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ADFA-6567 | Use the game art for the Fun and Games template and app icons - #146
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jimturner-adfa wants to merge 2 commits into
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Replaces the placeholder thumb.png in demo, blockgame and bubblewand (blockgame and bubblewand shared one blue square) with the new artwork: 512x512 RGBA on a transparent background, matching Flutter-Starter-Kit. - demo: the round art came on opaque white corners; masked to a circle with an anti-aliased 2 px inset so no white fringe shows on dark themes. - bubblewand: square art, resized. - blockgame: already a transparent 500 px circle, centred on the 512 canvas rather than upscaled. Co-Authored-By: Claude Opus 5.5 <[email protected]>
Every template shipped the same 48x48 blue square as ic_launcher.png in all four mipmap densities, so a generated app showed a blue box on the home screen, in Recents, and in the install and Play Protect prompts. - ic_launcher.png now uses the template's own art at the right size per density: mdpi 48, hdpi 72, xhdpi 96, xxhdpi 144. - New mipmap-xxxhdpi (192) so high-density screens do not upscale 144. - New app/src/main/ic_launcher-playstore.png (512x512) for the Play Store listing, following Android Studio's Image Asset convention. Sourced from the 512 px thumb.png, which is already masked to a transparent background. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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ADFA-6567
Gives the three Fun and Games (jME) templates their own artwork wherever an icon shows. Before this, every template used the same blue square:
template/thumb.png, 512×512 RGBA on a transparent background, matchingFlutter-Starter-Kit.ic_launcher.png. It shows on the home screen, in Recents, and in the "Install this app?" and Play Protect prompts. All four mipmap densities used to be the same 48×48 blue square; they're now the template's art at 48/72/96/144, plus a newmipmap-xxxhdpiat 192.app/src/main/ic_launcher-playstore.pngat 512×512, following Android Studio's Image Asset convention.demobubblewandblockgameThe launcher and Play Store icons are made from the 512 px thumbnail. The same files go into
Fun-and-Games-LibGDXthrough #132 (fabba56,e07b70e), so each game has one icon whichever library it uses.Commits:
3468c79adds the thumbnails,f1aff6cthe launcher and Play Store icons.Verification
addons check: 0 problems. It ran fromtools/addons/srcon the system Python, not viauv..cgt, which downloads the template libraries from Maven Central. It contains all 18 icon files, and eachthumb.pngmatches the commit byte for byte. Note thatbuild-cgt.shpackages only files git tracks, so a new icon must be committed or staged before it ships.ic_launcher.pngin all five densities, plusic_launcher-playstore.png, matching the branch byte for byte.android:icon="@mipmap/ic_launcher", and no template overrides it with an activity icon orsetTaskDescription.Left alone
bubblewand/template/icon.pngis a 1×1 stub that nothing reads.icon_day.pngandicon_night.png.🤖 Generated with Claude Code