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Update D3D LinAlg matrix construction caps query shape - #9010
The comment above this struct still says the runtime applies the “positive multiple of a native tile” rule. The v0.10 specification removes that guarantee and defines support for the exact component type/use/scope/group-size/shape tuple, so this wording can lead callers to assume unsupported closure under tile multiples. Please update it to describe the exact construction query instead.
Clarify role-dependent construction support and fixed query shape
The Uses explanation above this loop still says each role pins different extents of one {M,K,N} shape. The new API sends the same exact Params.M × Params.N shape for each iteration and varies Use; the reason all roles must pass is now role-dependent construction support. Please update that explanation (and the similar MatAccum wording) so it matches the new query semantics.
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Implement the changes in microsoft/DirectX-Specs#257