid); + printf("Vehicle %d was modded by ID %d with the componentid %d", vehicleid, playerid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Tuning Hacks"); // Anti-tuning hacks script diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 5a7f4494e6aa..5f97667635a7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ This callback is called when a vehicle respawns. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index ef42c6f857d2..66158f25a93e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or public OnGameModeInit() { // Add a Hydra (520) to the game that will respawn 15 seconds after being left - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md index b1f965a8eea8..9fd3ec95cbb6 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AllowPlayerTeleport.md @@ -27,11 +27,11 @@ This function does not return any specific values. ## ตัวอย่าง ```c -public OnPlayerConnect( playerid ) +public OnPlayerConnect(playerid) { // Allows the Player to teleport by right-clicking on the map // since this is in OnPlayerConnect, this will be done for EACH player - AllowPlayerTeleport( playerid, 1 ); + AllowPlayerTeleport(playerid, 1); } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 8a431e1b841b..f797ed0c99ba 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -28,15 +28,15 @@ new Text3D:vehicle3Dtext[MAX_VEHICLES], // Creating the TextLabel for later use vehicle_id; -public OnGameModeInit ( ) +public OnGameModeInit() { - vehicle_id = CreateVehicle( 510, 0.0. 0.0, 15.0, 5, 0, 120 ); // Creating the Vehicle. - vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); - Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , vehicle_id, 0.0, 0.0, 2.0); // Attaching Text Label To Vehicle. + vehicle_id = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); // Creating the Vehicle. + vehicle3Dtext[vehicle_id] = Create3DTextLabel("Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); + Attach3DTextLabelToVehicle(vehicle3Dtext[vehicle_id], vehicle_id, 0.0, 0.0, 2.0); // Attaching Text Label To Vehicle. } -public OnGameModeExit ( ) +public OnGameModeExit() { - Delete3DTextLabel( vehicle3Dtext[ vehicle_id ] ); + Delete3DTextLabel(vehicle3Dtext[vehicle_id]); return true; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md index 054f379c09c1..dfd48aac68b1 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md @@ -28,7 +28,7 @@ This function does not return any specific values. ## ตัวอย่าง ```c -AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2 ); +AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2); ``` ## บันทึก diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 5f7a796b7b21..592af2f7380f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -21,7 +21,7 @@ This function does not return any specific values. ## ตัวอย่าง ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md index 69d47ddfe50a..267f8771b434 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/CreatePlayer3DTextLabel.md @@ -33,8 +33,8 @@ if (strcmp(cmd, "/playerlabel", true) == 0) { new PlayerText3D:playertextid; new Float:X, Float:Y, Float:Z; - GetPlayerPos( playerid, X, Y, Z ); - playertextid = CreatePlayer3DTextLabel(playerid,"Hello\nI'm at your position",0x008080FF,X,Y,Z,40.0); + GetPlayerPos(playerid, X, Y, Z); + playertextid = CreatePlayer3DTextLabel(playerid, "Hello\nI'm at your position", 0x008080FF, X, Y, Z, 40.0); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md index b1aac2673fe4..24f906882bed 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DestroyPickup.md @@ -21,7 +21,7 @@ This function does not return any specific values. ```c // Create a pickup for armor. -pickup_armour = CreatePickup ( 1242, 2, 1503.3359, 1432.3585, 10.1191 ); +pickup_armour = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191); //some time later... DestroyPickup(pickup_armour); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md index a691729f4449..956f37ae11f9 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md @@ -35,10 +35,10 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new string[64]; - format(string, sizeof(string), "Vehicle collision for you is now '%s'", (GetPVarInt(playerid, "vehCollision") != 1) ? ("Disabled") : ("Enabled")); + format(string, sizeof(string), "Vehicle collision for you is now '%s'", (GetPVarInt(playerid, "vehCollision") != 1) ? ("Disabled") : ("Enabled")); SendClientMessage(playerid, 0xFFFFFFFF, string); - SetPVarInt(playerid, "vehCollision", !GetPVarInt(playerid, "vehCollision")); + SetPVarInt(playerid, "vehCollision", !GetPVarInt(playerid, "vehCollision")); DisableRemoteVehicleCollisions(playerid, GetPVarInt(playerid, "vehCollision")); return 1; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md index 277d6a4c8fec..cdb36a0fdc5f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GameTextForAll.md @@ -27,12 +27,12 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) // This example shows a large, white text saying "[playerName] has // passed away" on everyone's screen, after a player has died or // has been killed. It shows in text-type 3, for 5 seconds (5000 ms) - new name[ 24 ], string[ 64 ]; - GetPlayerName( playerid, name, 24 ); + new name[24], string[64]; + GetPlayerName(playerid, name, 24); // Format the passed-away message properly, and show it to everyone: - format( string, sizeof(string), "~w~%s has passed away", name ); - GameTextForAll( string, 5000, 3 ); + format(string, sizeof(string), "~w~%s has passed away", name); + GameTextForAll(string, 5000, 3); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md index beba0272ea0b..7ccf83f91d05 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForAll.md @@ -31,7 +31,7 @@ public OnGameModeInit() public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - GangZoneFlashForAll(gangzone,COLOR_RED); + GangZoneFlashForAll(gangzone, COLOR_RED); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md index 6f1362a6d76e..c3b58d163de9 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneFlashForPlayer.md @@ -32,7 +32,7 @@ public OnGameModeInit() public OnPlayerSpawn(playerid) { - GangZoneFlashForPlayer(playerid,gangzone,COLOR_RED); + GangZoneFlashForPlayer(playerid, gangzone, COLOR_RED); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md index efeaf563d0f0..9cfda60a0f2c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GangZoneHideForPlayer.md @@ -37,7 +37,7 @@ public OnPlayerSpawn(playerid) public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - GangZoneHideForPlayer(playerid,gangzone); + GangZoneHideForPlayer(playerid, gangzone); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index eb4ecddc575f..5d225c6353de 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -23,7 +23,7 @@ Gets the highest actorid created on the server. ```c SetAllActorsHealth(Float:health) { - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) { if (IsValidActor(i)) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md index b50c6c93a3ad..f854e089ed5a 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetAnimationName.md @@ -31,7 +31,7 @@ public OnPlayerUpdate(playerid) new animlib[32]; new animname[32]; new msg[128]; - GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32); + GetAnimationName(GetPlayerAnimationIndex(playerid), animlib, 32, animname, 32); format(msg, 128, "Running anim: %s %s", animlib, animname); SendClientMessage(playerid, 0xFFFFFFFF, msg); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index 45200c9f7c77..2cb8a35ed5ae 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -15,7 +15,7 @@ Get the currently set gravity. ## ตัวอย่าง ```c -#if !defined GetGravity +#if !defined GetGravity native Float:GetGravity(); #endif diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md index 5f92ad5100b2..7ee1485c6f88 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md @@ -21,11 +21,11 @@ This function always returns 1. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/netstats")) { - new stats[400+1]; + new stats[400 + 1]; GetNetworkStats(stats, sizeof(stats)); // get the servers networkstats ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", ""); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md index cdf1003ba30d..041603089491 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetObjectRot.md @@ -23,7 +23,7 @@ The object's rotation is stored in the referenced variables, not in the return v ## ตัวอย่าง ```c -new Float:RotX,Float:RotY,Float:RotZ; +new Float:RotX, Float:RotY, Float:RotZ; GetObjectRot(objectid, RotX, RotY, RotZ); ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md index f5e5a3428f2c..467fddaf8870 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarFloat.md @@ -24,7 +24,7 @@ The float from the specified player variable forward LoadPos(playerid); public LoadPos(playerid) { - SetPlayerPos(playerid, GetPVarFloat(playerid,"xpos"), GetPVarFloat(playerid,"ypos"), GetPVarFloat(playerid,"zpos")); + SetPlayerPos(playerid, GetPVarFloat(playerid, "xpos"), GetPVarFloat(playerid, "ypos"), GetPVarFloat(playerid, "zpos")); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md index 9e5ee52e4b32..165882b1129a 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarInt.md @@ -21,7 +21,7 @@ The integer value of the specified player variable. It will still return 0 if th ## ตัวอย่าง ```c -public OnPlayerDisconnect(playerid,reason) +public OnPlayerDisconnect(playerid, reason) { printf("money: %d", GetPVarInt(playerid, "money")); // get the saved value ('money') // will print 'money: amount' diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md index 63986e0c6763..b7be596a954c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarString.md @@ -23,9 +23,9 @@ The length of the string. ## ตัวอย่าง ```c -public OnPlayerConnect(playerid,reason) +public OnPlayerConnect(playerid, reason) { - new playerName[MAX_PLAYER_NAME+1]; + new playerName[MAX_PLAYER_NAME + 1]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); SetPVarString(playerid, "PlayerName", playerName); return 1; @@ -33,7 +33,7 @@ public OnPlayerConnect(playerid,reason) public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new playerName[MAX_PLAYER_NAME+1]; + new playerName[MAX_PLAYER_NAME + 1]; GetPVarString(playerid, "PlayerName", playerName, sizeof(playerName)); printf("%s died.", playerName); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md index f8f530554ba0..f9afff9a6566 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md @@ -30,7 +30,7 @@ Returns the type of the PVar. See table below. ```c stock PrintPVar(playerid, varname[]) { - switch(GetPVarType(playerid, varname)) + switch (GetPVarType(playerid, varname)) { case PLAYER_VARTYPE_NONE: { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md index 870dc3864db0..62e31776aaa4 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md @@ -26,20 +26,20 @@ new PVarUpperIndex = GetPVarsUpperIndex(playerid) + 1; // This pVarCount variable will store how many pVars a player has set as we count them. new pVarCount; -for(new i=0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the upper index +for (new i = 0; i != PVarUpperIndex; i++) // Loop through all pVar IDs under the upper index { // At first, we need to get PVar name new pVarName[128]; GetPVarNameAtIndex(playerid, i, pVarName, sizeof(pVarName)); // If the var is set (type not 0), increment pVarCount. - if (GetPVarType(playerid, pVarName) != 0) + if (GetPVarType(playerid, pVarName) != 0) { pVarCount++; } } new szString[66]; -format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex-1); +format(szString, sizeof(szString), "You have %i player-variables set. Upper index (highest ID): %i.", pVarCount, PVarUpperIndex - 1); SendClientMessage(playerid, -1, szString); ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md index 2417715112da..53dda5fb089c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerAnimationIndex.md @@ -27,7 +27,7 @@ public OnPlayerUpdate(playerid) new animlib[32]; new animname[32]; new msg[128]; - GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32); + GetAnimationName(GetPlayerAnimationIndex(playerid), animlib, 32, animname, 32); format(msg, 128, "Running anim: %s %s", animlib, animname); SendClientMessage(playerid, 0xFFFFFFFF, msg); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index 843848cce15e..4b51c28124bf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -42,7 +42,7 @@ public OnPlayerUpdate(playerid) new playerTargetActor = GetPlayerCameraTargetActor(playerid); // If they ARE looking at ANY actor - if (playerTargetActor != INVALID_ACTOR_ID) + if (playerTargetActor != INVALID_ACTOR_ID) { // Store the player's weapon so we can check if they are armed new playerWeapon = GetPlayerWeapon(playerid); @@ -55,7 +55,7 @@ public OnPlayerUpdate(playerid) if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // Apply 'hands up' animation - ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); + ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0); // Set 'ActorHandsup' to true, so the animation won't keep being reapplied ActorHandsup[playerTargetActor] = true; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md index 0a0e5d73bcd3..1808c5601ebc 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerDrunkLevel.md @@ -24,7 +24,7 @@ public OnPlayerStateChange(playerid, oldstate, newstate) { if (newstate == PLAYER_STATE_DRIVER && GetPlayerDrunkLevel(playerid) > 1999) { - SendClientMessage(playerid,0xFFFFFFFF,"Don't drink and drive!"); + SendClientMessage(playerid, 0xFFFFFFFF, "Don't drink and drive!"); RemovePlayerFromVehicle(playerid); } } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md index 089363c09171..5e9e83d838f7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerFightingStyle.md @@ -22,7 +22,7 @@ The ID of the fighting style of the player. ```c if (GetPlayerFightingStyle(playerid) == FIGHT_STYLE_NORMAL) { - SendClientMessage(playerid,0xFFFFFFAA,"You are using normal fighting style!"); + SendClientMessage(playerid, 0xFFFFFFAA, "You are using normal fighting style!"); } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md index 3081e4d88880..16b2aee33b02 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerHealth.md @@ -31,7 +31,7 @@ The player's health is stored in the specified variable. if (strcmp(cmdtext, "/doctor", true) == 0) { new Float:health; - GetPlayerHealth(playerid,health); + GetPlayerHealth(playerid, health); if (health < 50.0) { SetPlayerHealth(playerid, 50.0); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md index 446963c725f9..1d5162d18931 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md @@ -20,12 +20,12 @@ The interior ID the player is currently in ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { - if (strcmp(cmdtext,"/int",true) == 0) + if (strcmp(cmdtext, "/int", true) == 0) { new string[128]; - format(string, sizeof(string), "You are in interior %i",GetPlayerInterior(playerid)); + format(string, sizeof(string), "You are in interior %i", GetPlayerInterior(playerid)); SendClientMessage(playerid, 0xFF8000FF, string); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index 6f881587efc7..8df8eedcda6e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -22,11 +22,11 @@ This function always returns 1. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mynetstats")) { - new stats[400+1]; + new stats[400 + 1]; GetPlayerNetworkStats(playerid, stats, sizeof(stats)); // get your own networkstats ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "My NetworkStats", stats, "Okay", ""); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md index f9b55058c08e..633ac4c9077e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerPoolSize.md @@ -24,7 +24,7 @@ Gets the highest playerid currently in use on the server. FreezeAll() { // note that we assign the return value to a new variable (j) to avoid calling the function with each iteration - for(new i = 0, j = GetPlayerPoolSize(); i <= j; i++) + for (new i = 0, j = GetPlayerPoolSize(); i <= j; i++) { TogglePlayerControllable(i, 0); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 1210a00f0d54..76a3f1157384 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -20,12 +20,12 @@ The player's score. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { - if (!strcmp(cmdtext,"/score",true)) + if (!strcmp(cmdtext, "/score", true)) { new string[128]; - format(string, sizeof(string), "Score: %i",GetPlayerScore(playerid)); + format(string, sizeof(string), "Score: %i", GetPlayerScore(playerid)); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md index 7bb2970ad3c4..83a626f5749e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md @@ -24,7 +24,7 @@ Returns `SERVER_VARTYPE_NONE` (0) if a server variable with the given name does ```c stock PrintSVar(varname[]) { - switch(GetSVarType(varname)) + switch (GetSVarType(varname)) { case SERVER_VARTYPE_NONE: { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index 5be17a5596ba..571f50acc567 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -20,25 +20,25 @@ The highest set SVar ID. ```c // Store the upper index in the variable 'SVarUpperIndex' + 1 -new SVarUpperIndex = GetSVarsUpperIndex() + 1; +new sVarUpperIndex = GetSVarsUpperIndex() + 1; // This sVarCount variable will store how many sVars are set as we count them. new sVarCount; -for(new i=0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index +for (new i = 0; i != sVarUpperIndex; i++) // Loop through all sVar IDs under the upper index { // At first, we need to get SVar name new sVarName[128]; - GetSVarNameAtIndex(i, pVarName, sizeof(pVarName)); + GetSVarNameAtIndex(i, sVarName, sizeof(sVarName)); // If the var is set (type not 0), increment sVarCount. - if (GetSVarType(pVarName) != 0) + if (GetSVarType(sVarName) != 0) { sVarCount ++; } } new szString[66]; -printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex-1); +printf("There are %i server-variables set. Upper index (highest ID): %i.", sVarCount, SVarUpperIndex - 1); ``` ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md index b09d665e7a70..d354ad6616cf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleComponentInSlot.md @@ -29,7 +29,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) component = GetVehicleComponentInSlot(GetPlayerVehicleID(playerid), CARMODTYPE_SPOILER); if (component == 1049) { - SendClientMessage(playerid,0xFFFFFFFF,"You have an Alien spoiler installed in your Elegy!"); + SendClientMessage(playerid, 0xFFFFFFFF, "You have an Alien spoiler installed in your Elegy!"); } } } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index bcdf3c940f37..a1eb3fc01cda 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -23,7 +23,7 @@ Gets the highest vehicleid currently in use on the server. ```c RepairAllVehicles() { - for(new i = 1, j = GetVehiclePoolSize(); i <= j; i++) // vehicleids start at 1 + for (new i = 1, j = GetVehiclePoolSize(); i <= j; i++) // vehicleids start at 1 { RepairVehicle(i); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md index a87363192007..169d1d42a9c1 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerAttachedObjectSlotUsed.md @@ -26,7 +26,7 @@ Check if a player has an object attached in the specified index (slot). stock CountAttachedObjects(playerid) { new count; - for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) + for (new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) { if (IsPlayerAttachedObjectSlotUsed(playerid, i)) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md index d1015248bfbd..754cb691b931 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerInRangeOfPoint.md @@ -30,7 +30,7 @@ if (!strcmp("/stadium", cmdtext)) { if (IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438)) { - SendClientMessage(playerid,0xFFFFFFFF,"You are near the stadium entrance!"); + SendClientMessage(playerid, 0xFFFFFFFF, "You are near the stadium entrance!"); } return 1; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md index f5857772d2ff..0c81286fd6ee 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md @@ -25,7 +25,7 @@ Checks if a vehicle is streamed in for a player. Only nearby vehicles are stream ```c new streamedVehicleCount; -for(new v = 1; v <= MAX_VEHICLES; v++) +for (new v = 1; v <= MAX_VEHICLES; v++) { if (IsVehicleStreamedIn(v, playerid)) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md index f81737da2fee..ec645618ec47 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md @@ -20,7 +20,7 @@ This function returns the number of bytes the server has received from the playe ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytesreceived")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md index 304089aa57f1..6f25be435fe6 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md @@ -20,7 +20,7 @@ Gets the amount of data (in bytes) that the server has sent to the player. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytes_sent")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md index d66e562db761..49f3b98e27ac 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_ConnectionStatus.md @@ -20,7 +20,7 @@ The player's [connection status](../resources/connectionstatus), as an integer v ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectionstatus")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md index 07d621b75441..131491772915 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md @@ -20,7 +20,7 @@ This function returns the amount of time (in milliseconds) that a player has bee ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectedtime")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md index ecf05498e1e8..6591ca9bf4f3 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetIpPort.md @@ -22,7 +22,7 @@ The player's IP and port is stored in the specified array. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/ipandport")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md index 8ed2dc09f27d..131317983015 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md @@ -20,7 +20,7 @@ This function returns the number of messages the server has received from the pl ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgs")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md index 33ac9d422c1d..132586ac4cbb 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -20,7 +20,7 @@ the number of messages the player has received in the last second. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgpersec")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md index 7a9b1832e549..efdadc95cea7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md @@ -20,7 +20,7 @@ The number of messages the server has sent to the player. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgsent")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md index 41eb71a4fde1..778e600ce199 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md @@ -20,7 +20,7 @@ The percentage packet loss as a float. 0 if player not connected. ## ตัวอย่าง ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/packetloss")) { diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md index 6d24dbf84d50..7a0af3ac5a63 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawFont.md @@ -36,6 +36,7 @@ public OnPlayerConnect(playerid) welcomeText[playerid] = CreatePlayerTextDraw(playerid, 240.0, 580.0, "Welcome to my SA-MP server"); // Set the font of player-textdraw 'welcomeText' to 2. PlayerTextDrawFont(playerid, welcomeText[playerid], 2); +} ``` ## ฟังก์ชั่นที่เกี่ยวข้องกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md index 04d7acf46d0b..00c6772aff66 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawLetterSize.md @@ -23,8 +23,8 @@ This function does not return any specific values. ## ตัวอย่าง ```c -MyTextDraw = CreatePlayerTextDraw(playerid, 100.0, 33.0,"Example TextDraw"); -PlayerTextDrawLetterSize(playerid, MyTextDraw, 3.2 ,5.1); +MyTextDraw = CreatePlayerTextDraw(playerid, 100.0, 33.0, "Example TextDraw"); +PlayerTextDrawLetterSize(playerid, MyTextDraw, 3.2, 5.1); ``` ## บันทึก diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md index c3b3f1cf762a..46489895e062 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawSetOutline.md @@ -22,7 +22,7 @@ This function does not return any specific values. ## ตัวอย่าง ```c -MyTextDraw = CreatePlayerTextDraw(playerid, 100.0, 33.0,"Example TextDraw"); +MyTextDraw = CreatePlayerTextDraw(playerid, 100.0, 33.0, "Example TextDraw"); PlayerTextDrawSetOutline(playerid, MyTextDraw, 1); ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md index 05562c7ba633..8eb6e6a5e548 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/PutPlayerInVehicle.md @@ -24,7 +24,7 @@ Puts a player in a vehicle. ## ตัวอย่าง ```c -public OnPlayerEnterVehicle(playerid,vehicleid,ispassanger) +public OnPlayerEnterVehicle(playerid, vehicleid, ispassanger) { PutPlayerInVehicle(playerid, vehicleid, 0); return 1; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md index 844950f0d134..7d45e9ffb147 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/RemovePlayerAttachedObject.md @@ -25,7 +25,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strmp(cmdtext, "/remao", true)) // Remove Attached Objects { - for(new i=0; i 0; i--) +for (new i = GetVehiclePoolSize(); i > 0; i--) { SetVehicleToRespawn(i); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md index 8083f7c1465e..5bc0ffe91a4b 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md @@ -27,7 +27,7 @@ This functions allows you to toggle the drawing of player nametags, healthbars a //The player who typed /nameoff will not be able to see any other players nametag. if (strcmp("/nameoff", cmdtext, true) == 0) { - for(new i = GetPlayerPoolSize(); i != -1; --i) ShowPlayerNameTagForPlayer(playerid, i, false); + for (new i = GetPlayerPoolSize(); i != -1; --i) ShowPlayerNameTagForPlayer(playerid, i, false); GameTextForPlayer(playerid, "~W~Nametags ~R~off", 5000, 5); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md index 2a8ded080324..add21b9eeeed 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBackgroundColor.md @@ -25,7 +25,7 @@ new Text:MyTextdraw; public OnGameModeInit() { - MyTextdraw= TextDrawCreate(320.0, 425.0, "This is an example textdraw"); + MyTextdraw = TextDrawCreate(320.0, 425.0, "This is an example textdraw"); TextDrawUseBox(MyTextdraw, 1); TextDrawBackgroundColor(MyTextdraw, 0xFFFFFFFF); // Set the background color of MyTextdraw to white return 1; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md index ae7c9713b2f2..8ab5cf2f12c6 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawCreate.md @@ -30,14 +30,14 @@ public OnGameModeInit() { // This line is used to create the textdraw. // Note: This creates a textdraw without any formatting. - welcomeText = TextDrawCreate(240.0,580.0,"Welcome to my SA-MP server"); + welcomeText = TextDrawCreate(240.0, 580.0, "Welcome to my SA-MP server"); return 1; } public OnPlayerConnect(playerid) { //This is used to show the player the textdraw when they connect. - TextDrawShowForPlayer(playerid,welcomeText); + TextDrawShowForPlayer(playerid, welcomeText); } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md index cac22473d30d..1b427ad30747 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawFont.md @@ -31,7 +31,7 @@ new Text:MyTextdraw; public OnGameModeInit() { - MyTextdraw= TextDrawCreate(320.0, 425.0, "This is an example textdraw"); + MyTextdraw = TextDrawCreate(320.0, 425.0, "This is an example textdraw"); TextDrawFont(MyTextdraw, 2); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md index 0c0dc0e9521a..7517f59ea492 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md @@ -26,7 +26,7 @@ new Text:MyTextdraw; public OnGameModeInit() { - MyTextDraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + MyTextDraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawLetterSize(MyTextDraw, 3.2, 5.1); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md index 48eb8f425370..b1c65d2ed245 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawSetProportional.md @@ -25,8 +25,8 @@ new Text:MyTextdraw; public OnGameModeInit() { - MyTextDraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); - TextDrawSetProportional(MyTextDraw,1); + MyTextDraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); + TextDrawSetProportional(MyTextDraw, 1); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md index 5426ff34fa00..c5337c0d9297 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawTextSize.md @@ -26,7 +26,7 @@ new Text:MyTextdraw; public OnGameModeInit() { - MyTextDraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); + MyTextDraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawTextSize(MyTextDraw, 2.0, 3.6); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md index 91343191b859..340228a46650 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/TogglePlayerControllable.md @@ -28,13 +28,13 @@ public OnPlayerCommandText(playerid, cmdtext[]) // Freezes a player when they types /freezeme if (strcmp(cmdtext, "/freezeme", true) == 0) { - TogglePlayerControllable(playerid,0); + TogglePlayerControllable(playerid, 0); return 1; } // Unfreezes a player when they types /unfreezeme if (strcmp(cmdtext, "/unfreezeme", true) == 0) { - TogglePlayerControllable(playerid,1); + TogglePlayerControllable(playerid, 1); return 1; } return 0; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md index 6cba586ddfe9..04bb8070b85b 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Update3DTextLabelText.md @@ -25,7 +25,7 @@ This function does not return any specific values. public OnGameModeInit() { new Text3D:mylabel; - mylabel = Create3DTextLabel("I'm at the coordinates:\n30.0,40.0,50.0",0x008080FF,30.0,40.0,50.0,40.0,0); + mylabel = Create3DTextLabel("I'm at the coordinates:\n30.0,40.0,50.0", 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0); Update3DTextLabelText(mylabel, 0xFFFFFFFF, "New text."); return 1; } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md index 6d1216a7b68c..bbb5baa5e673 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md @@ -24,7 +24,7 @@ The norm (length) of the provided vector as a float. ```c stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { - return VectorSize(x1-x2, y1-y2, z1-z2); + return VectorSize(x1 - x2, y1 - y2, z1 - z2); } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md index 8c9b6f2ee124..001f7385374b 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md @@ -33,7 +33,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) new DBResult:db_result = db_query(db_handle, "SELECT * FROM `join_log`"), i, columns = db_num_fields(db_result), info[30]; // Iterate from 0 to "columns-1" - for(; i < columns; i++) + for (; i < columns; i++) { // Store the name of the i indexed column name into "info" db_field_name(db_result, i, info, sizeof info); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md index 244428b7c017..eb3a145d7a7c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md @@ -24,7 +24,7 @@ If DBResult:dbhandle is a valid handle, it returns 1, otherwise 0 if DBResult:db GetNameBySpawnID(spawn_id) { // Declare "p_name" - new p_name[MAX_PLAYER_NAME+1]; + new p_name[MAX_PLAYER_NAME + 1]; // Declare "query" and "db_result" static query[60], DBResult:db_result; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md index a83e997b2ecc..19493e83ee7f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md @@ -27,7 +27,7 @@ Returns 1 if successful, otherwise 0 if DBResult:dbresult is a NULL reference or GetNameBySpawnID(spawn_id) { // Declare "p_name" - new p_name[MAX_PLAYER_NAME+1]; + new p_name[MAX_PLAYER_NAME + 1]; // Declare "query" and "db_result" static query[60], DBResult:db_result; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md index 3595c633f966..e6dbc77cc532 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md @@ -27,7 +27,7 @@ Returns 1 if successful, otherwise 0 if DBResult:dbresult is a NULL reference or GetNameBySpawnID(spawn_id) { // Declare "p_name" - new p_name[MAX_PLAYER_NAME+1]; + new p_name[MAX_PLAYER_NAME + 1]; // Declare "query" and "db_result" static query[61], DBResult:db_result; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md index 471fcc431aec..78e0dabbc4d9 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md @@ -12,7 +12,7 @@ Get the content of a field as a float from db_query | Name | Description | | ----------------- | -------------------------------- | | DBResult:dbresult | The result to get the data from. | -| field=0 | The field to get the data from. | +| field = 0 | The field to get the data from. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md index fb485a4b5635..fdfdba4d40ba 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md @@ -12,7 +12,7 @@ Get the content of a field as an integer from db_query | Name | Description | | ----------------- | -------------------------------- | | DBResult:dbresult | The result to get the data from. | -| field=0 | The field to get the data from. | +| field = 0 | The field to get the data from. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md index dd6ecebe4eca..987f8ec7efbc 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md @@ -46,7 +46,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) } // While next row has been fetched - while(db_next_row(db_result)); + while (db_next_row(db_result)); // Returns 1 return 1; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md index b2605eedd02c..6d1e9c3b1463 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md @@ -34,7 +34,7 @@ do } // While next row has been fetched -while(db_next_row(db_handle)); +while (db_next_row(db_handle)); // Frees result db_free_result(db_result); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md index 6aa512ef2a92..1140e274c1cf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md @@ -24,7 +24,7 @@ The number of rows in the result. GetNameBySpawnID(spawn_id) { // Declare "p_name" - new p_name[MAX_PLAYER_NAME+1]; + new p_name[MAX_PLAYER_NAME + 1]; // Declare "query" and "db_result" static query[60], DBResult:db_result; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md index 9e7e6177e78d..aff04982135c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md @@ -54,7 +54,7 @@ public OnGameModeExit() public OnPlayerSpawn(playerid) { // Declare "query" and "p_name" - static query[98], p_name[MAX_PLAYER_NAME+1]; + static query[98], p_name[MAX_PLAYER_NAME + 1]; // Stores the name of the player to "p_name" GetPlayerName(playerid, p_name, sizeof p_name); @@ -72,7 +72,7 @@ public OnPlayerSpawn(playerid) GetNameBySpawnID(spawn_id) { // Declare "p_name" - new p_name[MAX_PLAYER_NAME+1]; + new p_name[MAX_PLAYER_NAME + 1]; // Declare "query" and "db_result" static query[60], DBResult:db_result; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md index 46dc8ecbe464..def76750adfe 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md @@ -22,7 +22,7 @@ True if the property exists and false otherwise. ## ตัวอย่าง ```c -if ( existproperty(0, "", 123984334) ) +if (existproperty(0, "", 123984334)) { //the property exists, do something } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md index 42b031b0a9e2..de62f05c4f2f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md @@ -50,7 +50,7 @@ if (handle) file_len = flength(handle); // If file is equally large than the array - if (file_len == (some_enum*4)) + if (file_len == (some_enum * 4)) { // Success diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md index c90566e59ebc..0965d1927ecf 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md @@ -32,7 +32,7 @@ new File:handle = fopen("file.txt", io_read), if (handle) { // Read all characters, while ignoring UTF-8. - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Print the character printf("[ \"file.txt\" ] 0x%x", g_char); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md index 4a4f0eaf9093..d378e519544d 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/floatlog.md @@ -23,7 +23,7 @@ The logarithm as a float value. ```c public OnGameModeInit() { - printf("The logarithm of 15.0 with the base 10.0 is %f", floatlog( 15.0, 10.0 )); + printf("The logarithm of 15.0 with the base 10.0 is %f", floatlog(15.0, 10.0)); return 1; } ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index 2baa1e4d65e4..d98a99745912 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -33,7 +33,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Close the file fclose(handle); @@ -80,7 +80,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Set the file pointer to the first byte fseek(handle, _, seek_begin); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md index 327642c49df5..158d7f44e440 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/format.md @@ -25,16 +25,16 @@ This function does not return any specific values. ```c new result[128]; new number = 42; -format(result,sizeof(result), "The number is %i.",number); //-> The number is 42. -new string[]= "simple message"; -format(result,sizeof(result), "This is a %s containing the number %i.", string, number); +format(result, sizeof(result), "The number is %i.", number); //-> The number is 42. +new string[] = "simple message"; +format(result, sizeof(result), "This is a %s containing the number %i.", string, number); // This is a simple message containing the number 42. ``` ```c new string[64]; -format(string,sizeof(string),"Your score is: %d",GetPlayerScore(playerid)); -SendClientMessage(playerid,0xFFFFFFAA,string); +format(string, sizeof(string), "Your score is: %d", GetPlayerScore(playerid)); +SendClientMessage(playerid, 0xFFFFFFAA, string); ``` ```c @@ -47,8 +47,8 @@ SendClientMessage(playerid, -1, string); ```c new string[35]; -format(string,sizeof(string),"43%s of my shirts are black.","%%"); -SendClientMessage(playerid,0xFFFFFAA,string); +format(string, sizeof(string), "43%s of my shirts are black.", "%%"); +SendClientMessage(playerid, 0xFFFFFAA, string); ``` ## บันทึก diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index a473306616fa..50767686a33c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -35,7 +35,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Close the file fclose(handle); @@ -60,7 +60,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Set the file pointer to the first byte fseek(handle, _, seek_begin); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index f508f1ac5e59..b2063c342fc0 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -33,7 +33,7 @@ if (t_handle) if (handle = fopen("file.txt", io_read)) { // Get all the characters from "file.txt" - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // Write character in lowercase into the temporary file stream fputchar(t_handle, tolower(g_char), false); @@ -51,7 +51,7 @@ if (t_handle) // Success // Get all the characters from the temporary file stream - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Write character into "file1.txt" fputchar(handle, g_char, false); @@ -75,7 +75,7 @@ if (t_handle) // Success // Get all the characters from the temporary file stream - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // Write character into "file2.txt" fputchar(handle, g_char, false); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index 4af88eff7b32..5b95fee12aeb 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -55,7 +55,7 @@ if (handle) // Success // Read the whole file - while(fread(handle, buf)) print(buf); + while (fread(handle, buf)) print(buf); // Set the file pointer to the first byte fseek(handle, _, seek_begin); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md index adfca3295e35..1755b4c56fd8 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/getdate.md @@ -11,9 +11,9 @@ Get the current server date, which will be stored in the variables &year, &month | Name | Description | | ------- | -------------------------------------------------------- | -| year=0 | The variable to store the year in, passed by reference. | -| month=0 | The variable to store the month in, passed by reference. | -| day=0 | The variable to store the day in, passed by reference. | +| year = 0 | The variable to store the year in, passed by reference. | +| month = 0 | The variable to store the month in, passed by reference. | +| day = 0 | The variable to store the day in, passed by reference. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md index cbf89b74a269..9758219b6db4 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/memcpy.md @@ -15,7 +15,7 @@ Copy bytes from one location to another. | const source[] | The source array. | | index | The start index in bytes in the destination array where the data should be copied to. | | numbytes | The number of bytes (not cells) to copy. | -| maxlength=sizeof dest | The maximum number of cells that fit in the destination buffer. | +| maxlength = sizeof dest | The maximum number of cells that fit in the destination buffer. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/print.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/print.md index 6580d093c7d8..0916284f7ef7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/print.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/print.md @@ -20,7 +20,7 @@ This function does not return any specific values. ## ตัวอย่าง ```c -public OnGameModeInit( ) +public OnGameModeInit() { print("Gamemode started."); return 1; diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md index adaeac6a06cb..2d5b5b9190a7 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/printf.md @@ -22,13 +22,13 @@ This function does not return any specific values. ```c new number = 42; -printf("The number is %d.",number); //-> The number is 42. +printf("The number is %d.", number); //-> The number is 42. -new string[]= "simple message"; +new string[] = "simple message"; printf("This is a %s containing the number %d.", string, number); //-> This is a simple message containing the number 42. new character = 64; -printf("I'm %c home",character); //-> I'm @ home +printf("I'm %c home", character); //-> I'm @ home ``` ## บันทึก diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/random.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/random.md index 18656b08b92a..96ccdd1ef699 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/random.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/random.md @@ -40,7 +40,7 @@ public OnPlayerSpawn(playerid) new rand = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn data - SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); + SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]); // SetPlayerFacingAngle to the random facing angle data SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md index 86c116e31876..22dcdf7bf2ab 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcat.md @@ -13,7 +13,7 @@ This function concatenates (joins together) two strings into the destination str | --------------------- | ---------------------------------------------------- | | dest[] | The string to store the two concatenated strings in. | | const source[] | The source string. | -| maxlength=sizeof dest | The maximum length of the destination. | +| maxlength = sizeof dest | The maximum length of the destination. | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md index 76453aa3f29a..497db70ed265 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md @@ -35,10 +35,10 @@ new string3[] = "Hell"; if (!strcmp(string2, string3, false, 4)) // Check for null strings with isnull() -if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) +if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) // Definition for isnull(): -#if !defined isnull +#if !defined isnull #define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1])))) #endif ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md index 406f5e670b4a..877b3ab75911 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md @@ -23,7 +23,7 @@ The number of characters before the sub string (the sub string's start position) ## ตัวอย่าง ```c -if (strfind("Are you in here?", "you", true) != -1) //returns 4, because the start of 'you' (y) is at index 4 in the string +if (strfind("Are you in here?", "you", true) != -1) //returns 4, because the start of 'you' (y) is at index 4 in the string { SendClientMessageToAll(0xFFFFFFFF, "I found you!"); } diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strins.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strins.md index 29ee4f0c8ee0..b323f852964e 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strins.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strins.md @@ -14,7 +14,7 @@ Insert a string into another string. | string[] | The string you want to insert substr in. | | const substr[] | The string you want to insert into string. | | pos | The position to start inserting. | -| maxlength=sizeof string | The maximum size to insert. | +| maxlength = sizeof string | The maximum size to insert. | ## ส่งคืน @@ -24,7 +24,7 @@ This function does not return any specific values. ```c // Add an [AFK] tag to the start of players' names -new playerName[MAX_PLAYER_NAME+1]; +new playerName[MAX_PLAYER_NAME + 1]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); strins(playerName, "[AFK]", 0); SetPlayerName(playerid, playerName); diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md index 1d1e6920bebc..a5d20b707643 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strmid.md @@ -15,7 +15,7 @@ Extract a range of characters from a string. | const source[] | The string from which to extract characters. | | start | The position of the first character. | | end | The position of the last character. | -| maxlength=sizeof dest | The length of the destination. (Will be the size of dest by default) | +| maxlength = sizeof dest | The length of the destination. (Will be the size of dest by default) | ## ส่งคืน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md index bee6ed35d784..a792a3f066aa 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md @@ -23,7 +23,7 @@ The number of characters packed. ```c new string[17]; -new pstring[17 char] = !"Hi, how are you?"; +new pstring[17 char] = !"Hi, how are you?"; strunpack(string, pstring); ``` diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md index ad94acd7139a..b29cbd70d482 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md @@ -24,7 +24,7 @@ This function does not return any specific values. ```c new string[4]; new iValue = 250; -valstr(string,iValue); // string is now "250" +valstr(string, iValue); // string is now "250" ``` ## บันทึก @@ -38,7 +38,7 @@ Passing a high value to this function can cause the server to freeze/crash. Fixe stock FIX_valstr(dest[], value, bool:pack = false) { // format can't handle cellmin properly - static const cellmin_value[] = !"-2147483648"; + static const cellmin_value[] = !"-2147483648"; if (value == cellmin) pack && strpack(dest, cellmin_value, 12) || strunpack(dest, cellmin_value, 12); diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 5ae843a16c11..b1fbce9a92a6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Bu geri çağırma herhangi bir sonuç vermez. ```c public OnClientMessage(color, text[]) { - if(strfind(text,"Banka Parası: $0") != -1) SendChat("Ben fakirim. :("); + if (strfind(text, "Banka Parası: $0") != -1) SendChat("Ben fakirim. :("); } ``` diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md index 87091de04e17..ca324989686c 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnDialogResponse.md @@ -34,9 +34,9 @@ ShowPlayerDialog(playerid, DIALOG_RULES, DIALOG_STYLE_MSGBOX, "Sunucu Kuralları public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_RULES) + if (dialogid == DIALOG_RULES) { - if(response) // Eğer Evet'e tıklarsa çalışacak işlem. + if (response) // Eğer Evet'e tıklarsa çalışacak işlem. { SendClientMessage(playerid, COLOR_GREEN, "Kuralları kabul ettiğiniz için teşekkürler."); } @@ -62,15 +62,15 @@ ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Giriş", "Şifreni public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_LOGIN) + if (dialogid == DIALOG_LOGIN) { - if(!response) // Cancel tuşuna basarsa çalışacak işlem. + if (!response) // Cancel tuşuna basarsa çalışacak işlem. { Kick(playerid); } else // Eğer Cancel dışında bir işleme tıklarsa gerçekleşecek işlem. { - if(CheckPassword(playerid, inputtext)) + if (CheckPassword(playerid, inputtext)) { SendClientMessage(playerid, COLOR_RED, "Giriş yaptın."); } @@ -99,12 +99,12 @@ ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Silahlar", "Deser public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_WEAPONS) + if (dialogid == DIALOG_WEAPONS) { - if(response) // Select'e tıklandığında çalışacak işlem. + if (response) // Select'e tıklandığında çalışacak işlem. { // Oyuncuya seçtiği liste id'sine göre silah veriliyor. - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Desert Eagle veriliyor. case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // AK-47 veriliyor. @@ -133,12 +133,12 @@ AK-47\t120\t400", public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { - if(dialogid == DIALOG_WEAPONS) + if (dialogid == DIALOG_WEAPONS) { - if(response) // Select butonuna tıklandığında çalışır. + if (response) // Select butonuna tıklandığında çalışır. { // Give them the weapon - switch(listitem) + switch (listitem) { case 0: GivePlayerWeapon(playerid, WEAPON_M4, 120); // Give them an M4 case 1: GivePlayerWeapon(playerid, WEAPON_MP5, 90); // Give them an MP5 diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md index b09446f3bfb4..9b16f8838165 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickPlayerTextDraw.md @@ -28,8 +28,8 @@ public OnPlayerConnect(playerid) // Textdraw oluştur. gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw"); PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000); - PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0); - PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff); + PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], 0); + PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000ff); PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1); PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000); PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff); diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md index e83559e53af0..4033288fa2a3 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerClickTextDraw.md @@ -26,14 +26,14 @@ new Text:gTextDraw; public OnGameModeInit() { gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw"); - TextDrawTextSize(gTextDraw,60.000000, 20.000000); - TextDrawAlignment(gTextDraw,0); - TextDrawBackgroundColor(gTextDraw,0x000000ff); - TextDrawFont(gTextDraw,1); - TextDrawLetterSize(gTextDraw,0.250000, 1.000000); - TextDrawColor(gTextDraw,0xffffffff); - TextDrawSetProportional(gTextDraw,1); - TextDrawSetShadow(gTextDraw,1); + TextDrawTextSize(gTextDraw, 60.000000, 20.000000); + TextDrawAlignment(gTextDraw, 0); + TextDrawBackgroundColor(gTextDraw, 0x000000ff); + TextDrawFont(gTextDraw, 1); + TextDrawLetterSize(gTextDraw, 0.250000, 1.000000); + TextDrawColor(gTextDraw, 0xffffffff); + TextDrawSetProportional(gTextDraw, 1); + TextDrawSetShadow(gTextDraw, 1); TextDrawSetSelectable(gTextDraw, 1); return 1; } diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 20b1be2bc2dd..127930af90c3 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -34,7 +34,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // killfeed(Sağdaki öldüren, silah ve ölen oyuncu) listesine ölen, öldüren ve ölüm nedenini gösterir. // killerid ile herhangi bir işlem yapmadan önce, killerid'nin geçerli olup olmadığını kontrol eder. - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid] ++; } diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md index 3f6b938bf00e..7489c8da3ec6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitedMenu.md @@ -22,7 +22,7 @@ Her zaman öncelikle oyun modunda çağrılır. ```c public OnPlayerExitedMenu(playerid) { - TogglePlayerControllable(playerid,1); // oyuncuyu menüden çıktığında unfreeze durumuna getirir + TogglePlayerControllable(playerid, 1); // oyuncuyu menüden çıktığında unfreeze durumuna getirir return 1; } ``` diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md index 2f0ef5ed26f3..3f81f335a11e 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestClass.md @@ -21,7 +21,7 @@ Filterscript komutlarında her zaman ilk olarak çağrılır. ## Örnek ```c -public OnPlayerRequestClass(playerid,classid) +public OnPlayerRequestClass(playerid, classid) { if (classid == 3 && !IsPlayerAdmin(playerid)) { diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md index dff42f4a2126..0fbf223f3b4e 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerRequestDownload.md @@ -34,22 +34,22 @@ new baseurl[] = "https://assets.open.mp"; public OnPlayerRequestDownload(playerid, type, crc) { - new fullurl[256+1]; - new dlfilename[64+1]; - new foundfilename=0; + new fullurl[256 + 1]; + new dlfilename[64 + 1]; + new foundfilename = 0; if (!IsPlayerConnected(playerid)) return 0; if (type == DOWNLOAD_REQUEST_TEXTURE_FILE) { - foundfilename = FindTextureFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindTextureFileNameFromCRC(crc, dlfilename, 64); } else if (type == DOWNLOAD_REQUEST_MODEL_FILE) { - foundfilename = FindModelFileNameFromCRC(crc,dlfilename,64); + foundfilename = FindModelFileNameFromCRC(crc, dlfilename, 64); } if (foundfilename) { - format(fullurl,256,"%s/%s",baseurl,dlfilename); - RedirectDownload(playerid,fullurl); + format(fullurl, 256, "%s/%s", baseurl, dlfilename); + RedirectDownload(playerid, fullurl); } return 0; diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md index 6f8c85df3ba3..f3dc2b06e48b 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerSelectedMenuRow.md @@ -35,7 +35,7 @@ public OnPlayerSelectedMenuRow(playerid, row) { if (GetPlayerMenu(playerid) == MyMenu) { - switch(row) + switch (row) { case 0: print("Oge 1 secildi."); case 1: print("Oge 2 secildi."); diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 6f01bc110276..d5c8d81d2e7d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -28,7 +28,7 @@ Her zaman Filterscript komutlarında ilk olarak çağrılır, bu nedenle 1 dönd ## Örnek ```c -public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart)| +public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { if (issuerid != INVALID_PLAYER_ID) // Hasar veren kişi kendi değilse... { diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md index 6729abbb5c2a..311e3b302e8d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRconLoginAttempt.md @@ -26,9 +26,9 @@ public OnRconLoginAttempt(ip[], password[], success) { if (!success) //Eğer parola yanlışsa. { - printf("%s IP ADRESİNE SAHİP OYUNCU RCON OTURUMU AÇMAYI DENEDİ FAKAT BAŞARISIZ OLDU, GİRMEYE ÇALIŞTIĞI PAROLA: %s",ip, password); + printf("%s IP ADRESİNE SAHİP OYUNCU RCON OTURUMU AÇMAYI DENEDİ FAKAT BAŞARISIZ OLDU, GİRMEYE ÇALIŞTIĞI PAROLA: %s", ip, password); new pip[16]; - for(new i = GetPlayerPoolSize(); i != -1; --i) //Tüm oyuncular arasında döngü oluşturun. + for (new i = GetPlayerPoolSize(); i != -1; --i) //Tüm oyuncular arasında döngü oluşturun. { GetPlayerIp(i, pip, sizeof(pip)); if (!strcmp(ip, pip, true)) //Bir oyuncunun IP'si, oturum açma sırasında başarısız olan IP ise... diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md index 65b5d9532311..023904a7d163 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleMod.md @@ -24,7 +24,7 @@ Oyun modunda her zaman ilk olarak çağrılır, bu nedenle 0 döndürülürse, d ```c public OnVehicleMod(playerid, vehicleid, componentid) { - printf("%d ID'li oyuncu %d ID'li araca %d numaralı bileşeni ekledi.", playerid, vehicleid,componentid); + printf("%d ID'li oyuncu %d ID'li araca %d numaralı bileşeni ekledi.", playerid, vehicleid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Tuning Hacks"); // Anti modifiye hilesi. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 514789c971af..70c4e15634da 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Her zaman ilk filterscriptslerde çağrılır. ```c public OnVehicleSpawn(vehicleid) { - printf("Araç %i spawnlandı!",vehicleid); + printf("Araç %i spawnlandı!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md index ca138593d16d..09f504783536 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AddStaticVehicleEx.md @@ -33,7 +33,7 @@ Geçersiz araç ID'si (65535): araç oluşturulamadı. (hatalı model ya da ara public OnGameModeInit() { // Oyuna boş bırakıldıktan 15 saniye sonra re-spawn olacak bir hydra ekle (520 model) - AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); + AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 440f1dcb3f3f..bad89024e800 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -28,14 +28,14 @@ new Text3D:gVehicle3dText[MAX_VEHICLES], // Daha sonra kullanmak için bir 3D text label yaratıyoruz gVehicleId; -public OnGameModeInit ( ) +public OnGameModeInit() { - gVehicleId = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120); // Aracımızı yaratıyoruz + gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); // Aracımızı yaratıyoruz gVehicle3dText[gVehicleId] = Create3DTextLabel("Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0); // Labeli araca bağlıyoruz } -public OnGameModeExit ( ) +public OnGameModeExit() { Delete3DTextLabel(gVehicle3dText[gVehicleId]); return true; diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index c1adc8e17adc..4ff3ac3ce70d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -21,7 +21,7 @@ Bu fonksiyon özel bir değer döndürmez. ## Örnekler ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md index f21cdb4e8157..6243cdeb8d8d 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/ChangeVehiclePaintjob.md @@ -28,7 +28,7 @@ Eğer aracın rengi siyahsa kaplama gözükmeyebilir. Aracı beyaza boyamak daha ```c new rand = random(3); // 0, 1 veya 2 olacaktır (tümü geçerlidir) -ChangeVehicleColor(GetPlayerVehicleID(playerid),1,1); // kaplamanın daha iyi gözükmesi için aracın beyaz renkte olduğundan emin olduk. +ChangeVehicleColor(GetPlayerVehicleID(playerid), 1, 1); // kaplamanın daha iyi gözükmesi için aracın beyaz renkte olduğundan emin olduk. ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), rand); // Oyuncunun bulunduğu aracı rastgele çıkan sayıya eşit olan kaplama ID'sine boyadık. ``` diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index 1f35790f8a70..29454d8bb60e 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -16,7 +16,7 @@ Sunucuda oluşturulan en yüksek aktör ID'sini kontrol etme. ```c SetAllActorsHealth(Float:health) { - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) // Aktör havuzunu oluşturduk. J fonksiyonunu oluşturulmuş en yüksek ID'ye sahip aktöre eşitledik ve döngümüzü oluşturduk. + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) // Aktör havuzunu oluşturduk. J fonksiyonunu oluşturulmuş en yüksek ID'ye sahip aktöre eşitledik ve döngümüzü oluşturduk. { if (IsValidActor(i)) // Eğer i fonksiyonundaki ID geçerli/oluşturulmuş bir aktörse... { diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index 7c5dde7234a6..e68e6a54cef1 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -49,7 +49,7 @@ public OnPlayerUpdate(playerid) if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // Aktör ellerini kaldırma animasyonunu uygular. - ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); + ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0); // Hedef alınan aktör'ün ellerini kaldırma değişkeni true yani aktif/doğru hale gelir. ActorHandsup[playerTargetActor] = true; diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index 9d61e4ca3f8b..4db969bd7338 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -354,7 +354,7 @@ for (new a = 9; a < 10; a++) İşte tüm oyuncuları döngülemek için basit bir kod: ```c -for(new i, a = GetMaxPlayers(); i < a; i++) +for (new i, a = GetMaxPlayers(); i < a; i++) { if (IsPlayerConnected(i)) { diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md index a9ff4781a360..fade54f093d0 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Statements.md @@ -244,7 +244,7 @@ new checkVar = 2; if (checkVar == 1) { - printf("Bu çağrılmayacak"): + printf("Bu çağrılmayacak"); } else if (checkVar == 2) { diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Variables.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Variables.md index 1875eb51d02c..8869c90309c9 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Variables.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Variables.md @@ -57,20 +57,20 @@ Bir değişkenin değerini değiştirmek, değişkeni referans aldığınız kod new g_var = 5; -public OnFilterScriptInit () +public OnFilterScriptInit() { g_var = 10; - printf ("Değer %i", g_var); + printf("Değer %i", g_var); return 1; } -public OnPlayerConnect (playerid) +public OnPlayerConnect(playerid) { g_var = 100; - printf ("Değer %i", g_var); + printf("Değer %i", g_var); return 1; } @@ -87,7 +87,7 @@ public OnPlayerConnect (playerid) ```c #include -public OnFilterScriptInit () +public OnFilterScriptInit() { new localVar; @@ -96,7 +96,7 @@ public OnFilterScriptInit () return 1; } -public OnPlayerConnect (playerid) +public OnPlayerConnect(playerid) { localVar = 10; // Bu satır derleme sırasında bir hata verecektir @@ -113,7 +113,7 @@ Bir şeyi unutmamanız gereken önemli bir şey, kapsamlarının iç içe girmes new g_score; -public OnFilterScriptInit () +public OnFilterScriptInit() { new g_score = 5; // Bu satır bir hatayı gösterecektir. return 1; @@ -190,22 +190,22 @@ Pawn, tip olmayan bir dil olduğu için aynı değişkende farklı türde verile ```c #include -public OnFilterScriptInit () +public OnFilterScriptInit() { - new var ; + new var; var = 'a'; - printf ("%c", var); + printf("%c", var); var = 1; - printf ("%d", var); + printf("%d", var); var = 1.0; - printf ("%f", var); + printf("%f", var); var = true; - printf ("%d", var); // 0 veya 1 değerini yazdırır + printf("%d", var); // 0 veya 1 değerini yazdırır return 1; } diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md index 67e114467b18..f9340c1b3a2f 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/02-A-tutorial-introduction.md @@ -378,7 +378,7 @@ main() new Rational: Celsius new Rational: Fahrenheit print "Celsius\t Fahrenheit\n" - for (Celsius = 5; Celsius <= 25; Celsius++) + for (Celsius = 5; Celsius <= 25; Celsius++) { Fahrenheit = (Celsius * 1.8) + 32 printf "%r \t %r\n", Celsius, Fahrenheit @@ -1503,27 +1503,13 @@ main() printf "%d-%d-%d tarihi şu gün: ", day, month, year; switch (wkday) { - case 0: - print "Cumartesi"; - break; - case 1: - print "Pazar"; - break; - case 2: - print "Pazartesi"; - break; - case 3: - print "Salı"; - break; - case 4: - print "Çarşamba"; - break; - case 5: - print "Perşembe"; - break; - case 6: - print "Cuma"; - break; + case 0: print "Cumartesi"; + case 1: print "Pazar"; + case 2: print "Pazartesi"; + case 3: print "Salı"; + case 4: print "Çarşamba"; + case 5: print "Perşembe"; + case 6: print "Cuma"; } } else diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md index f38ac19c5c0b..279471ec85af 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/reference/03-Data-and-declarations.md @@ -255,7 +255,7 @@ Bir atama işleminde, “=” işareti sağ tarafta etiketlenebilir. Etiketli de new bool:flag = true /* "flag" sadece "true" veya "false" değerini alabilir */ const error:success = 0 -const error:fatal= 1 +const error:fatal = 1 const error:nonfatal = 2 error:errno = fatal diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 5aaa0fbc71c3..7d205bf75a94 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -23,7 +23,7 @@ Callback này không xử lý các giá trị trả về. ```c public OnClientMessage(color, text[]) { - if (strfind(text,"Bank Balance: $0") != -1) + if (strfind(text, "Bank Balance: $0") != -1) { SendClientMessage(playerid, -1, "Tôi nghèo :("); } diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 4370c55b4a58..e4939cac773d 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -30,7 +30,7 @@ Nó luôn được gọi đầu tiên trong filterscripts nên trả về 1 sẽ ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // Nếu không tự gây sát thương + if (issuerid != INVALID_PLAYER_ID) // Nếu không tự gây sát thương { new infoString[128], @@ -55,7 +55,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // Bắn một phát vào đầu bằng súng bắn tỉa để giết SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 7fa9aa7c1860..573d17c9a37f 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -32,7 +32,7 @@ Luôn được gọi đầu tiên trong filterscripts. ```c public OnVehicleSpawn(vehicleid) { - printf("Vehicle %i spawned!",vehicleid); + printf("Vehicle %i spawned!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index ef29b7a3b50c..3a48f691698b 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -34,7 +34,7 @@ tags: [] ```c public OnClientMessage(color, text[]) { - if (strfind(text,"银行余额: $0") != -1) + if (strfind(text, "银行余额: $0") != -1) { SendClientMessage(playerid, -1, "我是个穷光蛋 :("); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md index 69d4a9693ece..c3f1f21e88c5 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDeath.md @@ -36,7 +36,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) SendDeathMessage(killerid, playerid, reason); // 在击杀feed中显示击杀信息 // 使用前必须验证killerid有效性 - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { PlayerKills[killerid]++; } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md index 8c62244a060b..7b18d9683425 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerTakeDamage.md @@ -30,7 +30,7 @@ tags: ["玩家"] ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID) // 若非自伤 + if (issuerid != INVALID_PLAYER_ID) // 若非自伤 { new infoString[128], @@ -55,7 +55,7 @@ public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bod ```c public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { - if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) + if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // 使用狙击步枪爆头一击必杀 SetPlayerHealth(playerid, 0.0); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md index 80779ce4a4c8..4a2cef5fd317 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerUpdate.md @@ -65,7 +65,7 @@ public OnPlayerUpdate(playerid) new Float:fHealth; GetPlayerHealth(playerid, fHealth); - if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) + if (fHealth != GetPVarFloat(playerid, "faPlayerHealth")) { // 检测生命值变化,可用于反作弊检测 if (fHealth > GetPVarFloat(playerid, "faPlayerHealth")) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md index 47974576c165..f770d2dfd584 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSpawn.md @@ -31,7 +31,7 @@ tags: ["车辆"] ```c public OnVehicleSpawn(vehicleid) { - printf("车辆 %i 已重生!",vehicleid); + printf("车辆 %i 已重生!", vehicleid); return 1; } ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 91128089387d..4b9e57ae73fe 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -29,7 +29,7 @@ tags: ["玩家", "管理"] ## 示例 ```c -public OnPlayerCommandText( playerid, cmdtext[] ) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/banme", true)) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md index 26cdf32984fa..956b9383bfbe 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_GetFieldStringByName.md @@ -18,8 +18,8 @@ tags: ["sqlite"] ## 返回值 -- ​**true**​ - 结果集句柄有效且字段存在 -- ​**false**​ - 结果集句柄无效或字段不存在 +- **true** - 结果集句柄有效且字段存在 +- **false** - 结果集句柄无效或字段不存在 ## 示例 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md index b49f17073149..696aadb2633d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DB_SelectNextRow.md @@ -15,8 +15,8 @@ tags: ["sqlite"] ## 返回值 -- ​**true**​ - 结果集句柄有效且未到达最后一行 -- ​**false**​ - 结果集句柄无效或已遍历所有行 +- **true** - 结果集句柄有效且未到达最后一行 +- **false** - 结果集句柄无效或已遍历所有行 ## 示例 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md index 15e8c77380ff..2505aa9bba80 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/Delete3DTextLabel.md @@ -15,8 +15,8 @@ tags: ["3d文本标签"] ## 返回值 -- ​**true**​ - 3D 文本标签删除成功 -- ​**false**​ - 3D 文本标签删除失败 +- **true** - 3D 文本标签删除成功 +- **false** - 3D 文本标签删除失败 ## 示例 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md index 0b6f89f1ff4e..97d7b847e81b 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/DisableRemoteVehicleCollisions.md @@ -33,7 +33,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { new string[64]; - format(string, sizeof(string), "你的车辆碰撞状态已设置为「%s」", (gPlayerVehicleCollision[playerid] == false) ? ("禁用") : ("启用")); + format(string, sizeof(string), "你的车辆碰撞状态已设置为「%s」", (gPlayerVehicleCollision[playerid] == false) ? ("禁用") : ("启用")); SendClientMessage(playerid, 0xFFFFFFFF, string); gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid]; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md index 403cccf8398e..55ba029c75e6 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetActorPoolSize.md @@ -17,7 +17,7 @@ tags: ["演员"] SetAllActorsHealth(Float:health) { // 遍历所有可能的演员ID - for(new i = 0, j = GetActorPoolSize(); i <= j; i++) + for (new i = 0, j = GetActorPoolSize(); i <= j; i++) { if (IsValidActor(i)) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md index 09716cf988a9..688691b48025 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetGravity.md @@ -16,7 +16,7 @@ tags: [] ```c #include -#if !defined GetGravity +#if !defined GetGravity native Float:GetGravity(); #endif diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md index ad7fbdbb83b2..0527dc77067e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetMyPos.md @@ -29,8 +29,8 @@ tags: ["npc"] ```c new Float:x, Float:y, Float:z; -GetMyPos(x,y,z); -printf("我现在位于 %f, %f, %f!",x,y,z); +GetMyPos(x, y, z); +printf("我现在位于 %f, %f, %f!", x, y, z); ``` ## 相关函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md index ad5660f87610..126c701350e4 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetNetworkStats.md @@ -25,7 +25,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/netstats")) { - new stats[400+1]; + new stats[400 + 1]; GetNetworkStats(stats, sizeof(stats)); // 获取服务器网络统计数据 ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "服务器网络状态", stats, "关闭", ""); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md index 2c1b9732a4b0..c554d9c36e4e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarType.md @@ -30,7 +30,7 @@ tags: ["玩家变量"] ```c stock PrintPVar(playerid, varname[]) { - switch(GetPVarType(playerid, varname)) + switch (GetPVarType(playerid, varname)) { case PLAYER_VARTYPE_NONE: { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md index 62fb34805adb..990467bc62f0 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPVarsUpperIndex.md @@ -28,7 +28,7 @@ new pVarCount; new pVarName[128]; -for(new i = 0; i != PVarUpperIndex; i++) // 遍历所有可能的变量索引 +for (new i = 0; i != PVarUpperIndex; i++) // 遍历所有可能的变量索引 { // 首先获取变量名称 GetPVarNameAtIndex(playerid, i, pVarName, sizeof(pVarName)); @@ -41,7 +41,7 @@ for(new i = 0; i != PVarUpperIndex; i++) // 遍历所有可能的变量索引 } new szString[128]; -format(szString, sizeof(szString), "你已设置了 %i 个玩家变量,最大索引值为 %i", pVarCount, PVarUpperIndex-1); +format(szString, sizeof(szString), "你已设置了 %i 个玩家变量,最大索引值为 %i", pVarCount, PVarUpperIndex - 1); SendClientMessage(playerid, -1, szString); ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index c2e19fa677cb..3298fd332ee4 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -35,7 +35,7 @@ public OnPlayerUpdate(playerid) // 检测玩家当前注视的演员(若有) new playerTargetActor = GetPlayerCameraTargetActor(playerid); - if (playerTargetActor != INVALID_ACTOR_ID) + if (playerTargetActor != INVALID_ACTOR_ID) { // 获取玩家当前武器以检测是否持械 new playerWeapon = GetPlayerWeapon(playerid); @@ -48,7 +48,7 @@ public OnPlayerUpdate(playerid) if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // 应用举手动画 - ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); + ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0); // 标记演员已举手状态 ActorHandsup[playerTargetActor] = true; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md index 850a7091632a..e284b1f93e6d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerInterior.md @@ -20,7 +20,7 @@ tags: ["玩家"] ## 示例代码 ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (strcmp(cmdtext, "/int", true) == 0) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md index 8935abc13c4f..703dd39e7aad 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerLandingGearState.md @@ -20,7 +20,7 @@ tags: ["玩家", "车辆"] ## 示例代码 ```c -new LANDING_GEAR_STATE:state = GetPlayerLandingGearState(playerid); +new LANDING_GEAR_STATE:landingGearState = GetPlayerLandingGearState(playerid); ``` ## 相关函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index b1a1354ac7dd..909285eb466e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -26,7 +26,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mynetstats")) { - new stats[400+1]; + new stats[400 + 1]; GetPlayerNetworkStats(playerid, stats, sizeof(stats)); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "我的网络统计", stats, "确定", ""); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md index 306b483a100d..f756c04484a4 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerScore.md @@ -20,7 +20,7 @@ tags: ["玩家"] ## 示例代码 ```c -public OnPlayerCommandText(playerid,text[]) +public OnPlayerCommandText(playerid, text[]) { if (!strcmp(cmdtext, "/score", true)) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md index 2658fa85bee3..8474757f43ee 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerState.md @@ -22,9 +22,9 @@ tags: ["玩家"] ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { - new PLAYER_STATE:state = GetPlayerState(killerid); // 获取击杀者的状态 + new PLAYER_STATE:playerState = GetPlayerState(killerid); // 获取击杀者的状态 - if (state == PLAYER_STATE_DRIVER) // 如果击杀者处于驾驶状态 + if (playerState == PLAYER_STATE_DRIVER) // 如果击杀者处于驾驶状态 { // 驾驶车辆时击杀,扣除金钱 GivePlayerMoney(killerid, -10000); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md index b3a8a39454f9..690f41534b43 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerWeaponState.md @@ -24,7 +24,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/wstate", true)) { - new WEAPONSTATE:state = GetPlayerWeaponState(playerid); + new WEAPONSTATE:weaponState = GetPlayerWeaponState(playerid); static weaponStates[4][64] = { @@ -35,7 +35,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) }; new string[144]; - format(string, sizeof(string), "你的武器状态:%s", weaponStates[_:state]); + format(string, sizeof(string), "你的武器状态:%s", weaponStates[_:weaponState]); SendClientMessage(playerid, -1, string); return 1; } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md index cd76bcdb537c..da3f216f79dd 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarType.md @@ -22,7 +22,7 @@ tags: ["服务器变量"] ```c stock PrintSVar(varname[]) { - switch(GetSVarType(varname)) + switch (GetSVarType(varname)) { case SERVER_VARTYPE_NONE: { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md index 74a462bbda38..9f014d44748f 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetSVarsUpperIndex.md @@ -13,14 +13,14 @@ tags: ["服务器变量"] ```c // 将最大索引值存入变量'SVarUpperIndex'并加1 -new SVarUpperIndex = GetSVarsUpperIndex() + 1; +new sVarUpperIndex = GetSVarsUpperIndex() + 1; // 该变量用于统计已设置的服务器变量数量 new sVarCount; new sVarName[128]; -for(new i = 0; i != sVarUpperIndex; i++) // 遍历所有在最大索引值以下的服务器变量ID +for (new i = 0; i != sVarUpperIndex; i++) // 遍历所有在最大索引值以下的服务器变量ID { // 首先获取服务器变量名称 GetSVarNameAtIndex(i, sVarName, sizeof(sVarName)); @@ -32,7 +32,7 @@ for(new i = 0; i != sVarUpperIndex; i++) // 遍历所有在最大索引值以下 } } -printf("当前共设置了 %i 个服务器变量。最大索引值(最高ID): %i.", sVarCount, SVarUpperIndex-1); +printf("当前共设置了 %i 个服务器变量。最大索引值(最高ID): %i.", sVarCount, SVarUpperIndex - 1); ``` ## 相关函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md index 6710d84e06c2..ad227b76c3dc 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleLandingGearState.md @@ -20,7 +20,7 @@ tags: ["车辆"] ## 示例代码 ```c -new LANDING_GEAR_STATE:state = GetVehicleLandingGearState(vehicleid); +new LANDING_GEAR_STATE:landingGearState = GetVehicleLandingGearState(vehicleid); ``` ## 相关函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md index 50bf3fda2c78..016fcc047dc6 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehiclePoolSize.md @@ -17,7 +17,7 @@ tags: ["车辆"] RepairAllVehicles() { // 车辆ID从1开始计数 - for(new i = 1, j = GetVehiclePoolSize(); i <= j; i++) + for (new i = 1, j = GetVehiclePoolSize(); i <= j; i++) { RepairVehicle(i); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md index 6763b5f929b4..a779b1762596 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerUsingOmp.md @@ -25,7 +25,7 @@ tags: ["玩家"] public OnPlayerConnect(playerid) { // 玩家正在使用open.mp启动器 - if(IsPlayerUsingOmp(playerid)) + if (IsPlayerUsingOmp(playerid)) { SendClientMessage(playerid, -1, "你正在使用open.mp启动器。"); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md index 88c53003ed64..763386abb9aa 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsValidPlayerGangZone.md @@ -37,7 +37,7 @@ public OnPlayerConnect(playerid) public OnPlayerSpawn(playerid) { // 检测帮派区域有效性 - if(IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) + if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid])) { PlayerGangZoneDestroy(playerid, gGangZoneID[playerid]); gGangZoneID[playerid] = INVALID_GANG_ZONE; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md index 7a2766165d0c..ecea69f03077 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsVehicleStreamedIn.md @@ -26,7 +26,7 @@ tags: ["车辆"] new streamedVehicleCount; // 已加载车辆计数器 // 遍历所有车辆ID -for(new i = 1; i < MAX_VEHICLES; i++) +for (new i = 1; i < MAX_VEHICLES; i++) { if (IsVehicleStreamedIn(i, playerid)) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ChangeNode.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ChangeNode.md index 84520ed0301f..2a97f255ec4b 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ChangeNode.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ChangeNode.md @@ -41,7 +41,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) return SendClientMessage(playerid, 0xFF0000FF, "无效的节点 ID。必须在 0 到 63 之间。"); new idx = 15; - while (cmdtext[idx] != ' && cmdtext[idx] != '\0') idx++; + while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++; while (cmdtext[idx] == ' ') idx++; if (cmdtext[idx] == '\0') diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md index d222d0510daa..f61443f21ca6 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md @@ -42,6 +42,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) return 1; } return 0; +} ``` ## 注意事项 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md index a77748467f89..bbbb82de50f5 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeaponState.md @@ -33,7 +33,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) if (!NPC_IsValid(npcid)) return SendClientMessage(playerid, 0xFF0000FF, "无效的NPC。"); - new WEAPONSTATE:state = WEAPONSTATE:NPC_GetWeaponState(npcid); + new WEAPONSTATE:weaponState = WEAPONSTATE:NPC_GetWeaponState(npcid); static weaponStates[5][64] = { @@ -44,7 +44,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) "正在换弹" }; - SendClientMessage(playerid, 0x00FF00FF, "NPC %d 武器状态:%s (%d)", npcid, weaponStates[state], _:state); + SendClientMessage(playerid, 0x00FF00FF, "NPC %d 武器状态:%s (%d)", npcid, weaponStates[weaponState], _:weaponState); return 1; } return 0; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_StopAim.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_StopAim.md index bb9d75cf1269..fb95fe209c42 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_StopAim.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_StopAim.md @@ -32,6 +32,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) NPC_StopAim(npcid); SendClientMessage(playerid, 0x00FF00FF, "NPC %d 停止瞄准。", npcid); + } } ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md index f916d18c3899..77309f278df9 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesReceived.md @@ -22,7 +22,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytesreceived")) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md index 78366a2e8a68..c838ea6d14c6 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_BytesSent.md @@ -22,7 +22,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/bytes_sent")) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md index 1931f3a87252..55689eeab271 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_GetConnectedTime.md @@ -22,7 +22,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/connectedtime")) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md index e2e3bfcd68dc..c0ffe21223e0 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesReceived.md @@ -22,7 +22,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgs")) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md index b4fb77bafd5a..f3e9a735ad1b 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesRecvPerSecond.md @@ -20,7 +20,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgpersec")) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md index 1ac8d8d81ad7..3169b273943a 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_MessagesSent.md @@ -20,7 +20,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/msgsent")) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md index 1d23d4ae2c30..0779b18525a3 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NetStats_PacketLossPercent.md @@ -20,7 +20,7 @@ tags: ["网络监控"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/packetloss")) { @@ -43,18 +43,18 @@ stock GetPlayerPacketLoss(playerid, &Float:packetLoss) { /* 返回指定玩家的丢包率百分比 - 由Fusez制作 */ - if(!IsPlayerConnected(playerid)) + if (!IsPlayerConnected(playerid)) { return 0; } - new nstats[400+1], nstats_loss[20], start, end; + new nstats[400 + 1], nstats_loss[20], start, end; GetPlayerNetworkStats(playerid, nstats, sizeof (nstats)); start = strfind(nstats, "packetloss", true); end = strfind(nstats, "%", true, start); - strmid(nstats_loss, nstats, start+12, end, sizeof (nstats_loss)); + strmid(nstats_loss, nstats, start + 12, end, sizeof (nstats_loss)); packetLoss = floatstr(nstats_loss); return 1; } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md index d3648837c0a5..cdda6ea5d258 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetObjectMaterial.md @@ -27,7 +27,7 @@ tags: ["物体"] ## 示例代码 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/mycommand", true)) { @@ -36,7 +36,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreateObject(19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreateObject(19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetObjectMaterial(myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // 用物体19341的纹理替换当前物体的材质 return 1; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md index 117e9ffb61c4..aa9bfced76b2 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerObjectMaterial.md @@ -26,7 +26,7 @@ tags: ["玩家", "物体", "玩家物体"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/objmat", true)) { @@ -35,7 +35,7 @@ public OnPlayerCommandText(playerid,cmdtext[]) myObject; GetPlayerPos(playerid, x, y, z); - myObject = CreatePlayerObject(playerid, 19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0); + myObject = CreatePlayerObject(playerid, 19371, x, y, z + 0.5, 0.0, 0.0, 0.0, 300.0); SetPlayerObjectMaterial(playerid, myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); // 将玩家专属物体的纹理替换为模型19341的纹理 return 1; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md index aad65ea675cc..c57c30e60fb9 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerPos.md @@ -25,7 +25,7 @@ tags: ["玩家"] ## 示例 ```c -public OnPlayerCommandText(playerid,cmdtext[]) +public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/middle", true)) { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md index 5f24cf382ecc..668a60dd92fd 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerScore.md @@ -26,7 +26,7 @@ tags: ["玩家"] public OnPlayerDeath(playerid, killerid, WEAPON:reason) { // 给击杀者的分数加1。需先验证有效性 - if (killerid != INVALID_PLAYER_ID) + if (killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md index 325db2a19f27..cddc7cf1ef2d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkin.md @@ -76,7 +76,7 @@ SetPlayerSkinFix(playerid, skinid) SetPlayerFacingAngle(playerid, tmpPos[3]); TogglePlayerControllable(playerid, true); // 必须解除控制,防止上下车动画导致冻结 tmp = SetPlayerSkin(playerid, skinid); - PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); + PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid); return tmp; } else diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md index 2d6541ac316c..7dd43beb0a17 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetTeamCount.md @@ -20,7 +20,7 @@ tags: [] ## 示例 ```c -public OnGameModeInit( ) +public OnGameModeInit() { // 我们在此团队死斗模式中使用18个队伍,进行定义 SetTeamCount(18); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md index c08585539681..859154a373d2 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetVehicleParamsForPlayer.md @@ -46,7 +46,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) { if (!IsPlayerInAnyVehicle(playerid)) { - return SendClientMessage(playerid,0xFFFFFFAA,"请进入车辆后使用此命令"); + return SendClientMessage(playerid, 0xFFFFFFAA, "请进入车辆后使用此命令"); } for (new i = 0; i < MAX_PLAYERS; i++) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md index 4b6e6841e408..7cbf5eac4eaa 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowPlayerNameTagForPlayer.md @@ -29,7 +29,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) // 输入/nameoff的玩家将无法看到其他玩家的名称标签 if (strcmp("/nameoff", cmdtext, true) == 0) { - for (new i = 0; i < MAX_PLAYERS; i++) + for (new i = 0; i < MAX_PLAYERS; i++) { ShowPlayerNameTagForPlayer(playerid, i, false); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md index 6c23c1f6a337..9949753f20ef 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawGetLetterSize.md @@ -28,7 +28,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"示例文本绘图"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "示例文本绘图"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); new Float:width, Float:height; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md index 209d23827696..5e4dc252f42c 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawLetterSize.md @@ -26,7 +26,7 @@ new Text:gMyTextdraw; public OnGameModeInit() { - gMyTextdraw = TextDrawCreate(100.0, 33.0,"示例文本绘图"); + gMyTextdraw = TextDrawCreate(100.0, 33.0, "示例文本绘图"); TextDrawLetterSize(gMyTextdraw, 3.2, 5.1); return 1; } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md index bd83fb1d8ff7..cd349d29511d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/VectorSize.md @@ -24,7 +24,7 @@ tags: ["数学"] ```c stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { - return VectorSize(x1-x2, y1-y2, z1-z2); + return VectorSize(x1 - x2, y1 - y2, z1 - z2); } ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md index a95f901d460d..225c30669bf8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fblockread.md @@ -48,7 +48,7 @@ if (handle) file_len = flength(handle); // 校验文件尺寸与数据结构匹配 - if (file_len == (some_enum*4)) + if (file_len == (some_enum * 4)) { // 执行块读取操作 fblockread(handle, some_data); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md index a86e46282a4e..42ecfd7b9071 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fgetchar.md @@ -32,7 +32,7 @@ new g_char; if (handle) { // 读取所有字符(忽略UTF-8编码) - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // 输出字符 printf("[ \"file.txt\" ] 0x%x", g_char); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md index 6e7481dba872..ef3012393b90 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fopen.md @@ -36,7 +36,7 @@ if (handle) // 成功 // 逐行读取文件内容 - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); // 输出每行内容 } @@ -84,7 +84,7 @@ new buf[128]; if (handle) { // 读取现有内容 - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fread.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fread.md index 623d5bd37142..0e7fc772d804 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fread.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fread.md @@ -35,7 +35,7 @@ if (handle) // 操作成功 // 读取整个文件内容 - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } @@ -65,7 +65,7 @@ if (handle) // 操作成功 // 读取整个文件内容 - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md index a7acf1aa49a5..6be6ef232ba6 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fstat.md @@ -21,9 +21,9 @@ tags: ["文件管理"] ## 返回值 -**true**​ - 函数执行成功 +**true** - 函数执行成功 -**false**​ - 文件不存在或无法访问 +**false** - 文件不存在或无法访问 ## 示例 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md index 0d4b6b136c4b..2c368d56564d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ftemp.md @@ -30,7 +30,7 @@ if (t_handle) if (handle = fopen("file.txt", io_read)) { // 读取源文件所有字符 - while((g_char = fgetchar(handle, 0, false)) != EOF) + while ((g_char = fgetchar(handle, 0, false)) != EOF) { // 将小写字符写入临时文件 fputchar(t_handle, tolower(g_char), false); @@ -46,7 +46,7 @@ if (t_handle) if (handle = fopen("file1.txt", io_write)) { // 读取临时文件所有字符 - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // 写入目标文件1 fputchar(handle, g_char, false); @@ -67,7 +67,7 @@ if (t_handle) if (handle = fopen("file2.txt", io_write)) { // 读取临时文件所有字符 - while((g_char = fgetchar(t_handle, 0, false)) != EOF) + while ((g_char = fgetchar(t_handle, 0, false)) != EOF) { // 写入目标文件2 fputchar(handle, g_char, false); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md index 46073122ff41..e60537b9a55e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/fwrite.md @@ -55,7 +55,7 @@ new buf[128]; if (handle) { // 读取文件全部内容 - while(fread(handle, buf)) + while (fread(handle, buf)) { print(buf); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md index d79babc648b5..127309e6a768 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strcmp.md @@ -39,10 +39,10 @@ new string3[] = "Hell"; if (!strcmp(string2, string3, false, 4)) // 使用 isnull() 检查空字符串 -if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) +if (!strcmp(string1, string2) && !isnull(string1) && !isnull(string2)) // isnull() 宏定义: -#if !defined isnull +#if !defined isnull #define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1])))) #endif ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md index 273fcde37149..d5605447e587 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strfind.md @@ -23,7 +23,7 @@ tags: ["字符串"] ## 示例代码 ```c -if (strfind("Are you in here?", "you", true) != -1) // 返回4,因为子字符串'you'的起始位置在索引4 +if (strfind("Are you in here?", "you", true) != -1) // 返回4,因为子字符串'you'的起始位置在索引4 { SendClientMessageToAll(0xFFFFFFFF, "找到目标字符串!"); } diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md index 33dc9bab339b..261860338bfc 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/strunpack.md @@ -25,7 +25,7 @@ tags: ["字符串"] ```c new string[17]; -new pstring[17 char] = !"Hi, how are you?"; +new pstring[17 char] = !"Hi, how are you?"; strunpack(string, pstring); // 解包已压缩字符串 ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md index 6c2e6621fdd9..f9e207e7532e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/valstr.md @@ -38,7 +38,7 @@ valstr(string, value); // 字符串内容变为"250" stock FIX_valstr(dest[], value, bool:pack = false) { // 处理cellmin特殊值 - static const cellmin_value[] = !"-2147483648"; + static const cellmin_value[] = !"-2147483648"; if (value == cellmin) pack && strpack(dest, cellmin_value, 12) || strunpack(dest, cellmin_value, 12); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md index 8f6444e69410..613d0bf785f4 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/ControlStructures.md @@ -350,7 +350,7 @@ for (new a = 9; a < 10; a++) // 初始化a=9,条件a<10,每次循环a递增 典型应用场景——遍历玩家列表: ```c -for(new i, maxPlayers = GetMaxPlayers(); i < maxPlayers; i++) // 初始化最大玩家数 +for (new i, maxPlayers = GetMaxPlayers(); i < maxPlayers; i++) // 初始化最大玩家数 { if (IsPlayerConnected(i)) // 检查玩家是否在线 { diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Directives.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Directives.md index a96497878439..ab8b3c644eb0 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Directives.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Directives.md @@ -311,7 +311,7 @@ main() {printf("%d", gOldVariable);} stock MyIncFunc() {printf("Hello");} ``` -**游戏主脚本:​** +**游戏主脚本:** ```c #tryinclude diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index 10fa4727dfd2..67fbde688c31 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -18,7 +18,7 @@ sidebar_label: 对话框样式 - 响应示例均使用以下测试代码: ```c -public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { printf("玩家id = %d, 对话框id = YOUR_DIALOGID, 响应 = %d, 列项 = %d, 输入文本 = '%s' (长度: %d)", playerid, response, listitem, inputtext, strlen(inputtext)); return 1; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md index be3b7a532d4f..2796e8696950 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/doorstates.md @@ -15,9 +15,9 @@ description: 字节大小与对应车门状态位的关联信息 每个车门(注:引擎盖和后备箱也视为车门)的损坏状态由 1 字节(8 位)存储。每次只能修改单个车门的某一位状态,若需同时设置车门损坏和开启状态需调用两次函数。 -- ​**第 1 位**​ 表示车门是否**开启(值 1)​**或**关闭(值 0)​**。开启的车门仍可上锁(此时第一位会变为 0) -- ​**第 2 位**​ 表示车门是否**损坏(值 1)​**或**完好(值 0)​**。若需修复损坏车门,需先移除后重新附加 -- ​**第 3 位**​ 表示车门是否**移除(值 1)​**或**存在(值 0)​** +- **第 1 位** 表示车门是否**开启(值 1)**或**关闭(值 0)**。开启的车门仍可上锁(此时第一位会变为 0) +- **第 2 位** 表示车门是否**损坏(值 1)**或**完好(值 0)**。若需修复损坏车门,需先移除后重新附加 +- **第 3 位** 表示车门是否**移除(值 1)**或**存在(值 0)** - 其余位暂未使用 似乎没有专门表示车门是否上锁的状态位。 @@ -28,10 +28,10 @@ description: 字节大小与对应车门状态位的关联信息 ## 字节存储规则 -- ​**第 1 字节**​ 存储**引擎盖**状态 -- ​**第 2 字节**​ 存储**后备箱**状态 -- ​**第 3 字节**​ 存储**驾驶座车门**状态 -- ​**第 4 字节**​ 存储**副驾驶车门**状态 +- **第 1 字节** 存储**引擎盖**状态 +- **第 2 字节** 存储**后备箱**状态 +- **第 3 字节** 存储**驾驶座车门**状态 +- **第 4 字节** 存储**副驾驶车门**状态 注意:字节计算从右向左,第一位为最右侧字节。 @@ -51,7 +51,7 @@ SA-MP 实际返回十进制数值,需转换为二进制查看。上述示例 ## 状态对照表 -**图例说明:​** +**图例说明:** ``` 静态部件 车门 引擎盖/后备箱 @@ -63,7 +63,7 @@ SA-MP 实际返回十进制数值,需转换为二进制查看。上述示例 - 缺失 - 缺失 ``` -**第一字节(引擎盖):​** +**第一字节(引擎盖):** ``` 0 (000) 1 (001) 2 (010) 3 (011) 4 (100) 5 (101) 6 (110) 7 (111) @@ -72,7 +72,7 @@ SA-MP 实际返回十进制数值,需转换为二进制查看。上述示例 °--° °--° °--° °--° °--° °--° °--° °--° ``` -**第二字节(后备箱):​** +**第二字节(后备箱):** ``` 0 (000) 1 (001) 2 (010) 3 (011) 4 (100) 5 (101) 6 (110) 7 (111) @@ -81,7 +81,7 @@ SA-MP 实际返回十进制数值,需转换为二进制查看。上述示例 °--° °[]° °--° °{}° ° ° ° ° ° ° ° ° ``` -**第三字节(驾驶座车门):​** +**第三字节(驾驶座车门):** ``` 0 (000) 1 (001) 2 (010) 3 (011) 4 (100) 5 (101) 6 (110) 7 (111) @@ -90,7 +90,7 @@ SA-MP 实际返回十进制数值,需转换为二进制查看。上述示例 °--° °--° °--° °--° °--° °--° °--° °--° ``` -**第四字节(副驾驶车门):​** +**第四字节(副驾驶车门):** ``` 0 (000) 1 (001) 2 (010) 3 (011) 4 (100) 5 (101) 6 (110) 7 (111) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md index b9cdc1348ed2..023e17fef055 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/lightstates.md @@ -14,11 +14,11 @@ description: 关于字节大小及其对应灯光状态位的信息。 ## 比特位存储规则 -所有车灯的损坏状态将被存储在一个字节中(共 8 比特)。每个比特位存储对应车灯的**损坏状态(值为 1)​**或**正常状态(值为 0)​**。 +所有车灯的损坏状态将被存储在一个字节中(共 8 比特)。每个比特位存储对应车灯的**损坏状态(值为 1)**或**正常状态(值为 0)**。 -- ​**第一位**存储**左前**车灯状态 -- ​**第三位**存储**右前**车灯状态 -- ​**第七位**存储**后部**车灯状态 +- **第一位**存储**左前**车灯状态 +- **第三位**存储**右前**车灯状态 +- **第七位**存储**后部**车灯状态 - 其余比特位未使用 注意比特位从右向左计数,因此第一位是最右侧的比特位。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md index 3ef10b820584..7fb5679c7091 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/original-car-colors.md @@ -205,4 +205,4 @@ description: 单人模式中所有车辆的原版颜色配置列表。 | yosemite | `53,32`, `15,32`, `45,32`, `34,30`, `65,32`, `14,32`, `12,32`, `43,32` | | zr350 | `92,1`, `94,1`, `101,1`, `121,1`, `0,1`, `22,1`, `36,1`, `75,1` | -**camper**、**cement**​ 和 ​**squalo**​ 的配色数据不可用,因这些车型使用四组颜色 ID 而非常规的两组。 +**camper**、**cement** 和 **squalo** 的配色数据不可用,因这些车型使用四组颜色 ID 而非常规的两组。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md index 9d181d208fd6..204ad1d6b938 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/panelstates.md @@ -12,17 +12,17 @@ description: 关于字节存储结构及其对应面板状态位的技术说明 ## 半字节位域解析 -- ​**第一个半字节**:存储汽车的**左前面板**状态,或飞机的**(左)引擎**状态 -- ​**第二个半字节**:存储汽车的**右前面板**状态,或飞机的**(右)引擎**状态 -- ​**第三个半字节**:存储汽车的**左后面板**状态,或飞机的**方向舵(位于垂直尾翼上)​**状态 -- ​**第四个半字节**:存储汽车的**右后面板**状态,或飞机的**升降舵(位于尾部)​**状态 -- ​**第五个半字节**:存储汽车的**挡风玻璃**状态,或飞机的**副翼(位于机翼)​**状态 -- ​**第六个半字节**:存储汽车的**前保险杠**状态 -- ​**第七个半字节**:存储汽车的**后保险杠**状态 +- **第一个半字节**:存储汽车的**左前面板**状态,或飞机的**(左)引擎**状态 +- **第二个半字节**:存储汽车的**右前面板**状态,或飞机的**(右)引擎**状态 +- **第三个半字节**:存储汽车的**左后面板**状态,或飞机的**方向舵(位于垂直尾翼上)**状态 +- **第四个半字节**:存储汽车的**右后面板**状态,或飞机的**升降舵(位于尾部)**状态 +- **第五个半字节**:存储汽车的**挡风玻璃**状态,或飞机的**副翼(位于机翼)**状态 +- **第六个半字节**:存储汽车的**前保险杠**状态 +- **第七个半字节**:存储汽车的**后保险杠**状态 注意并非所有车辆都支持上述所有面板部件。飞机部件的损坏程度会显著影响飞行操控性,受损部件会冒出黑烟。 -多数面板支持 4 种状态:​**完好(值 0)​**、**压损(值 1)​**、**松动(值 2)​**、**脱落(值 3)​**。压损和松动状态存在显示异常(当从松动状态转为压损时,面板会同时显示松动和压损效果,需重新载入车辆流才能正常显示)。建议修复方法:先重置该面板的损坏状态,再应用新状态。此方法也可实现行驶中显示松动但无物理压痕的效果(直接从 0 设为 2,而非 0→1→2)。 +多数面板支持 4 种状态:**完好(值 0)**、**压损(值 1)**、**松动(值 2)**、**脱落(值 3)**。压损和松动状态存在显示异常(当从松动状态转为压损时,面板会同时显示松动和压损效果,需重新载入车辆流才能正常显示)。建议修复方法:先重置该面板的损坏状态,再应用新状态。此方法也可实现行驶中显示松动但无物理压痕的效果(直接从 0 设为 2,而非 0→1→2)。 当前仅挡风玻璃状态可被正确读取。设置该状态会更新服务器数据,但不会产生物理变化。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md index 548e282e834c..1a640f18095d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/samp_objects.md @@ -624,7 +624,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19835 CoffeeCup1 ``` -### ​**使用 Particle.TXD 材质的物体** +### **使用 Particle.TXD 材质的物体** 以下物体使用 GTASA 的 Particle.TXD 纹理文件。草丛物体可用于模拟除草作业场景。 @@ -635,7 +635,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19839 GrassClump3 ``` -### ​**动态瀑布** +### **动态瀑布** 通过 UV 动画技术实现水流效果,适用于瀑布/河流场景搭建。 @@ -645,7 +645,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19842 WaterFallWater1 ``` -### ​**金属面板系列** +### **金属面板系列** ``` 19843 MetalPanel1 @@ -654,13 +654,13 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19846 MetalPanel4 ``` -### ​**火腿腿** +### **火腿腿** ``` 19847 LegHam1 ``` -### ​**货运波比平台** +### **货运波比平台** 该平台可通过 AttachObjectToVehicle 函数附加至货运波比直升机侧部,用于载人运输。 @@ -668,7 +668,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19848 CargoBobPlatform1 ``` -### ​**模块化岛屿房屋 1** +### **模块化岛屿房屋 1** 这些物体需配合前述模块化岛屿物体(ID:19529-19552)使用。示例脚本"modular_houses"位于 Windows 版 0.3.7 服务端包的"filterscripts"目录。 @@ -693,7 +693,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19866 MIFenceBlocks1 ``` -### ​**不可破坏邮箱** +### **不可破坏邮箱** 与 ID 1478 物体相同,但移除动态属性(不可破坏)并修复夜间顶点着色(NVC)。 @@ -701,7 +701,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19867 MailBox1 ``` -### ​**不可破坏网状围栏及闸门** +### **不可破坏网状围栏及闸门** 以下围栏与 ID 1411-1412 物体相同,但改为不可破坏属性: @@ -718,7 +718,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3.7 RC1 版本新增物体(265 个物体)​** +## **0.3.7 RC1 版本新增物体(265 个物体)** ``` 19522 property_red @@ -990,7 +990,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3.7 版本新增物体(3 个物体)​** +## **0.3.7 版本新增物体(3 个物体)** ``` 19305 sec_keypad2 @@ -1000,7 +1000,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3x RC2-4 版本新增物体(6 个物体)​** +## **0.3x RC2-4 版本新增物体(6 个物体)** ``` 19516 Hair2_nc @@ -1013,7 +1013,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3e RC7 版本新增物体(31 个物体)​** +## **0.3e RC7 版本新增物体(31 个物体)** ``` 19475 Plane001 @@ -1061,7 +1061,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3e RC6 版本新增物体(5 个物体)​** +## **0.3e RC6 版本新增物体(5 个物体)** ``` 19470 forsale01 @@ -1073,7 +1073,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3e RC4 版本新增物体(44 个物体)​** +## **0.3e RC4 版本新增物体(44 个物体)** ``` 19426 wall066 @@ -1124,7 +1124,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3e RC3 版本新增物体(54 个物体)​** +## **0.3e RC3 版本新增物体(54 个物体)** ``` 19372 wall020 @@ -1185,7 +1185,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3e RC1 版本新增物体(25 个物体)​** +## **0.3e RC1 版本新增物体(25 个物体)** ``` 19347 badge01 @@ -1217,7 +1217,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3d 版本新增物体(8 个物体)​** +## **0.3d 版本新增物体(8 个物体)** ``` 19339 coffin01 @@ -1232,7 +1232,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3d RC7 版本新增物体(16 个物体)​** +## **0.3d RC7 版本新增物体(16 个物体)** ``` 19322 mallb_laW02 @@ -1255,7 +1255,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3d RC3-3 版本新增物体(14 个物体)​** +## **0.3d RC3-3 版本新增物体(14 个物体)** ``` 19308 taxi01 @@ -1276,7 +1276,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3d RC3-3 版本新增物体(4 个物体)​** +## **0.3d RC3-3 版本新增物体(4 个物体)** ``` 19301 mp_sfpd_nocell @@ -1285,7 +1285,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 19304 pd_jail_door_top01 ``` -## ​**GTALC 移植桥梁** +## **GTALC 移植桥梁** 以下物体(19300 至 19307)已在 SA:MP 0.3d 版本中移除 @@ -1302,7 +1302,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3c RC5 版本新增物体(143 个物体)​** +## **0.3c RC5 版本新增物体(143 个物体)** ``` 19164 GTASAMap1 @@ -1444,7 +1444,7 @@ description: 本页面包含由SA-MP添加的自定义物体列表。 --- -## ​**0.3c RC4 版本新增物体(109 个物体)​** +## **0.3c RC4 版本新增物体(109 个物体)** ``` 19054 XmasBox1 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md index 6c6a5a49c49b..46371fdab675 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/sound-ids.md @@ -10,14 +10,14 @@ description: PlayerPlaySound使用的声音ID列表 :::note -必须使用声音 ID ​**0**​ 来停止当前正在播放的声音。 +必须使用声音 ID **0** 来停止当前正在播放的声音。 ::: :::info 自**0.3.7-R2**起: -- 声音 ID ​**1**​ 可用于禁用[默认的 0 号室内环境音效](../functions/SetPlayerInterior)(风声背景音)。_提示:有助于创建更逼真的虚拟室内场景_ -- 声音 ID ​**0**​ 可额外用于恢复游戏正常户外环境音效 +- 声音 ID **1** 可用于禁用[默认的 0 号室内环境音效](../functions/SetPlayerInterior)(风声背景音)。_提示:有助于创建更逼真的虚拟室内场景_ +- 声音 ID **0** 可额外用于恢复游戏正常户外环境音效 ::: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md index 6e9a81fd8246..cf7d2e57e643 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md @@ -373,7 +373,7 @@ new SetPlayerValue(playerid, value) { - switch(playerid) + switch (playerid) { case 0: gPlayer0 = value; // 等同于 if (playerid == 0) case 1: gPlayer1 = value; // 等同于 if (playerid == 1) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md index 31f70da618f1..775d30d564d3 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/startingids.md @@ -21,4 +21,4 @@ description: 各类实体(如物体、玩家或车辆)的ID起始编号规 | 定时器 | 1 | | 车辆 | 1 | -请注意:​**车辆和物体的 ID 从 1 开始计数**!如果计划使用数组存储所有 ID,需要将 CreateObject/CreateVehicle 等函数返回的 ID 值减 1,才能正确对应数组索引位置。 +请注意:**车辆和物体的 ID 从 1 开始计数**!如果计划使用数组存储所有 ID,需要将 CreateObject/CreateVehicle 等函数返回的 ID 值减 1,才能正确对应数组索引位置。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md index 073d679cc523..f814451c2446 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/textdraws.md @@ -149,7 +149,7 @@ new PlayerText:gMyPlayerText = PlayerText:INVALID_TEXT_DRAW; 需特别注意:此函数仅完成文本绘图的创建操作,后续需调用其他函数进行属性修改及玩家显示操作。 -**参数:​** +**参数:** TextDrawCreate(Float:x, Float:y, text[]) @@ -159,7 +159,7 @@ TextDrawCreate(Float:x, Float:y, text[]) | y | 文本绘图的 Y 轴坐标 | | text[] | 文本绘图显示的内容 | -**返回值:​** +**返回值:** 创建的文本绘图 ID @@ -198,7 +198,7 @@ SA-MP 0.3d 版本新增第四种字体(ID 4),需配合 [TextDrawCreate](.. 以下示例展示在玩家加入服务器时显示全局文本绘图。使用 [TextDrawShowForPlayer](../functions/TextDrawShowForPlayer) 函数向指定玩家展示。 -**参数:​** +**参数:** TextDrawShowForPlayer(playerid, Text:text) @@ -207,7 +207,7 @@ TextDrawShowForPlayer(playerid, Text:text) | playerid | 目标玩家 ID | | text | 要显示的文本绘图 ID | -**返回值:​** +**返回值:** 不返回特定值。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md index 6455a4720bec..2a7ae9290b43 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/tirestates.md @@ -13,12 +13,12 @@ description: 关于字节大小及其对应轮胎状态位的说明。 ## 位存储规则 -四轮车辆的轮胎损伤状态使用 1 个半字节(4 位)存储,两轮车辆使用 1 个字节对(2 位)。每个位存储对应轮胎是否**爆胎(值 1)​**或**完好(值 0)​**。 +四轮车辆的轮胎损伤状态使用 1 个半字节(4 位)存储,两轮车辆使用 1 个字节对(2 位)。每个位存储对应轮胎是否**爆胎(值 1)**或**完好(值 0)**。 -- ​**第一位**存储四轮车辆的**右后轮**或两轮车辆的**后轮**状态 -- ​**第二位**存储四轮车辆的**右前轮**或两轮车辆的**前轮**状态 -- ​**第三位**存储四轮车辆的**左后轮**状态 -- ​**第四位**存储四轮车辆的**左前轮**状态 +- **第一位**存储四轮车辆的**右后轮**或两轮车辆的**后轮**状态 +- **第二位**存储四轮车辆的**右前轮**或两轮车辆的**前轮**状态 +- **第三位**存储四轮车辆的**左后轮**状态 +- **第四位**存储四轮车辆的**左前轮**状态 注意位序从右向左计算,因此第一位是最右侧的位。 @@ -40,7 +40,7 @@ description: 关于字节大小及其对应轮胎状态位的说明。 以下为轮胎状态的视觉化表示(俯视视角,上方为车辆前部) -**图例:​** +**图例:** ``` o - 完好轮胎 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/Binary.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/Binary.md index 153dc7b9c095..3fdc366f0842 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/Binary.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/Binary.md @@ -65,7 +65,7 @@ description: 深入探讨二进制与位运算符。 //等于 -10+3 +10 + 3 //等于 @@ -83,7 +83,7 @@ description: 深入探讨二进制与位运算符。 //等于 -8+4+0+1 +8 + 4 + 0 + 1 //等于 @@ -95,7 +95,7 @@ description: 深入探讨二进制与位运算符。 以下是 12 个 2 的幂,随手列出: ```c -4096,2048,1024,512,256,128,64,32,16,8,4,2,1 +4096, 2048, 1024, 512, 256, 128, 64, 32, 16, 8, 4, 2, 1 ``` 如果你对幂运算一无所知,这可能对你来说毫无意义。幂是一个数乘以自身 x 次。有了这个信息,前面的幂列表可能更有意义了;当然,除了 1。你可能会好奇为什么 2 的 0 次幂等于 1,我只能说事实就是如此。 @@ -134,7 +134,7 @@ description: 深入探讨二进制与位运算符。 1 * (2^3) = 8 -131072+65536+32768+8192+4096+512+128+64+32+16+8 +131072 + 65536 + 32768 + 8192 + 4096 + 512 + 128 + 64 + 32 + 16 + 8 = 242424 ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 256c4d6d13e1..0f2f8db92106 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -47,7 +47,7 @@ AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "SF"); AddMenuItem(teleportmenu, 0, "LV"); AddMenuItem(teleportmenu, 0, "LV"); -  + AddMenuItem(teleportmenu, 1, "Grove Street"); AddMenuItem(teleportmenu, 1, "Starfish Tower"); AddMenuItem(teleportmenu, 1, "Wheel Arch Angels"); @@ -89,9 +89,9 @@ public OnPlayerSelectedMenuRow(playerid, row) 具体传送逻辑实现: ```pawn -if(CurrentMenu == teleportmenu) +if (CurrentMenu == teleportmenu) { - switch(row) + switch (row) { case 0: // 格罗夫街 { @@ -138,9 +138,9 @@ if(CurrentMenu == teleportmenu) 现在需要创建显示菜单的命令。这是最简单的步骤:在`OnPlayerCommandText`中使用`strcmp`进行命令比对并调用`ShowMenuForPlayer`。如果你已有命令处理器,可直接通过处理器调用: ```pawn -if(strcmp(cmdtext, "/teleport", true) == 0) +if (strcmp(cmdtext, "/teleport", true) == 0) { - ShowMenuForPlayer(teleportmenu,playerid); + ShowMenuForPlayer(teleportmenu, playerid); return 1; } ``` diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 1b2272c53d31..0ea2ae67e03c 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -65,7 +65,7 @@ gMyPickup = CreatePickup(1274, 2, 2491.7900, -1668.1653, 13.3438, -1); public OnPlayerPickUpPickup(playerid, pickupid) { // 验证拾取物ID是否为预设的gMyPickup - if(pickupid == gMyPickup) + if (pickupid == gMyPickup) { // 发送提示信息 SendClientMessage(playerid, 0xFFFFFFFF, "你获得了$100!"); diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md index cf02c9041672..fbf2dcd39ae1 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/PluginDevelopmentGuide.md @@ -899,7 +899,7 @@ public OnPlayerConnect(playerid) TEST_Hook_OnPlayerConnnect(playerid); //.. - if(funcidx("TEST_OnPlayerConnect") != -1) + if (funcidx("TEST_OnPlayerConnect") != -1) { return CallLocalFunction("TEST_OnPlayerConnect", "d", playerid); } @@ -955,7 +955,7 @@ public OnPlayerConnect(playerid) TEST_Hook_OnPlayerConnnect(playerid); //.. - if(funcidx("TEST_OnPlayerConnect") != -1) + if (funcidx("TEST_OnPlayerConnect") != -1) { return CallLocalFunction("TEST_OnPlayerConnect", "d", playerid); } @@ -976,7 +976,7 @@ public OnGameModeInit() Invoke_GetAddresses(); //.. - if(funcidx("TEST_OnGameModeInit") != -1) + if (funcidx("TEST_OnGameModeInit") != -1) { return CallLocalFunction("TEST_OnGameModeInit", ""); } @@ -998,7 +998,7 @@ public OnFilterScriptInit() Invoke_GetAddresses(); //.. - if(funcidx("TEST_OnFilterScriptInit") != -1) + if (funcidx("TEST_OnFilterScriptInit") != -1) { return CallLocalFunction("TEST_OnFilterScriptInit", ""); } @@ -1020,7 +1020,7 @@ forward InvokeFunction(); public InvokeFunction() { new Float:fVar; - new Var[ 256 ]; + new Var[256]; new iVar; // a_samp.inc @@ -1042,7 +1042,7 @@ public InvokeFunction() ShowPlayerMarkers(0); GameModeExit(); SetWorldTime(0); - GetWeaponName(0, Var, sizeof( Var ) ); + GetWeaponName(0, Var, sizeof(Var)); EnableTirePopping(0); AllowInteriorWeapons(0); SetWeather(0); @@ -1056,118 +1056,118 @@ public InvokeFunction() Kick(0); Ban(0); SendRconCommand(""); - ShowPlayerDialog(0,0,0,"lol","lol","lol","lol"); + ShowPlayerDialog(0, 0, 0, "lol", "lol", "lol", "lol"); // a_players.inc - SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0,0); + SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); SpawnPlayer(0); SetPlayerPos(0, 0.0, 0.0, 0.0); // SetPlayerPosFindZ(0, 0.0, 0.0, 0.0); GetPlayerPos(0, fVar, fVar, fVar); - SetPlayerFacingAngle(0,0.0); - GetPlayerFacingAngle(0,fVar); - SetPlayerInterior(0,0); + SetPlayerFacingAngle(0, 0.0); + GetPlayerFacingAngle(0, fVar); + SetPlayerInterior(0, 0); GetPlayerInterior(0); SetPlayerHealth(0, 0.0); GetPlayerHealth(0, fVar); SetPlayerArmour(0, 0.0); GetPlayerArmour(0, fVar); - SetPlayerAmmo(0, 0,0); + SetPlayerAmmo(0, 0, 0); GetPlayerAmmo(0); - SetPlayerTeam(0,0); + SetPlayerTeam(0, 0); GetPlayerTeam(0); - SetPlayerScore(0,0); + SetPlayerScore(0, 0); GetPlayerScore(0); - SetPlayerColor(0,0); + SetPlayerColor(0, 0); GetPlayerColor(0); - SetPlayerSkin(0,0); - GivePlayerWeapon(0, 0,0); + SetPlayerSkin(0, 0); + GivePlayerWeapon(0, 0, 0); ResetPlayerWeapons(0); - GetPlayerWeaponData(0, 0, iVar, iVar ); - GivePlayerMoney(0,0); + GetPlayerWeaponData(0, 0, iVar, iVar); + GivePlayerMoney(0, 0); ResetPlayerMoney(0); SetPlayerName(0, ""); GetPlayerMoney(0); GetPlayerState(0); - GetPlayerIp(0, Var, sizeof( Var )); + GetPlayerIp(0, Var, sizeof(Var)); GetPlayerPing(0); GetPlayerWeapon(0); - GetPlayerKeys(0,iVar,iVar,iVar); - GetPlayerName(0, Var, sizeof( Var )); - PutPlayerInVehicle(0, 0,0); + GetPlayerKeys(0, iVar, iVar, iVar); + GetPlayerName(0, Var, sizeof(Var)); + PutPlayerInVehicle(0, 0, 0); GetPlayerVehicleID(0); RemovePlayerFromVehicle(0); - TogglePlayerControllable(0,0); - PlayerPlaySound(0, 0, 0.0, 0.0,0.0); - SetPlayerCheckpoint(0, 0.0, 0.0, 0.0,0.0); + TogglePlayerControllable(0, 0); + PlayerPlaySound(0, 0, 0.0, 0.0, 0.0); + SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0); DisablePlayerCheckpoint(0); - SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,0.0); + SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); DisablePlayerRaceCheckpoint(0); - SetPlayerWorldBounds(0,0.0,0.0,0.0,0.0); - SetPlayerMarkerForPlayer(0, 0,0); - ShowPlayerNameTagForPlayer(0, 0,0); - SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0,0); - RemovePlayerMapIcon(0,0); - SetPlayerCameraPos(0,0.0, 0.0, 0.0); + SetPlayerWorldBounds(0, 0.0, 0.0, 0.0, 0.0); + SetPlayerMarkerForPlayer(0, 0, 0); + ShowPlayerNameTagForPlayer(0, 0, 0); + SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0); + RemovePlayerMapIcon(0, 0); + SetPlayerCameraPos(0, 0.0, 0.0, 0.0); SetPlayerCameraLookAt(0, 0.0, 0.0, 0.0); SetCameraBehindPlayer(0); - AllowPlayerTeleport(0,0); + AllowPlayerTeleport(0, 0); IsPlayerConnected(0); - IsPlayerInVehicle(0,0); + IsPlayerInVehicle(0, 0); IsPlayerInAnyVehicle(0); IsPlayerInCheckpoint(0); IsPlayerInRaceCheckpoint(0); - SetPlayerTime(0, 0,0); - TogglePlayerClock(0,0); - SetPlayerWeather(0,0); - GetPlayerTime(0,iVar,iVar); - SetPlayerVirtualWorld(0,0); + SetPlayerTime(0, 0, 0); + TogglePlayerClock(0, 0); + SetPlayerWeather(0, 0); + GetPlayerTime(0, iVar, iVar); + SetPlayerVirtualWorld(0, 0); GetPlayerVirtualWorld(0); // a_vehicle.inc - CreateVehicle(0,0.0,0.0,0.0,0.0,0,0,0); + CreateVehicle(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0); DestroyVehicle(0); - GetVehiclePos(0,fVar,fVar,fVar); - SetVehiclePos(0,0.0,0.0,0.0); - GetVehicleZAngle(0,fVar); - SetVehicleZAngle(0,0.0); - SetVehicleParamsForPlayer(0,0,0,0); + GetVehiclePos(0, fVar, fVar, fVar); + SetVehiclePos(0, 0.0, 0.0, 0.0); + GetVehicleZAngle(0, fVar); + SetVehicleZAngle(0, 0.0); + SetVehicleParamsForPlayer(0, 0, 0, 0); SetVehicleToRespawn(0); - LinkVehicleToInterior(0,0); - AddVehicleComponent(0,0); - ChangeVehicleColor(0,0,0); - ChangeVehiclePaintjob(0,0); - SetVehicleHealth(0,0.0); - GetVehicleHealth(0,fVar); + LinkVehicleToInterior(0, 0); + AddVehicleComponent(0, 0); + ChangeVehicleColor(0, 0, 0); + ChangeVehiclePaintjob(0, 0); + SetVehicleHealth(0, 0.0); + GetVehicleHealth(0, fVar); AttachTrailerToVehicle(0, 0); DetachTrailerFromVehicle(0); IsTrailerAttachedToVehicle(0); GetVehicleModel(0); - SetVehicleNumberPlate(0,""); - SetVehicleVirtualWorld(0,0); + SetVehicleNumberPlate(0, ""); + SetVehicleVirtualWorld(0, 0); GetVehicleVirtualWorld(0); - ApplyAnimation(0,"","",1.0,0,0,0,0,0); + ApplyAnimation(0, "", "", 1.0, 0, 0, 0, 0, 0); // a_objects.inc - CreateObject(0,0.0,0.0,0.0,0.0,0.0,0.0); - SetObjectPos(0,0.0,0.0,0.0); - GetObjectPos(0,fVar,fVar,fVar); - SetObjectRot(0,0.0,0.0,0.0); - GetObjectRot(0,fVar,fVar,fVar); + CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); + SetObjectPos(0, 0.0, 0.0, 0.0); + GetObjectPos(0, fVar, fVar, fVar); + SetObjectRot(0, 0.0, 0.0, 0.0); + GetObjectRot(0, fVar, fVar, fVar); IsValidObject(0); DestroyObject(0); - MoveObject(0,0.0,0.0,0.0,0.0); + MoveObject(0, 0.0, 0.0, 0.0, 0.0); StopObject(0); - CreatePlayerObject(0,0,0.0,0.0,0.0,0.0,0.0,0.0); - SetPlayerObjectPos(0,0,0.0,0.0,0.0); - GetPlayerObjectPos(0,0,fVar,fVar,fVar); - GetPlayerObjectRot(0,0,fVar,fVar,fVar); - SetPlayerObjectRot(0,0,0.0,0.0,0.0); - IsValidPlayerObject(0,0); - DestroyPlayerObject(0,0); - MovePlayerObject(0,0,0.0,0.0,0.0,0.0); - StopPlayerObject(0,0); + CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); + SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0); + GetPlayerObjectPos(0, 0, fVar, fVar, fVar); + GetPlayerObjectRot(0, 0, fVar, fVar, fVar); + SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0); + IsValidPlayerObject(0, 0); + DestroyPlayerObject(0, 0); + MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0); + StopPlayerObject(0, 0); // Menu's CreateMenu("", 0, 0.0, 0.0, 0.0, 0.0); @@ -1178,20 +1178,20 @@ public InvokeFunction() HideMenuForPlayer(Menu:0, 0); IsValidMenu(Menu:0); DisableMenu(Menu:0); - DisableMenuRow(Menu:0,0); + DisableMenuRow(Menu:0, 0); // Textdraw - TextDrawCreate(0.0,0.0,""); + TextDrawCreate(0.0, 0.0, ""); TextDrawDestroy(Text:0); - TextDrawLetterSize(Text:0, 0.0,0.0); - TextDrawTextSize(Text:0, 0.0,0.0); + TextDrawLetterSize(Text:0, 0.0, 0.0); + TextDrawTextSize(Text:0, 0.0, 0.0); TextDrawAlignment(Text:0, 0); - TextDrawColor(Text:0,0); + TextDrawColor(Text:0, 0); TextDrawUseBox(Text:0, 0); TextDrawBoxColor(Text:0, 0); TextDrawSetShadow(Text:0, 0); TextDrawSetOutline(Text:0, 0); - TextDrawBackgroundColor(Text:0,0); + TextDrawBackgroundColor(Text:0, 0); TextDrawFont(Text:0, 0); TextDrawSetProportional(Text:0, 0); TextDrawShowForPlayer(0, Text:0); @@ -1201,8 +1201,8 @@ public InvokeFunction() // Others funcidx(""); - gettime(iVar,iVar,iVar); - getdate(iVar,iVar,iVar); + gettime(iVar, iVar, iVar); + getdate(iVar, iVar, iVar); tickcount(iVar); return 1; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index a47bccff5fa9..19c4e53bd0c8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -309,7 +309,7 @@ native memcpy(dest[], const source[], index=0, numbytes, maxlength=sizeof dest); ```cpp new str_dest[12] = "Hello", str_source[7] = " World"; - strcat(str_dest,str_source); + strcat(str_dest, str_source); ``` 如果我们输出 `str_dest`,它将显示 **Hello World**,这两个字符串被添加到一起,结果存储在 `str_dest` 中,_“Hello” + “ World” = “Hello World”_,注意我们在第二个字符串中包含了一个空格,是的,空格本身也是一个字符,根据 _ASCII_ 表,它的值是 `32`。如果我们没有添加空格,结果字符串将是 **HelloWorld**。 @@ -404,7 +404,7 @@ format(formatMsg, sizeof(formatMsg), "This is reality""...""or is it?!"); ```cpp new badString[100]; -badString ="Hello :)"; +badString = "Hello :)"; ``` 我们声明了一个包含 _100 个单元格_ 的字符串,_1 个单元格_ 占用 _4 字节_,让我们做一些基本的数学运算,_100 \* 4 = 400_ 字节,这大约是 _0.0004 兆字节_,对于今天的标准来说,这确实不算什么,但假设在一个庞大的脚本中,你显然会使用多个字符串,_60_,_70_,甚至 _100_ 个字符串?(_可能更多_),这些微小的数字会叠加在一起,导致一个更大的总数,并且可能会给你带来严重的问题。我敢保证,当你与那些大小是五倍以上的字符串相比时,我们声明的字符串还远远算不上愚蠢。 @@ -415,7 +415,7 @@ badString ="Hello :)"; ```cpp new goodString[12]; -goodString="Good string"; +goodString = "Good string"; ``` 看看我们如何节省了内存?仅仅 **48** 字节,没有额外的负担,避免了后续可能出现的问题,感觉好多了。 @@ -606,7 +606,7 @@ SendClientMessage(1, -1, "Hello there!"); new mornMsg[] = "Hello!"; SendClientMessage(0, -1, mornMsg); -SendClientMessage(0, -1, "How are you ",STRING_MSG#?); +SendClientMessage(0, -1, "How are you ", STRING_MSG#?); ``` 正如你在上面的示例中看到的,这将向 ID _0_ 的玩家发送两条白色的信息,第一条信息将显示“_Hello!_”,第二条信息将显示“_How are you today?_”,这与其他函数的工作方式非常相似。请记住,预定义的常量整数必须以 `#` 号作为前缀. @@ -706,11 +706,11 @@ The latter can be done on embedded colors too; ```cpp #define COL_RED "{FF0000}" -#define COL_GREEN {00FF4A} +#define COL_GREEN "00FF4A" #define COL_BLUE "{0058FF}" SendClientMessageToAll(-1, ""COL_RED"我是红色的文本"); -SendClientMessageToAll(-1, "{"COL_GREEN}"我是绿色"COL_BLUE"和蓝色"); +SendClientMessageToAll(-1, "{"COL_GREEN"}我是绿色"COL_BLUE"和蓝色"); ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "注意", "{"COL_GREEN"}你好! "COL_RED"近况如何?", "关闭", ""); ``` @@ -1034,7 +1034,7 @@ new chr = '''; 这是因为编译器会将第一对单引号视为一个实体,而将第二对单引号视为一个未封闭的引号序列,因此要解决这个问题,我们必须转义中间的单引号; ```cpp -new chr = ''\'; +new chr = '\''; ``` - **“双引号” 转义序列 - `\"`** @@ -1259,7 +1259,7 @@ H ```cpp #define NAME "Max" -new message[] = “Hello there!”; +new message[] = "Hello there!"; printf("His name is %s", NAME); printf("Hey, %s", message); @@ -1572,7 +1572,7 @@ Lua 但在现实世界中,大多数人不喜欢看终端,它们对普通用户来说太可怕、复杂,正如你们所知道的,_客户端消息_ 会显示在游戏屏幕上,而不是控制台,然而,这些不能动态格式化,更像是 `print` 函数的行为,为了绕过这个限制,我们使用另一个非常有效的函数,称为 `format`,我们不会深入其定义,因为我们已经在早期部分解释过了,(参考 [this](../scripting/functions/format)),但这里是其语法的提醒: ```cpp -format(output[], len, const format[], \{Float, _}: ...} +format(output[], len, const format[], {Float, _}: ...) ``` 让我们看这些示例; @@ -1584,7 +1584,8 @@ format(output[], len, const format[], \{Float, _}: ...} new playerName[MAX_PLAYER_NAME + 1], output[128], playerid = 9; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); -format(output, sizeof(output), "[信息]: ID 为 %d 的玩家名为 {EE11CC}%s.", playerid, playerName);SendClientMessageToAll(0, output); +format(output, sizeof(output), "[信息]: ID 为 %d 的玩家名为 {EE11CC}%s.", playerid, playerName); +SendClientMessageToAll(0, output); ``` > [信息]: ID 为 9 的玩家名为 Player1。 @@ -1637,7 +1638,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) 假设 `playerid` 为 `0` 的玩家杀死了 `playerid` 为 `6` 的玩家,格式化消息应该显示为 “**\{FF0000\}Compton \{000000\} 杀害了 > \{0000FF\}Bartolomew**”,这将向服务器上的每个人发送以下客户端消息: -> Compton ­ 杀害了 ­ Bartolomew +> Compton 杀害了 Bartolomew 我为使用 [按位逻辑移位](https://en.wikipedia.org/wiki/Logical_shift) 而可能让你感到困惑感到抱歉,它仅用于将 `GetPlayerColor` 函数返回的十进制数字转换为代表颜色的十六进制数字,移位本身用于省略 -alpha- 空间,更多信息我强烈建议你查看 **Kyosaur** 的 [这个教程](Binary)。