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WalkthroughMath, effect, time, and color-conversion calculations now use float-specific functions or constants. The Loxone Lumitech conversion also normalizes brightness before applying it to color channels. ChangesFloat calculations
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Refactor Suggested reviewers: Merge Risk: ⚪ Minimal · up to
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Review comments at @wled00/src/dependencies/espalexa/EspalexaDevice.cpp:
- Around line 233-235: In setColorXY, clamp each scaled RGB channel to the
inclusive range 0–255 before converting it to byte and assigning it to rgb.
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usermods/user_fx/user_fx.cppwled00/FX.cppwled00/lx_parser.cppwled00/ntp.cppwled00/src/dependencies/espalexa/EspalexaDevice.cppwled00/wled_math.cpp
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🔇 Additional comments: 6
wled00/wled_math.cpp: 1
124-124: LGTM!Also applies to: 127-127, 131-131, 146-147, 149-149, 157-157, 173-173, 188-188
usermods/user_fx/user_fx.cpp: 1
484-484: LGTM!wled00/FX.cpp: 1
9857-9857: LGTM!wled00/ntp.cpp: 1
526-526: LGTM!wled00/lx_parser.cpp: 1
19-21: LGTM!Also applies to: 25-25, 29-29, 34-36
wled00/src/dependencies/espalexa/EspalexaDevice.cpp: 1
145-145: LGTM!Also applies to: 150-150, 154-154, 156-158, 160-162, 166-168
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@coderabbitai do any of the changes introduce a loss in precision that has real consequences? |
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain🏁 Script executed: #!/bin/bash
gh pr diff 5925 --repo wled/WLED
ast-grep outline usermods/user_fx/user_fx.cpp --match '.*' --type function
ast-grep outline wled00/FX.cpp --match mode_particleFireworks1D
ast-grep outline wled00/lx_parser.cpp
ast-grep outline wled00/ntp.cpp --match calculateSunriseAndSunset
ast-grep outline wled00/src/dependencies/espalexa/EspalexaDevice.cpp
ast-grep outline wled00/wled_math.cppLength of output: 12138 🏁 Script executed: #!/bin/bash
sed -n '1,85p' wled00/lx_parser.cpp
sed -n '117,204p' wled00/wled_math.cpp
sed -n '125,240p' wled00/src/dependencies/espalexa/EspalexaDevice.cpp
sed -n '9818,9865p' wled00/FX.cpp
sed -n '520,570p' wled00/ntp.cpp
sed -n '460,490p' usermods/user_fx/user_fx.cpp
rg -n -C2 'float (longitude|latitude)|#define round|#define sqrt|#define constrain' wled00
python - <<'PY'
import struct, math
f=lambda x: struct.unpack('f',struct.pack('f',x))[0]
rnd=lambda x: math.floor(x+0.5)
print("RGB percent conversions: input, double product, float product, rounded double, rounded float")
for x in range(101):
a=x*2.55
b=f(f(x)*f(2.55))
if rnd(a)!=rnd(b):
print(x,repr(a),repr(b),rnd(a),rnd(b))
print("Presence check near 0.1 degrees:")
for x in [0.1, -0.1]:
x=f(x)
print(x,int(x*10.0),int(f(x*f(10.0))))
print("Float pi constant absolute error:",f(math.pi)-math.pi)
print("Float pi/2 constant absolute error:",f(math.pi/2)-math.pi/2)
PYLength of output: 15657
My assessment: the flash saving is worthwhile. The relevant compatibility difference is a possible one-count RGB change, not a meaningful reduction in calculation accuracy. I inspected the changed expressions and checked representative rounding cases independently. I did not run firmware or compare LED output on hardware. You are interacting with an AI system. |
softhack007
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looks good for me :-)
wled_math was always intended as "fast/smaller, maybe less accurate" so I don't think anything there was intended to be double.
ntp sunrise/sunset calc has its own accuracy problems, but these are much bigger than the difference between double and float.
Can't say much for Loxone or Alexa, but it should be OK, both modules target colored lamps.
micro optimisation, remove some (implicit) double floats.
on a C3 this saves almost 1k of flash, about half of that on classic ESP32.
@softhack007 you did look into these things in the past, please review, especially the function call changes or if any of them were intentionally double floats for higher precision
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