Skip to content
View jaisurya-dev-art's full-sized avatar
👾
👾

Sponsors

@ph-developer
@bakx

Block or report jaisurya-dev-art

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jaisurya-dev-art/README.md
Jaisurya Chandrasekar: Technical Artist and AI Pipeline Engineer

rigby2d.com ArtStation LinkedIn YouTube r%2Frigby2d

I'm a technical artist and AI pipeline engineer in Bengaluru. For four years I've built the tools that keep game art moving: Python pipelines, exporters and validators for EA SPORTS FC 25 & 26, NBA 2K25 & 2K26 and College Football 26. Outside work I build open-source tools where 3D, 2D and generative AI meet.

3D & DCC pipelines

Maya and Blender tooling, glTF, asset QC and batch export, engine integration for Frostbite and Unreal.

Generative AI

ComfyUI workflows and custom nodes, Stable Diffusion and FLUX, TRELLIS image-to-3D, local LLMs and MCP servers.

2D animation

Rigby2D: an animation editor with runtimes for six engines and an MCP server for AI assistants.

Rigby2D

The Rigby2D editor

Stars Latest release Downloads MIT or Apache-2.0

Free, open-source 2D skeletal animation. Animate a character once and it plays frame for frame in Godot, Unity, Cocos Creator, Phaser, the web and Rust, with no runtime fees. AutoRig turns a layered PSD into a rig, DragonBones and Spine files open as they are, and lip-sync, physics and video rendering are built in.

Open the editor in your browser  ·  Download  ·  Docs  ·  Source

Open-source tools

Mayflower-glTF ComfyUI-ModelRouter ComfyUI-AssetSync ComfyUI-MaterialSync

Also: ComfyUI-SVG-Rasterizer, SVG to high-resolution image and mask tensors in ComfyUI.

Stack

Python, JavaScript, TypeScript, Rust, C++, C#
Maya, Blender, Unreal Engine, Unity, Godot, Three.js
React, Tauri, Vite, Django, Git

Plus ComfyUI, Stable Diffusion, FLUX, TRELLIS, Ollama, Hugging Face, MotionBuilder, Substance Painter, Perforce and Frostbite.

Activity

GitHub stats Top languages

Contribution streak

A snake eating my contribution graph

Profile views

Popular repositories Loading

  1. rigby2d rigby2d Public

    Open-source 2D skeletal animation editor for games and film. AutoRig layered PSDs, animate with meshes, IK and physics, lip-sync from audio, render video, export JSON/.skel. JavaScript, Rust, Godot…

    JavaScript 187 23

  2. Mayflower-glTF Mayflower-glTF Public

    Open-Source, standards-compliant glTF 2.0 import/export plug-in for Autodesk Maya

    Python 8

  3. ComfyUI-ModelRouter ComfyUI-ModelRouter Public

    Automatically detects, downloads, and routes missing workflow models into the correct ComfyUI model directories.

    Python 8

  4. ComfyUI-MaterialSync ComfyUI-MaterialSync Public

    ComfyUI custom node package for synchronizing PBR texture maps with Blender, Maya, and Unreal Engine over localhost TCP.

    Python 2

  5. ComfyUI-AssetSync ComfyUI-AssetSync Public

    Send AI-generated 3D assets from ComfyUI directly to Blender, Maya, and Unreal Engine with automatic material transfer, reimport, and GLB-to-FBX conversion.

    Python 1 1

  6. ComfyUI-SVG-Rasterizer ComfyUI-SVG-Rasterizer Public

    A lightweight ComfyUI custom node that rasterizes native SVG inputs directly to high-resolution IMAGE and MASK tensors.

    Python