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feat(workshop): add Steam Workshop downloads for Squad 44 and Operation: Harsh Doorstop - #5012
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This was referenced Oct 11, 2026
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Description
Extends the Workshop downloader (#5008, #5009) to Squad 44 and Operation: Harsh Doorstop. Neither dedicated server downloads Workshop mods itself. Both download anonymously, so no Steam account is needed.
Per-game install
PostScriptum/Plugins/Mods/<id>, the same as Squad. The server mounts every mod in that folder.HarshDoorstop/Mods/<plugin folder>(for exampleMods/TF_MODERN). OHD checks that a mod's pak is mounted fromMods/<plugin name>/. A mod left inside its Workshop ID folder fails withPlugin_PAK_Mount_Point_Unsupported, so a mod that is a single plugin folder is installed as that folder.defaultmaporstartparameters, as before.Other changes
.lgsm-workshopstate file now records its Workshopid. Installed mods are looked up by that ID, so the folder name no longer has to be the ID.Testing
Live test servers, running this branch:
workshopmods="3131976970", TF_MODERN): installed toMods/TF_MODERN, and the server log showsUGC 'TF_MODERN' loaded successfully. Ending state: Active. In the old nested layout, the same mod failed withPlugin_PAK_Mount_Point_Unsupported.workshopmods="3600802863", Mos Teutonicus: Gun Game): the server log showsSuccessfully mounted and serialised mod: MT_GGfromPlugins/Mods/3600802863.LinuxNoEditorbuild. Two Windows-only mods tested were rejected by the game asinvalid, in both layouts. That depends on the mod author, not LinuxGSM. Of six recently updated Squad 44 mods, three had a Linux build.workshopmodsremoved the mods on both servers. Both servers stayed healthy and were restored afterwards.@<id>layout is unchanged.Type of change
Checklist
developbranch as its base.Relates to #3514.
Documentation
Covered in GameServerManagers/LinuxGSM-Docs#132.