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Declarative 2D/3D graphics for Python apps on Kotlin Multiplatform: Compose for 2D, Filament for 3D, built for agents

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pythonx-graphics

Declarative 2D and 3D graphics for Python apps on Kotlin Multiplatform: Compose for 2D, Filament for 3D, and a scene built for AI agents as well as people.

한국어

@app
@Composable
def Game():
    Scene3D(
        camera=Camera(position=(0, 1.5, 4), look_at=(0, 0, 0)),
        content=lambda: {
            Sun(intensity=100_000, direction=(-1, -1, -1)),
            Model("models/chair.glb", name="chair", behaviours=[Spin(axis=(0, 1, 0), speed=30)]),
        },
    )
  • One model for 2D and 3D. Scenes are declared like pythonx-compose UI: functions, state(...), redeclaration. A 3D scene is a Compose composition whose nodes are Filament entities.
  • The frame loop stays native. Motion, physics and behaviour are declared as data; Python runs on events, not every frame.
  • Agentic by design. Every scene is a typed document an agent can describe, query, ground in pixels (entity-id buffer), edit through validated and undoable transactions, render headless and replay.

Status: specification. There is no code yet. Read docs/INTENT.md and docs/SPEC.md.

Once published:

uv add --prerelease allow pythonx-graphics

Licensed under Apache-2.0.

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Declarative 2D/3D graphics for Python apps on Kotlin Multiplatform: Compose for 2D, Filament for 3D, built for agents

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