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Scene format v1: validation, editor schema and three-room fixture - #1

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WilliamRagstad merged 8 commits into
mainfrom
codex/scene-format
Oct 25, 2026
Merged

WilliamRagstad merged 8 commits into
mainfrom
codex/scene-format

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Define a minimal, renderer-independent adventure scene contract for the editor. Invalid versions, duplicate IDs, dangling references, invalid hotspot bounds, unknown fields and dialogue nodes without a reliable exit produce actionable diagnostics before a scene can enter the runtime.

Includes a generated JSON Schema with a drift test, editor documentation, a validation CLI and The Last Light: an original, hand-authored three-room fixture. Fixture story, palette and layouts are CC0; font attribution is documented.

Validation: cargo test --locked (7 tests), cargo clippy --locked --all-targets -- -D warnings, cargo fmt --all -- --check, and fixture validation passed.

First of three stacked changes. The runtime branch builds on this PR, followed by save/load and the playable demonstration. Scene validation checks structure and references; it intentionally does not claim to prove puzzle solvability.

@WilliamRagstad
WilliamRagstad marked this pull request as ready for review October 25, 2026 17:24
@WilliamRagstad
WilliamRagstad merged commit 1aa2b36 into main Oct 25, 2026
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