Repository navigation
fix: offer to bring shared worlds along when switching to a dedicated dir - #1067
Merged
LynithDev merged 2 commits intoOct 25, 2026
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Turning on Dedicated Directory only writes the marker file, so the instance starts in an empty folder and the worlds made while it shared
.minecraftstay behind. Since 96ac59a there's a "Sync From Shared Folder" button that copies them, but nothing points you to it at the moment you switch.Now, when the switch to dedicated succeeds, the settings page opens that same sync prompt. You can pick Sync (or "Settings only" when a newer version also uses the shared folder) or Cancel to skip. Worlds already in the dedicated folder are left alone, same as the button.
Switching back to shared is unchanged. If the switch fails (game running, reset in progress, imported modpacks) the prompt doesn't show.
Fixes #785