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feat: exact component match on item acceptors - #154
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Ampflower
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Oct 17, 2026
Ampflower
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/clear-esk predicates aren't strictly required, but I noticed one issue that namespace:invalid_item[component="b"] would not be treated the same as namespace:invalid_item.
Ideally, if Minecraft can reasonably parse it normally, it is valid, even if the item or requested components does not currently exist.
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| if (!Identifier.isValidPath(item)) { | ||
| return ItemStack.isSameItemSameComponents(stack, getDisplayItemStack()) && stack.getCount() >= count; | ||
| } else { | ||
| Identifier parse = Identifier.parse(item); | ||
| boolean isEqual = isItemTag | ||
| ? stack.is(TagKey.create(Registries.ITEM, parse)) | ||
| : stack.is(BuiltInRegistries.ITEM.getValue(parse)); | ||
| return isEqual && stack.getCount() >= count; | ||
| } |
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This, might be better as a hotswapped cached Predicate?
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This PR makes it possible for item acceptors to make exact component matches on the item stacks they accept. I opted to make the format for this the same as
/give, relying on Minecraft's existing parsers for components. This meant switching the backingIdentifierout for aString, asIdentifierhas strict restrictions on allowed characters that prevent even simple components from functioning.Testing steps:
/give @s minecraft:birch_planks[minecraft:item_model="diamond_sword"]birch_planksminecraft:birch_planks[minecraft:item_model="diamond_sword"]Fixes #89